Brucely Posted July 16, 2019 Share Posted July 16, 2019 I think it's overly limiting that Navigator can only be used on projectile weapons. Why not have Navigator apply a different "Navigator-themed" stat and visual effect on hitscan weapons? Here are some ideas I had: 1. Navigator makes hitscan weapons automatically home in on enemy weakpoints. So no matter where you aim on a single enemy, the bullets go to a weakpoint. 2. Using navigator with a hitscan weapon equipped turns your reticle into a big circle (size is range moddable?) and gives the weapon some punch through, so every shot fired from the gun will automatically travel to each target inside the circle and hit it once (for balance: no headshots, additional drain for every 5 enemies hit with a single shot). So yeah, it's kinda like how the Peacemaker works, but not really. 3. Buzlok in ability form. Activating Navigator with a hitscan weapon equipped causes Ivara to fire a marking arrow, and so every shot from that weapon now goes around and through obstacles to home in on where that arrow hit. So pretty devastating if you can land that Navigator arrow on a weak point. Just some thoughts I had. What do you think? 1 Link to comment Share on other sites More sharing options...
yles9056 Posted July 16, 2019 Share Posted July 16, 2019 I like the idea of making Navigator functions differently if it is used with hitscan weapon. I always think Navigator needs more weapon choices. Right now, there's only a few weapons that are suitable for Navigator. Link to comment Share on other sites More sharing options...
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