SecSicario Posted July 18, 2019 Share Posted July 18, 2019 What would be the pros (alot definitely) and cons (nerf oriented people have freedom of speech too😂😂) of having extra mod slots or two in say a warframe, weapon etc Cause it hit me while modding I usually look at all the mods that I could've slapped into my weapon or warframe to make it just perfect So i dunno, but I'd like to hear your thoughts on this Is it just me with the perfect setup addiction or some items would be better suited for extra mod slots Again, just a discussion, not looking to be eaten alive here 1 Link to comment Share on other sites More sharing options...
(XBOX)GodMasterTP Posted July 18, 2019 Share Posted July 18, 2019 (edited) Tbh, i don't really care about mod slots, i just wish weapons become stronger as you level up, not only get more mod capacity. But 1-2 extra slots would go well for me. Edited July 18, 2019 by (XB1)XG1anBl4derX Link to comment Share on other sites More sharing options...
SecSicario Posted July 18, 2019 Author Share Posted July 18, 2019 I think warframe have a mini scaling of some sort in regards to health depending on Mr level But yeah that'd be also cool, that way atleast being Mr 27 would mean something other than just having spent alot of time levelling up weapons and flexing on noobs Tragically DE ain't about that life cause no lie, some weapons would be sort of broken, but to some extent, cause the enemy scaling makes some of the overpowered weapons look like a joke at higher levels Link to comment Share on other sites More sharing options...
Drachnyn Posted July 18, 2019 Share Posted July 18, 2019 Without restriction to modslots and mod capacity there cant be build variety because you can just throw on everything. So a limitation does make sense. Just adding modslots would probably just end up being boring powercreep. On the other hand we do have a lot of basically mandatory mods. Crit secondaries pretty much have only one open slot. So i guess some sort of exilus like modslot but for guns could give us more variety in builds. Then again guns would need an increase in mod capacity if we got another modslot. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted July 18, 2019 Share Posted July 18, 2019 The main reason is more than likely to keep us from putting every powerful mod that we can think of to make said frame and/or weapon even more broken, which makes sense. Link to comment Share on other sites More sharing options...
Blexander Posted July 18, 2019 Share Posted July 18, 2019 I wish there was a dedicated Augment slot. It always seems like a waste putting in a good Augment, instead of a good stat mod. And Augments aren't even that necessary. You can do ESO as Saryn fine without Regenerative Molt, as an example. Link to comment Share on other sites More sharing options...
Aldain Posted July 18, 2019 Share Posted July 18, 2019 The only slot I think they should make as a full free slot would be a "Peculiar" slot, I'd be down for an augment slot but I can easily see how it could be broken to all hell. Link to comment Share on other sites More sharing options...
selig_fay Posted July 18, 2019 Share Posted July 18, 2019 (edited) I would like special weapon mods like aura slot to increase the capacity of the mods and give certain advantages to the weapon. For example, all of the aura to increase the ammo pickup could be slipping there. Or making ammo eaters less voracious. Changing the type of shooting would be great, too. I want my semi-auto Ogris back. Edited July 18, 2019 by zhellon Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted July 18, 2019 Share Posted July 18, 2019 I just want slots designed for a certain kind of mod, utility, like the the slide mods or bullet jump mods, slots for survival and defense and mods and abviously ones that affect abilities Link to comment Share on other sites More sharing options...
Andaius Posted July 19, 2019 Share Posted July 19, 2019 On 2019-07-18 at 12:55 AM, Blexander said: I wish there was a dedicated Augment slot. It always seems like a waste putting in a good Augment, instead of a good stat mod. And Augments aren't even that necessary. You can do ESO as Saryn fine without Regenerative Molt, as an example. That's the whole point, you make the choice. Do I want extra functionality of this ability? or boost this stat? That's why different builds exist. Otherwise you'd just put in every possible good mod in and there would only ever be one build. Link to comment Share on other sites More sharing options...
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