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People AFK'ing Proxy Rebellions!


Ikyr0
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And I perfectly understand it. I don't do it, but I understand it. What kind of content is this? I literally stood still in that Interception for 10 mins, without a single enemy attacking me. What is this, enemy density from 2014? Level design from 2013? Would it kill DE to update some of these old events to at least...engage us a tiny bit? Players afk'ing content is a side-effect of bad game design. No one should blame players for this behaviour...the design actually encourages it. Absolutely brutal these missions. And the cherry on top was the 20 wave defense on that horrific tileset (praise our savior Speedva).

"don't like it? Well, DONT DO IT!" or "BUT THE GAME IS FREEEH" - how about we don't deflect from the problem here? I just find this to be lazy, outdated content pretty much like most of the events.

Sorry if I sound disillusioned but this entire event was essentially...sitting still for 45mins without lifting a finger. Did anyone actually enjoy this content?

Edited by Ikyr0
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10 minutes ago, Ikyr0 said:

the design actually encourages it. 

Thats what I've been telling everybody for the last 4 Months.... 

11 minutes ago, Ikyr0 said:

And the cherry on top was the 20 wave defense on that horrific tileset (praise our savior Speedva).

I had a Slowva in my team after suffering 2 Back to Back Host migrations... 😞

13 minutes ago, Ikyr0 said:

Did anyone actually enjoy this content?

Is anything designed to be enjoyable anymore ? When was the last time they added new content that didn't require us to baby sitting a thing for what feels like Ages just to get something ?

Disruption ? Honestly I don't even know whats going on in that game mode.... all I know is the Demolysts spawn right on top of the Objective and destroy it before anyone can do anything to stop it....

 

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4 minutes ago, Lutesque said:

Disruption ? Honestly I don't even know whats going on in that game mode.... all I know is the Demolysts spawn right on top of the Objective and destroy it before anyone can do anything to stop it....

Might wanna make a bug report about that one, that hasn't happened to me but I have seen a Demo suddenly start sprinting well past the base speed they are supposed to go, I'm talking about 100 meters in a few seconds fast.

...Though the biggest issue is people not shooting them in the first place for me...or just letting the objective get totaled by random enemies.

Edited by Aldain
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The only problem I saw was the anemic enemy spawns on the Capture and the fact that the wave count in general was a wee bit on the high side IMHO. Tho endless missions bore the snot out of me so I'm already ready to claw my own eyes out by Rotation C of pretty much anything so....

Edited by Oreades
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9 minutes ago, Aldain said:

Might wanna make a bug report about that one, that hasn't happened to me but I have seen a Demo suddenly start sprinting well past the base speed they are supposed to go, I'm talking about 100 meters in a few seconds fast.

Doubt its a Bug... its a "Feature"....

10 minutes ago, Aldain said:

 

...Though the biggest issue is people not shooting them in the first place for me...or just letting the objective get totaled by random enemies.

I mean.... I usually Squating right on top if the conduit (when its not being nullified) with my Discharge volt spamming 4... and then I turn around and there it is... its so tanky at level 50 evem whilest shooting through my shield..... I don't even know anymore.... maybe its damage reduction as the other enemy I've this issue with is The Nox...

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7 minutes ago, Lutesque said:

I mean.... I usually Squating right on top if the conduit (when its not being nullified) with my Discharge volt spamming 4... and then I turn around and there it is... its so tanky at level 50 evem whilest shooting through my shield..... I don't even know anymore.... maybe its damage reduction as the other enemy I've this issue with is The Nox...

Discharge does damage over time and the Demos can dispel it, the best way to kill them is with raw firepower not abilities, even Exalted weapons have issues taking them down.

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49 minutes ago, Ikyr0 said:

And I perfectly understand it. I don't do it, but I understand it. What kind of content is this? I literally stood still in that Interception for 10 mins, without a single enemy attacking me. What is this, enemy density from 2014? Level design from 2013? Would it kill DE to update some of these old events to at least...engage us a tiny bit? Players afk'ing content is a side-effect of bad game design. No one should blame players for this behaviour...the design actually encourages it. Absolutely brutal these missions. And the cherry on top was the 20 wave defense on that horrific tileset (praise our savior Speedva).

"don't like it? Well, DONT DO IT!" or "BUT THE GAME IS FREEEH" - how about we don't deflect from the problem here? I just find this to be lazy, outdated content pretty much like most of the events.

