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I think there should be warframe rivens or something similar (don't shoot me).


(XBOX)Architect Prime
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This is my personal opinions and logic. 

My philosophies: The best way to balance warframe is to allow the player to slowly grow into a God. Enemy scaling shouldn't be about raw numbers and staus alone. Your energy should be able to reflect how powerful you actually are. Warframe abilities should be stronger than most weapons.

Random stat mods for warframes: Warframes can be used to cheese enemies of any level AS IS. And people always go on and on about balance and endgame. I've been on both sides in my warframe lifespan. It seems like the issue is that people think that the player gear is the problem when it's actually the enemies. There needs to be enemies that have mechanics that don't let you fire and forget (weapons and abilities). I'm also not a fan of grunt enemies being able to tank kilotons of damage at high levels; that should be reserved for more elite units. Grunts Should scale much much slower than elite units. And grunts being able to one-shot a cranky frame at high levels is also nonsense. Now don't worry. I'll bring it back to warframes. Now this is going to sound off the rails, but bear with me... It seems like the simplest and most effective solution is allow the warframes a way to scale as high as enemies scale. You may be wondering what I'm talking about when I just mentioned that virtually any level of enemy is chewable in some way. Well this is where the perception of imbalance is. Some frames are noticeably more effective in basic situations then others, who seem to be lacking. So what if there was a way to bring everyone who grows and advances far enough to be able to become powerful beyond the point of it mattering who does more damage (the enemies will tie in)? The answer is something like a riven. Something where DE can manage the disposition. There's far less warframe's than weapons, so that part should be relatively easy for them. This way, all the warframes become godly, as they are supposed to be. 

Dynamic enemies: The enemies in this game seem to be a scaling and mechanical disaster. Warframe is basically a super advanced, arcade horde shooter. Of course the horde aspect has gotten mutated beyond recognition. The grunts should come in actual hordes and clots. They should swarm and be easily killable. Their the common gravel... But the elite units should be like gods among presents. They should scale much faster and have interesting mechanics. Only being to damage weakpoints, bigger nullifier globes, enemies that consistently dodge projectiles, and other things that typically make enemies more difficult and interesting. The nox, while a good attempt, is still too easy to be taken seriously. I like how sentiments adapt to damage types. There needs to be should be more things that a frame like saryn can't with spores and miasma. How about enemies that switch teleport with you, but they teleport you into a circle of enemies at a random tile or location that start unloading immediately. Interesting and dangerous scenarios should unfold. Like once you're on the alarms, corpus should be doing everything their power to turn off your warframe abilities. Their smart After all. See what I'm saying?

The sentient endgame: They should have it all. A way to turn off your abilities, that adaptive armor/sheilds. High mobility. A few good tactics. Massive armor and shield scaling. And all the stops you can reasonably fit on them. Maybe sentiments are how you get this insane, mod proposal. Im gonna end this here since I'm starting to lose track of myself. Might add a few points later.

My conclusion: If you give warframes something like rivens and rework the enemies instead, the game will fulfill many aspects: effective balance, endgame, power and growth that leads to a sense of achievement. 

 

 

 

 

 

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NGL i don't want more rivens clogging up the trade chat. 

 

rivens are a bandaid and a very meh one. The real problem is that DE doesn't want to go through and rebalance each gun.

 

SELLING GOD TIER SARYN RIVEN BLAH BLAH BLAh

 

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36 minutes ago, Art1198 said:

NGL i don't want more rivens clogging up the trade chat. 

 

rivens are a bandaid and a very meh one. The real problem is that DE doesn't want to go through and rebalance each gun.

 

SELLING GOD TIER SARYN RIVEN BLAH BLAH BLAh

 

I see what you mean, but I disagree. Trying to balance all the damage sources seems like a fool's errand. 

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1 hour ago, Art1198 said:

NGL i don't want more rivens clogging up the trade chat. 

 

rivens are a bandaid and a very meh one. The real problem is that DE doesn't want to go through and rebalance each gun.

 

SELLING GOD TIER SARYN RIVEN BLAH BLAH BLAh

 

100% this ^

1 hour ago, (XB1)Architect Prime said:

I see what you mean, but I disagree. Trying to balance all the damage sources seems like a fool's errand. 

So using more bandaids is a better solution? Don't need frame rivens, don't need weapon ones either to play everything in the game well.

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The ability should provide a unique gameplay or be used in addition to arms. Abilities that make mobs worthless pears or killed by pressing a button should cost 100500 energy and be usable very rarely in the name of the God of randomness.

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On 2019-07-16 at 9:50 AM, (XB1)Architect Prime said:

My philosophies: The best way to balance warframe is to allow the player to slowly grow into a God. Enemy scaling shouldn't be about raw numbers and staus alone. Your energy should be able to reflect how powerful you actually are. Warframe abilities should be stronger than most weapons.

Yes

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Still waiting for the Saryn Riven with + 100% fanservice + 100% humanity + 100% bishojo - 100% infestation

Edited by Guest
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No, there time would be best spend to make a better balanced damage and armor system. As it is right now certain elements(and damage types) are way by far more useful then others, and we all know the pain of armor scaling. Also isn't this already a thing? https://warframe.fandom.com/wiki/Category:Corrupted_Mods

Basically does what rivens do to weapons but are more balanced.

Edited by Andaius
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Going to be a long-timer and put a view that hasn't been expressed here on this thread yet:

There were Warframe 'Rivens'. Random stat-rolled mods for Warframes. They unbalanced the frames and DE didn't like them, so they were removed long ago. People seeing Rivens re-appear were, and still are, salty because random stat mods were supposed to be gone for a reason. At least they're only on Weapons right now, and balanced to make people seek out less popular weapons to see if they can bring them up to par, while the most powerful and most popular receive repeated Disposition nerfs to curb their power creep.

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7 hours ago, Birdframe_Prime said:

Going to be a long-timer and put a view that hasn't been expressed here on this thread yet:

There were Warframe 'Rivens'. Random stat-rolled mods for Warframes. They unbalanced the frames and DE didn't like them, so they were removed long ago. People seeing Rivens re-appear were, and still are, salty because random stat mods were supposed to be gone for a reason. At least they're only on Weapons right now, and balanced to make people seek out less popular weapons to see if they can bring them up to par, while the most powerful and most popular receive repeated Disposition nerfs to curb their power creep.

I understand. But I can't say that I care. I simply don't hate it. 

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I thought for a while too warframe rivens would be good, until I realized how cancerous the weapon rivens are. We just need more dual stat mods and more of these amalgam mods. To make things more universal rather than frame specific rather than people being able to make the game somewhat p2w by buying the best rolled riven from someone with plat that just makes their frame totally OP

Edited by (XB1)AMONGTHEWEAK
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30 minutes ago, (XB1)AMONGTHEWEAK said:

I thought for a while too warframe rivens would be good, until I realized how cancerous the weapon rivens are. We just need more dual stat mods and more of these amalgam mods. To make things more universal rather than frame specific rather than people being able to make the game somewhat p2w by buying the best rolled riven from someone with plat that just makes their frame totally OP

Whilst I disagree that the game rivens make the game pay 2 win as it a pve game and riven deposition is being hanged every 3 months. 

I do wanna see more dual stat/amalgam mods.

They seem like the right way to go for warframe.

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