JackHargreav Posted July 22, 2019 Share Posted July 22, 2019 (edited) And I was able to stay for 1hour and 17 minutes. So basically Wukong is still able to survive long endurance runs. I mainly wanted to see how much hit did his survivability took. And not much. He's still able to take a hit. From Nullyfiers (lvl 135) he takes one hit. But you can cloud walk into their bubble and melee them to death so no big deal. His 3rd is actually great. It does a ton of damage even to armored enemies. It's definitely able to clean out trash mobs and deal a good amount of damage to the heavy units. His 1st does a great job dealing damage. And I didn't use his 4th. I wonder if It's possible to do a 2-3 hour run with him. I will not try it because I got a serious headache from sitting there fighting nonstop. Edited July 22, 2019 by JackHargreav 1 Link to comment Share on other sites More sharing options...
JackHargreav Posted July 22, 2019 Author Share Posted July 22, 2019 (edited) Damn it. I wasn't done writing. Oh well. Edit: Wrote down the full text. Edited July 22, 2019 by JackHargreav Link to comment Share on other sites More sharing options...
JackHargreav Posted July 23, 2019 Author Share Posted July 23, 2019 Actually someone did a two hour run with hím. Link to comment Share on other sites More sharing options...
Fallen77 Posted July 23, 2019 Share Posted July 23, 2019 Might I ask what your build was ? Kinda curious about his limit too, but can't be bothered to do that ^^ Link to comment Share on other sites More sharing options...
Loviam Posted July 23, 2019 Share Posted July 23, 2019 I'll do this after nightwave 26 With my planned build Steel charge R4 power drift. - forma'd Umbral intensify - Forma'd Umbral Vitality Umbral fiber Adaption - forma'd Primed continuity - Forma'd Narrow minded - Forma' d Primal rage - Forma'd Transient fortitude - Forma'd Arcane energise Arcane avenger Gladiator build gram prime Energy restore healing build deth cube Link to comment Share on other sites More sharing options...
Fallen77 Posted July 23, 2019 Share Posted July 23, 2019 Oooh negativ range uh ? Doesn't that goes against his 3 ? Also, do you know if the taunt range is affected by mods ? Link to comment Share on other sites More sharing options...
Loviam Posted July 23, 2019 Share Posted July 23, 2019 The point of the 3 is not for damage my dude. And taunting is unnecessary when you're solo Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted July 23, 2019 Share Posted July 23, 2019 (edited) 28 minutes ago, Loviam said: The point of the 3 is not for damage my dude. And taunting is unnecessary when you're solo No. 3 is for both armor and damage. Armor is capped, while damage is not (CMIIW), which is why on simulacrum, i can single swipe 6 corpus tech level 140 into oblivion with it. Its actually good enough for cc ragdoll with armor as reward, if damage isn't enough. 1 question tho: is the swipe affected by iron staff mods or not? Edited July 23, 2019 by (PS4)ATreidezz Link to comment Share on other sites More sharing options...
Fallen77 Posted July 23, 2019 Share Posted July 23, 2019 il y a 2 minutes, (PS4)ATreidezz a dit : No. 3 is for both armor and damage. Armor is capped, while damage is not (CMIIW), which is why on simulacrum, i can single swipe 6 corpus tech level 140 into oblivion with it. Its actually good enough for cc ragdoll with armor as reward, if damage isn't enough. This. And I'm still woundering, solo or not, is the taunt a mod-induced radius of "come-and-fight-me", or is it just making you more desirable to any mob that has you in its agression range ? I'm not talking about the spin, I know it's affected by mods. Link to comment Share on other sites More sharing options...
Autongnosis Posted July 23, 2019 Share Posted July 23, 2019 The aggro pull from what I've seen in game doesn't seem to be affected by mods, only by line of sight. Link to comment Share on other sites More sharing options...
DeMonkey Posted July 23, 2019 Share Posted July 23, 2019 10 minutes ago, (PS4)ATreidezz said: No. 3 is for both armor and damage. Armor is capped, while damage is not (CMIIW), which is why on simulacrum, i can single swipe 6 corpus tech level 140 into oblivion with it. You're taking at minimum 2 seconds to do that. 2 seconds of Iron Staff smashing will leave Corpus enemies in more of a bloody mess than that fallout perk. Does Defy deal damage? Certainly, it's very capable at it, but I wouldn't recommend building for it when the staff exists. Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted July 23, 2019 Share Posted July 23, 2019 2 minutes ago, DeMonkey said: You're taking at minimum 2 seconds to do that. 2 seconds of Iron Staff smashing will leave Corpus enemies in more of a bloody mess than that fallout perk. Does Defy deal damage? Certainly, it's very capable at it, but I wouldn't recommend building for it when the staff exists. No, my build is actually 3 secs, enough for me to take a quick bite on my ovomaltine+strawberry slice filled toast, its yummy btw... Link to comment Share on other sites More sharing options...
DeMonkey Posted July 23, 2019 Share Posted July 23, 2019 1 minute ago, (PS4)ATreidezz said: No, my build is actually 3 secs That's why I said at minimum. Link to comment Share on other sites More sharing options...
JackHargreav Posted July 23, 2019 Author Share Posted July 23, 2019 (edited) 2 hours ago, Fallen77 said: Might I ask what your build was ? Kinda curious about his limit too, but can't be bothered to do that ^^ Sure. Vitality Transient fortitude Primed Continuity Adaptation Rage Intensify Primed flow Augur Secrets Tho you can go with a more duration heavy build and put on steel fiber if you want to focus only on the survival aspect. I left out those mods because this is more of a "use it for everything" build so I didn't want to take away from his 3rd's range. (Umbral mods are completely usable with him of course.) Edit: I also have Primed sure footed. And Steel charge for aura. Edited July 23, 2019 by JackHargreav Link to comment Share on other sites More sharing options...
JackHargreav Posted July 23, 2019 Author Share Posted July 23, 2019 1 hour ago, DeMonkey said: Does Defy deal damage? Certainly, it's very capable at it, but I wouldn't recommend building for it when the staff exists. I might try to build a more staff friendly build for him. It's really powerful and satisfying to use. I didn't really feel like using it because I really like using my new Zaw. Link to comment Share on other sites More sharing options...
BakaBunnie Posted July 23, 2019 Share Posted July 23, 2019 30 minutes ago, JackHargreav said: I might try to build a more staff friendly build for him. It's really powerful and satisfying to use. I didn't really feel like using it because I really like using my new Zaw. I used to hate using melee weps, till i played reworked wukong. Not even zaws feels as good to use as his staff. Link to comment Share on other sites More sharing options...
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