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Get rid of the cooldown on Mastery Rank Up fail.


BlackRoseAngel
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How many times do I have to say it? There's no benefit in making me wait an entire day to redo these stupid, pointless tests. In fact, take them out of the game entirely since they serve no purpose other than another unnecessary time gate.

Stop with the crap, DE. You're not winning any love from putting from this anti-QoL garbage all over this game. You're just pissing people off.

 

 

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13 minutes ago, BlackRoseAngel said:

There's no benefit in making me wait an entire day to redo these stupid, pointless tests

The cooldown when failing isn't meant as a reward. It is a small punishment for being not skilled enough.
You can use the time to practice the test. The game tells you that you can do that at Simaris in a relay.

You can even practice tests before ever taking them.

It's really simple, and it works in this case: Get gud, if you don't want to wait.

Simple question at the end:
How did people manage to pass MR tests before we had Simaris?

Edited by WhiteMarker
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25 minutes ago, BlackRoseAngel said:

 

Interesting that you immediately call WhiteMarker a troll because they said something you didn't want to hear.  Is the point of these tests not obvious from the name - Mastery Test, as in a test of mastery of the game.  If it let you rerun it over and over back to back then that's not really mastery, it's just hoping you get lucky with one of the runs.  Saying 'Git Gud' wasn't the best way to put it, but it really does just come down to you needing to improve.  Practice until you feel you can reliably complete the test then go for it, but until then it seems like the test is serving it's purpose.

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Funnily enough, that guy's response is not a troll.

This topic comes up literally every week or so, and while I could understand removing or reducing the cooldown after success, because that lets players rank up a little quicker for being able to complete the challenge, I don't see why they should ever remove the cooldown for a fail.

They even play little messages like 'train more and try again later' if you do fail. So...

Also, other guy wasn't wrong, this is why you have the Practice mode from the relay, it's there so that you know exactly what to expect and can do a quick trial run right before you attempt the real thing. I'm MR27 and the last five ranks I've gained I've gone straight for the Practice to see what the test even is before I attempt it.

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Or here is a better idea. Practice all the tests before you take them and accept that mastery ranks are required to gate players from more powerful gear and other powerful quality of life utilities. And if you fail the tests even after doing them in practice then tough luck you still need to improve to pass them like every one else has. Did I miss anything or was that to big a truth bomb?

Edited by (XB1)Zweimander
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38 minutes ago, Jiminez_Burial said:

Interesting that you immediately call WhiteMarker a troll because they said something you didn't want to hear.  Is the point of these tests not obvious from the name - Mastery Test, as in a test of mastery of the game.  If it let you rerun it over and over back to back then that's not really mastery, it's just hoping you get lucky with one of the runs.  Saying 'Git Gud' wasn't the best way to put it, but it really does just come down to you needing to improve.  Practice until you feel you can reliably complete the test then go for it, but until then it seems like the test is serving it's purpose.

 

36 minutes ago, Birdframe_Prime said:

Funnily enough, that guy's response is not a troll.

This topic comes up literally every week or so, and while I could understand removing or reducing the cooldown after success, because that lets players rank up a little quicker for being able to complete the challenge, I don't see why they should ever remove the cooldown for a fail.

They even play little messages like 'train more and try again later' if you do fail. So...

Also, other guy wasn't wrong, this is why you have the Practice mode from the relay, it's there so that you know exactly what to expect and can do a quick trial run right before you attempt the real thing. I'm MR27 and the last five ranks I've gained I've gone straight for the Practice to see what the test even is before I attempt it.

 

25 minutes ago, (XB1)Zweimander said:

Or here is a better idea. Practice all the tests before you take them and accept that mastery ranks are required to gate players from more powerful gear and other powerful quality of life utilities. And if you fail the tests even after doing them in practice then tough luck you still need to improve to pass them like every one else has. Did I miss anything or was that to big a truth bomb?

Git Gud is not advice, nor is it an even remotely adequate defense of bad game design choices.

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Just now, BlackRoseAngel said:

Git Gud is not advice

Disagree with you on that.  If a footballer wanted to get into Chelsea but they weren't competent enough, and people didn't see them play a match what else could be said.  If you're not good enough to complete something, then getting better is the only option.

1 minute ago, BlackRoseAngel said:

Nor is it an even remotely adequate defense of bad game design choices.

Is it outright bad game design?  Or is it just a design choice that was made that you fall on the wrong side of?

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2 minutes ago, BlackRoseAngel said:

Git Gud is not advice, nor is it an even remotely adequate defense of bad game design choices.

But 'practice first' and 'it's there for a good reason' and  'you're complaining because you're punished for not being good, that sounds really childish and like you don't get the purpose of the mechanic' are actually fairly normal advice.

