(PSN)CommanderC2121 Posted July 23, 2019 Share Posted July 23, 2019 Hopefully (if de doesnt skip him again) Atlas will be the next prime. For that reason, and because he is in a poor state at the moment, id like to suggest a few changes to his kit to place him in a better state. Passive: Rubble is uncapped and now acts as a resource. 1: Same, except enemies killed by landslide drop 25 rubble, 50 if petrified. 2: Atlas places a wall in front of him that has a 45 degree curve. It costs some rubble to cast (like 75 + 10% of total rubble or something) but scales in range with your rubble, so at like 2k rubble (random number, doesnt have to be this) the wall becomes a large ring. Its other scaling with strength and armor are the same. 3: same range scaling mechanic as tectonics. It costs rubble to cast, but with enough total rubble the petrifying is an AoE ring 4: maybe spawn more rumblers with more rubble? Link to comment Share on other sites More sharing options...
(PSN)IndianChiefJeff Posted July 23, 2019 Share Posted July 23, 2019 Can we just replace the Rubble Decay mechanic with a damage mechanic? The timer is just way too fast in general. On top of that, I'd love to see a hybridization of Rhino Stomp/Mass Vitrify adapted into Tectonics? Goodness knows Atlas doesn't have the best CC game. Link to comment Share on other sites More sharing options...
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