ZweeK Posted July 17, 2019 Share Posted July 17, 2019 (edited) So since Wisp doesn't have any feet, it would make sense to not bother animating those bones, but oh no! Her anim set can be applied to frames that have feet! Oh jeez oh frick the feet just stay in the same rotation throughout the animation! They just stay parallel to the ground as if someone used IK bones on feet that aren't planted on the ground shmh my head All jokes aside though, this is only the case on the agile anim set, not the noble one. Wether this is a technical error, a time constraint thing or just an oversight, I don't know. I just wanted to post this here to let you know that a player has noticed this unforgivable mistake and that you must fix it immediately to appease me, the almightly player /s Love, zwewk Edited July 17, 2019 by ZweeK Link to comment Share on other sites More sharing options...
[DE]Elyse Posted July 17, 2019 Share Posted July 17, 2019 Hey, yes this is not looking as it's supposed to, thanks for letting us know. Will try and get a fix out shortly :). Thanks! Elyse (resident wisp butt animator ~<3) 1 Link to comment Share on other sites More sharing options...
Maka.Bones Posted July 19, 2019 Share Posted July 19, 2019 On 2019-07-17 at 12:36 PM, [DE]Elyse said: Hey, yes this is not looking as it's supposed to, thanks for letting us know. Will try and get a fix out shortly :). Thanks! Elyse (resident wisp butt animator ~<3) Your work is amazing btw. Link to comment Share on other sites More sharing options...
DragoonStorm1 Posted August 29, 2019 Share Posted August 29, 2019 On 2019-07-18 at 1:06 AM, [DE]Elyse said: Hey, yes this is not looking as it's supposed to, thanks for letting us know. Will try and get a fix out shortly :). Thanks! Elyse (resident wisp butt animator ~<3) On 2019-07-20 at 1:29 AM, Maka.Bones said: Your work is amazing btw. I have to agree there Link to comment Share on other sites More sharing options...
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