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Mission mods


(PSN)EmilsTekcor
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So this concept is sort of a faux endgame/ challenge mode concept. The general idea is that in the dojo players will be able to craft mods that can be applied to missions to alter the difficultly of said missions. As such you can make missions more or less challenging to a much higher degree. These mods would also apply boosters that can lessen or greaten loot drops, exp, and amount of drops by general enemies. 

So the general concept would essentially be that you can modify a mission in the dojo with up to 8 mods that effect the enemies and show how it effects the loot. 

Mods would be in categories

Generic:

vitality, shields, armor, damage, etc....: at level 1 it gives 100% of the stat to all enemies going up to level 10 at 1000%. Effectively making the enemies up to 10x harder stat wise. 

Mission specific: 

Kinda hard to validate, but the general idea would be things like defense targets have 1 health or eidolons are all level 100. 

Specialty: so for this the idea would be that players could give sortie like challenges, but also make things go crazy if desired so I would suggest things like 

Nullifier fiasco: randomly spawns drones that have nullifier bubbles like the old nightmare raid. 

Increased factions: enemies can spawn as different factions. 

Eximus spawns: increased number of eximus units. 

Hazard mods: so I made a separate category for hazard mods which would be things that could generally just hinder the player at all points in the mission.

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