Sorry if I sound disillusioned but this entire event was essentially...sitting still for 45mins without lifting a finger. Did anyone actually enjoy this content?

Idk what happened, usually interception missions are full of enemies. That one was legit empty, a total snoozefest, wtf did DE do this time?

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8 minutes ago, Aldain said:

Discharge does damage over time and the Demos can dispel it, the best way to kill them is with raw firepower not abilities, even Exalted weapons have issues taking them down.

This. On my 16,000 point run (in a team), I used Umbra and Paracesis, using the Surging Dash augment to build up 3X combo to be able to deal with the level 180+ Demolysts.

 

On-topic... this event is only really fun solo. And I use fun loosely, since it is pretty slow except for Hyenas - specifically the AoE shotgun ones who can oneshot the first defence target and do considerable damage to the last - and can use it pretty often. Complete pain in the rear.

Edited by Loza03
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43 minutes ago, Aldain said:

or just letting the objective get totaled by random enemies.

The objective is immune to all damage except the Demolyst explosion. The HP Bar that appears is the Demolysts'.

21 minutes ago, Aldain said:

Discharge does damage over time and the Demos can dispel it, the best way to kill them is with raw firepower not abilities, even Exalted weapons have issues taking them down.

The Best way to kill them is to delay them first. Try using Equinox with her Pacify&Provoke Augment. Make it so it has 80% Slow down when maxed (200% Power Strenght) and a good range. Go full on Efficiency, the ability is per enemy, not per second.

By the time they get tanky enough, you will have the 80% Speed Reduction in effect. Just be careful with Nullifiers and do not get too close to the Demolyst or they will dispel your power. And Conduits: put the Key and roll away immediately, because it might have a "NUllifying Conduits".

Do they dispel your Augment? Yes. But it only lasts for half a second, then they are slowed down again.

Remember to use Trinity Specter, Zenurik or Energy Pizzas since the energy consumption is per enemy not energy per second so they work when that ability is active.

Edited by Kaotyke
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Huh? I solo'd the Interception and it was like any typical solo Interception mission on Cerberus, Pluto. I figured the spawns are lower for solo?

What? You were a squad with solo spawns? Otherwise... Yes. That's the normal spawn rate for solo Interceptions.

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The 20 waves one was a pain even with Saryn so IDK how one gets over it. It was a total drag with no end in sight and the worst part was that the UI counter broke and I had to count the waves mentally just to know when it would be over.

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2 minutes ago, Kaotyke said:

The objective is immune to all damage except the Demolyst explosion. The HP Bar that appears is the Demolysts'.

...I might have a bug report to file myself, cause I have seen my objectives explode while we were dealing with a demolyst, even sometimes being destroyed AFTER we killed it.

When we only had one objective going was when that happened too, so that is weird.

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56 minutes ago, Lutesque said:

Is anything designed to be enjoyable anymore ? When was the last time they added new content that didn't require us to baby sitting a thing for what feels like Ages just to get something ? 

I enjoyed Exploiter Orb and somewhat Ropalolyst. These are recent! But like all neat and exciting things, they become old and boring after some runs.

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1 hour ago, Ikyr0 said:

And I perfectly understand it. I don't do it, but I understand it. What kind of content is this? I literally stood still in that Interception for 10 mins, without a single enemy attacking me. What is this, enemy density from 2014? Level design from 2013? Would it kill DE to update some of these old events to at least...engage us a tiny bit? Players afk'ing content is a side-effect of bad game design. No one should blame players for this behaviour...the design actually encourages it. Absolutely brutal these missions. And the cherry on top was the 20 wave defense on that horrific tileset (praise our savior Speedva).

"don't like it? Well, DONT DO IT!" or "BUT THE GAME IS FREEEH" - how about we don't deflect from the problem here? I just find this to be lazy, outdated content pretty much like most of the events.

Sorry if I sound disillusioned but this entire event was essentially...sitting still for 45mins without lifting a finger. Did anyone actually enjoy this content?

Blame the casual crying about the game being too hard

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3 hours ago, Aldain said:

Discharge does damage over time and the Demos can dispel it, the best way to kill them is with raw firepower not abilities, even Exalted weapons have issues taking them down.

I wasn't trying to kill the Demolyst with Discharge.... I was  using Discharge to clear the area so I could see more clearly....