It does sound childish, the mechanic exists specifically to punish you for failure and specifically to make sure you practice, and you're definitely being a brat about this.

 

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1 minute ago, BlackRoseAngel said:

Git Gud is not advice, nor is it an even remotely adequate defense of bad game design choices.

But is it really bad game design?
You can practice ALL. DAY. LONG. Without any restrictions. And when you are good enough, you take the test. If you fail the test, then you weren't good enough, and punishment awaits you.
And don't bring up something like a crash during the test. This has nothing to do with the tests, but with a bug like a crash...

Is "git gud" a good advice? Hell no. But everything boils down to that. You need to practice. It's that simple.

What is bad about the wait? It's just time. What is rushing you to get to the next MR? Is it great to have a high MR, because of the benefits? Yes, it is. But there is no rushing. Just take your time and chill for a bit. And you don't even lose out on extra MR XP, because they carry over even if you haven't taken the test just yet.
So why is it bad game design? Because you don't like it? That's not how it works. I don't like some enemies, because they are somewhat difficult to deal with. Doesn't mean they are badly designed. It just means that I don't like them.

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4 minutes ago, Jiminez_Burial said:

Disagree with you on that.  If a footballer wanted to get into Chelsea but they weren't competent enough, and people didn't see them play a match what else could be said.  If you're not good enough to complete something, then getting better is the only option.

Is it outright bad game design?  Or is it just a design choice that was made that you fall on the wrong side of?

It is outright bad game design that serves no purpose.

 

1 minute ago, Birdframe_Prime said:

But 'practice first' and 'it's there for a good reason' and  'you're complaining because you're punished for not being good, that sounds really childish and like you don't get the purpose of the mechanic' are actually fairly normal advice.

It does sound childish, the mechanic exists specifically to punish you for failure and specifically to make sure you practice, and you're definitely being a brat about this.

 

There is nothing that you can be taught by these tests that even remotely applies to the game. The Mastery Rank 22 test is essentially Raathum where you are given three lives and the AI cheats. If this meant to be a tutorial then why am I being given this tutorial 5 years after I started playing and why is the AI allowed to break the rules? And why is my progress stopped for a whole day because I failed to beat a clearly unfair challenge?

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9 minutes ago, BlackRoseAngel said:

Git Gud is not advice, nor is it an even remotely adequate defense of bad game design choices.

Actually is is in the context that you have the ability to practice and if you still cant do it then you do need to improve, therefore it is working as intended and punishing you for not being good enough or even under geared in some cases. getting that next Mastery rank is a privilege not a right.

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Just now, (XB1)Zweimander said:

Actually is is in the context that you have the ability to practice and if you still cant do it then you do need to improve, therefore it is working as intended and punishing you for not being good enough or even under geared in some cases. getting that next Mastery rank is a privilege not a right.

This is a completely idiotic response. In no game that I have ever played up until now, even some of the worst games from the NES era, are you shut out of content for an entire day because you failed at it.

This is a completely indefensible mechanic, and that "argument" of yours doesn't apply in any sense.

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2 minutes ago, BlackRoseAngel said:

There is nothing that you can be taught by these tests that even remotely applies to the game. The Mastery Rank 22 test is essentially Raathum where you are given three lives and the AI cheats. If this meant to be a tutorial then why am I being given this tutorial 5 years after I started playing and why is the AI allowed to break the rules? And why is my progress stopped for a whole day because I failed to beat a clearly unfair challenge?

It is to see if you can handle the heat of the rougher content in the game that exists or may release most likely, and it is not even all that difficult if you are skilled and well geared enough going in. which you would know how hard it is if you practiced it first so a failure is not the fault of the system of anything DE made, it is all on you Tenno. Adapt and get your movement on point and you will beat it easily like me and many others have. If you think that the MR 22 test is hard you are sure to hit another roadblock down the road...

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2 minutes ago, BlackRoseAngel said:

 This is a completely idiotic response. In no game that I have ever played up until now, even some of the worst games from the NES era, are you shut out of content for an entire day because you failed at it.

 This is a completely indefensible mechanic, and that "argument" of yours doesn't apply in any sense.

And warframe is a game unlike most other games out their so your argument against my argument is also invalid. If you cannot adapt in this game that wants you to adapt and improve it is absolutely a fair thing for me to say the things I did. Just practice the test and use the knowledge you would of known if you had chose to do so in the first place to do it for real. Do you want everything handed to you and be able to gain all the benefits of high MR without actually having to pass a skill check? It sounds to me like you are feeling like you are privileged in some way and think warframe should be like other games when it is it's own entity unlike any other game really. Perhaps take the advice and do what everyone is telling you to do and accept you jumped the gun choosing to not practice or prepare whatsoever...

