(PSN)Tomplexthis Posted July 16, 2019 Share Posted July 16, 2019 1: [Aegis Storm Augment] [Aegis Swarm] ^Enemies affected by Aegis Storm are pulled closer to hildryn over time. , Enemies killed while in Aegis Storm, may become Spectres for 12 seconds for Hildryn 2: [Pillage Augment] [Reaping Pillage] ^Pillaged enemies have 50% reduced armor for a limited time, or 50% of shields pillage bolster allies shields as well as Hildryns. ^Maybe pillaged enemies would be feared and flee from Allies. 3: [Haven Augment][Hallowed Haven] ^Instead of Shield buff and shield recharge granted to allies, it is a health bonus and health regeneration. 4: [Balefire Augment][Blasting Balefire] ----[noticed a bug where my balefire kept doing 0 damage] ^The blast radius of Balefire is increased to 8m and has a 100% chance to ignite enemies for a burn proc. ^or Balefire is no longer a blast, but a huge pulse beam with 2.0 punchthrough [Railfire Augment] <basically an opticor pistol Link to comment Share on other sites More sharing options...
Wrum Posted July 16, 2019 Share Posted July 16, 2019 what about for pillage. if the enemy dies while still under its effect they release a secondary pillage? Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted July 16, 2019 Author Share Posted July 16, 2019 12 minutes ago, Wrum said: what about for pillage. if the enemy dies while still under its effect they release a secondary pillage? [Tidal Pillage] ? it'd be like an endless cascading pillage. Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted July 16, 2019 Author Share Posted July 16, 2019 ALSO... where is uh, the uh, whats the word??? Spoiler Zephyr Deluxe? Link to comment Share on other sites More sharing options...
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