Sc10n0fD4rksp0r3 Posted July 16, 2019 Share Posted July 16, 2019 I know we already have Nekros, Wisp, Nidus, and Oberon, but after learning about the cordyceps fungus I thought that we could probably have a Warframe that controls a body-snatching fungus that he or she could use to control both the battlefield and his or her enemies. Here is the link to the fungus that’s the inspiration. I’m allowing others who are better at creating warframes to hammer out the details, but remember, the inspiration is the cordyceps fungus. 1 Link to comment Share on other sites More sharing options...
Dark_Lugia Posted July 16, 2019 Share Posted July 16, 2019 Imo to similar to Revenant, Nerkos or Nyx. Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted July 16, 2019 Share Posted July 16, 2019 (edited) i would like a mushroom warframe to have a passive that is an ephemera, as he walks he sprouts toxic mushrooms that stun, poison, and kill enemies. Choking enemies on their spores, and his powers he could utilize sprouted shrooms as a resource. Passive: As he walks he creates mushrooms from his feet, that his powers can use, these produce spores that choke and poison enemies He could grow and expand and control, mutate, reform his mushrooms Even stand on top of one, or something like have a 4 wheel option for mutations. imagine being able to spore them onto an enemy and turn them into an ally [like the last of us] the mitosis would grow and turn enemies into warrior mushroom allies Maybe shrooms could be pickups for allies, that restore health/shields/energy. by touching them. [like little mushroom food drops] He could be a good CC support maybe. ---what if with his Passive he could walk on water? -----as he walks on water, he creates fungus under his feet. His powers would mostly target his sprouted shrooms from his walking. but he controls enemies, supports his team. and creates static objects 4 mutations. 1- a shroom becomes a distraction, it releases spores that cause enemies to attack it. 2-target shroom becomes explosive, dealing blast/toxin damage to nearby enemies [can target a 1 mutation, for a 2-1 combo attack] 3-shroom becomes a noxious sleep powder, on death of the shroom it sleeps/stuns nearby enemies [open to finishers] 4-seeker shroom, explodes a shroom and it sends out target seeking needle spores that puncture and poison nearby enemies for damage [in a 20m range] +a shroom that just controls an enemy, when they die or something maybe as an ultimate he floods the map with them. tons of shrooms with varying powers abilities. Edited July 16, 2019 by (PS4)Tomplexthis Link to comment Share on other sites More sharing options...
Sc10n0fD4rksp0r3 Posted July 16, 2019 Author Share Posted July 16, 2019 3 hours ago, (PS4)Tomplexthis said: i would like a mushroom warframe to have a passive that is an ephemera, as he walks he sprouts toxic mushrooms that stun, poison, and kill enemies. Choking enemies on their spores, and his powers he could utilize sprouted shrooms as a resource. Passive: As he walks he creates mushrooms from his feet, that his powers can use, these produce spores that choke and poison enemies He could grow and expand and control, mutate, reform his mushrooms Even stand on top of one, or something like have a 4 wheel option for mutations. imagine being able to spore them onto an enemy and turn them into an ally [like the last of us] the mitosis would grow and turn enemies into warrior mushroom allies Maybe shrooms could be pickups for allies, that restore health/shields/energy. by touching them. [like little mushroom food drops] He could be a good CC support maybe. ---what if with his Passive he could walk on water? -----as he walks on water, he creates fungus under his feet. His powers would mostly target his sprouted shrooms from his walking. but he controls enemies, supports his team. and creates static objects 4 mutations. 1- a shroom becomes a distraction, it releases spores that cause enemies to attack it. 2-target shroom becomes explosive, dealing blast/toxin damage to nearby enemies [can target a 1 mutation, for a 2-1 combo attack] 3-shroom becomes a noxious sleep powder, on death of the shroom it sleeps/stuns nearby enemies [open to finishers] 4-seeker shroom, explodes a shroom and it sends out target seeking needle spores that puncture and poison nearby enemies for damage [in a 20m range] +a shroom that just controls an enemy, when they die or something maybe as an ultimate he floods the map with them. tons of shrooms with varying powers abilities. Link to comment Share on other sites More sharing options...
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