3 hours ago, nslay said:

I enjoyed Exploiter Orb and somewhat Ropalolyst. These are recent! But like all neat and exciting things, they become old and boring after some runs.

I thought It was good the first time.... then a bug killed it for me and then after they fixed the bug the fight just took longer to do for whatever reason. 

The Flydolon was just awful right out of The gate.... im not a big fan of one hit kill bosses....

 

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1 minute ago, Lutesque said:

I wasn't trying to kill the Demolyst with Discharge.... I was  using Discharge to clear the area so I could see more clearly...

Ah...I did not get that from the initial post, my apologies.

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Yeah, that didn't sound fun at all. I could imagine how 20 waves of that must have been. Just got done doing a Defense mission for the Proxy Rebellion. Well, I was dumb enough to go into it Solo the first time, then I saw the wave count was 20 and new I was F*&$?@! Stuck it out until I was inevitably gangbanged by the metal legion, didn't have the decency to spit on their hands, or give my Warframe a smack on the ass when they were done. Anyway, joined a squad next time around and obviously went much better. There's definitely some more work to be done with ol' Warframe. I do appreciate the work and what the devs do for the game, but there are some things a bit overdue. I know they seem to struggle coming up with new game modes, but they always seem to come off as time-eating, monotonous affairs all too quick. Are there any posts or threads with people brainstorming new ideas for missions and such? Haven't seen any myself, and if there are, I'm sure it's not a guarantee they may be feasible, or good, or that the devs would use them. But to me, the choice of missions and how they're structured makes it kinda hard to come up with ones that would work with the game without possibly changing aspects of the game's systems themselves.

Sometimes I've wondered at Missions like Intermission and how it is setup, would the Tenno really be running around a set area playing 'Capture The Base' essentially? Maybe I'm thinking too hard on it, and I know it's just a game mode, but for some time I've thought about if missions were setup in a way that actually ties into the story and going ons of the Warframe Universe itself. Pretty much along the lines of what they are doing with Railjack now, but applying that setup to missions overall. Take the new trailer for example, how cool would it be for players to take on a large force of Grineer in something akin to an actual battle, not just relying on clown closets and them endlessly spawning like in some modes in the game, but setup as if they are actually manning or maintaining a base of operations. 

Maybe I'm not being all too clear with what I mean, and more than likely perhaps such and idea wouldn't work, but it's late and my mind is wandering and some of these comments got me thinking about how aspects of the game are setup, and usually always lead to burnout of some kind. Btw, now that I'm thinking about it, and I hate to sound like I'm just whining, but the rewards for the Proxy Rebellion......I wasn't quite expecting that. I guess the emblem is fine, but that Syndana...perhaps it just wasn't my personal taste. But had I known what it was beforehand, I might not have been keen enough to bother with the Bonus Mission. It is what it is I guess, I got something anyways.

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vor 6 Stunden schrieb Lutesque:

Is anything designed to be enjoyable anymore ? When was the last time they added new content that didn't require us to baby sitting a thing for what feels like Ages just to get something ?

Disruption ? Honestly I don't even know whats going on in that game mode.... all I know is the Demolysts spawn right on top of the Objective and destroy it before anyone can do anything to stop it....

 

The Disruption Clan-Event-Mission was actually Content that i really enjoyed, so i gotta disagree with that 😛 (but the Gamemode can be confusing at first)

It is well designed and really fun, and the scaling in the Event made it so that the Players really had to work together, coordinate and try to find good methods to come as far as possible (and at least for us, getting the points for the trophy's was a reason to try to push as far as possible).

 

Besides that though, you are probably right that something being fun isnt priority anymore.

I mean, 90% of the Events is Content that gets recycled over and over again with no changes at all (Ghouls, Fractures, Fomorians, Plague Star etc etc).

Its the same with Nightwave (not completly, but most of it is just recycled Content to keep us busy).

 

Imo Warframe desperatly needs Variation (Mission Design, tasks, etc).

I think thats also the main reason why people complain about Nightwave being too grindy.

The reason isnt primarly that there was/is too much to do, afterall people are constantly asking for something to do.

But what they gave us as a task to do was just more of the same old things most players have been happy about that they dont have to do it anymore.

 

If DE focussed on designing Nightwave in a way that it is enjoyable with creative and fresh tasks i am sure there would have been a lot less complaints about it being too grindy.

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