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1 minute ago, Jiminez_Burial said:

Except it serves a purpose, your inability to get past it is proof.  Their purpose is to require people to learn the game before receiving MR related rewards.

A 24 hour enforced cooldown does nothing to do help me learn the game. Which I don't need to learn at this point. It only serves to piss me off.

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1 minute ago, BlackRoseAngel said:

A 24 hour enforced cooldown does nothing to do help me learn the game. Which I don't need to learn at this point. It only serves to piss me off.

If you suffer from the wait, then you need to learn the game.
You clearly don't know that you can practice the test. You have to learn that. And you have to learn proper ways to beat the test. Be it with a little bit of cheese, or be it with proper techniques.
Saying you don't need to learn at this point is clearly a lie...

Btw. I know OP blocked me. But others may read the thread. So responding is still fine.

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1 minute ago, BlackRoseAngel said:

A 24 hour enforced cooldown does nothing to do help me learn the game. Which I don't need to learn at this point. It only serves to piss me off.

And just the same you chose to just jump into it knowing you could pf practiced and avoided the lockout altogether. The game locks you out to push you to practice if you just so happen to fail and improve yourself armed with more knowledge then before. If your getting pissed off your the type of player they designed these tests for to make them stop and think a little instead of rushing through the game haphazardly. They are working as intended and keeping you out until you learn your lesson and practice, that is the truth of the situation!

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2 minutes ago, WhiteMarker said:

If you suffer from the wait, then you need to learn the game.
 You clearly don't know that you can practice the test. You have to learn that. And you have to learn proper ways to beat the test. Be it with a little bit of cheese, or be it with proper techniques.
 Saying you don't need to learn at this point is clearly a lie...

Btw. I know OP blocked me. But others may read the thread. So responding is still fine.

This is basically what I have been saying and as a 5 year veteran who has been through it all I completely agree. I expect to be blocked at some point as well if not already as well, Some people just want to exist in an echo chamber where everything they say is right and that train of thought is wrong in its own way. Nobody in the post has agreed with them thus far though so I would think hey are even more upset then they were before. This is the new generation of warframe players at its finest to say the least...

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8 minutes ago, BlackRoseAngel said:

A 24 hour enforced cooldown does nothing to do help me learn the game. Which I don't need to learn at this point. It only serves to piss me off.

Do you also have this view on education tests?  If you fail a test, do you expect to be able to immediately repeat the same test?  That's not how tests work.  If they did, then it would be a test of your memory rather than a test of your knowledge.

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Just now, Jiminez_Burial said:

Do you also have this view on education tests?  If you fail a test, do you expect to be able to immediately repeat the same test?  That's not how tests work.  If they did, then it would be a test of your memory rather than a test of your knowledge.

I'm playing a video game, not applying for a job. Jesus Christ!

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10 minutes ago, BlackRoseAngel said:

A 24 hour enforced cooldown does nothing to do help me learn the game. Which I don't need to learn at this point. It only serves to piss me off.

Well you failed the test so clearly you do need to learn or you would have passed unless your cat walked over your keyboard or something during the test.

The wait is to make you stop and consider what you did wrong to fail the test. Without that wait you are simply going to keep repeating the tests, presumably making the same mistakes, in the hope that you fluke past it. If you do then you haven't learned whatever the test is trying to teach you and will probably start posting in the forums that the game is too hard because you are missing a key skill.

As an example I failed one of the stealth tests a couple of times because I used pretty much the same approach each time. After my 2nd or 3rd failure I knew I needed to try something else so I looked at some youtube vids and studied what they did. Whilst doing that I noticed something I hadn't considered before, there were lots of really tall pillars on the map and as we all know from horror films nobody ever looks up. Based on that I took a glaive and climbed a pillar. Hopping from pillar to pillar I blitzed the test with complete ease and far quicker than any of the techniques I saw in the vids.

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1 minute ago, BlackRoseAngel said:

I'm playing a video game, not applying for a job. Jesus Christ!

You are aware you could of been practicing the test to pass it the next time you did it the whole time you have been complaining right. Let me make a list for you...

1- Go to the syndicate menu on your ship.

2- Move over to the tab with his syndicate and select visit.

3- After loading go up the stairs to the right and find the test you want to practice and do so.

Is that all so difficult? You could continue to complain about it and demand it change to fit your agenda but that wont get you anywhere. Instead do what the game wants you to do and experiment and practice until you can beat it without a doubt and reap the benefits. Am I wrong on anything i'm saying, I would like to think 99% of players would agree that this is a very logical thing to do  as someone who wishes to get past the MR test. Stop being whiny about it and practice instead of sitting here complaining about something that caught the kind of player it was intended to in its web.

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