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Wisp's melee animations, anybody?


jeehsx
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Hi, everybody!

Having a great week, I hope?


I really love playing as Wisp, also, I'm a great fan of channel-meleeing enemies to oblivion, but here's the catch:
When you're meleeing with Wisp it just looks... weird.

(And yes, I do understand Wisp uses the same animation skeleton as other warframes for melee, but still... C'mon! look at that!)

It's painful to look at those stubs hitting the ground when you're running with a weapon in hand, or how Wisp balances on top of them while swinging weapons (especially the heavier ones)...
And for that I must say, that like a bursa, I'm triggered.

image wiki GIF


Seriously, though... Is there something that can be done?

Have a good one!

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here is my feedback but yeah melee cant be changed but i feel aiming can be changed and melee sprinting at least while she carries the melee not swinged i think that can also be an easy edit but Id be fine without that I just want she to float while aiming her guns

 

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Hm, hm... Makes sense, but I don't know... I figured instead of just doing everything from scratch maybe someone at DE could possibly reappropriate the lower part of one of her animation sets or something, so she could "float" while wielding her melee.

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