(PSN)Hopper_Orouk Posted July 24, 2019 Share Posted July 24, 2019 This always crossed my mind... Apart from the upcoming gauss speedster warframe...nidus is the only warframe that his abilities effect his graphical and visual appearance...and it looks so damn well designed... Nidus has one of the best well animated abilities in the game...very creative and well designed And of course when it comes to kit and synergy he's incomparable He has like 4 passives...and a 15% extra power strength for some reason And not a single augment of his are considered some random crap that you'll never use (cough* blinding reave cough*) Keep in mind I'm not talking about how OP or good he is at "endgame" or whatever I'm wondering about in terms of making a warframe...he definitely got some great love and care I mean i'm definitely not complaining but i was just asking why he gets so much good attention and care compared to the rest of the roster? Link to comment Share on other sites More sharing options...
Oreades Posted July 24, 2019 Share Posted July 24, 2019 43 minutes ago, (PS4)Hopper_Orouk said: Apart from the upcoming gauss speedster warframe...nidus is the only warframe that his abilities effect his graphical and visual appearance...and it looks so damn well designed... *cough* Khora *cough* and Equinox kinda sorta, tho Nidus is probably the most pronounced. I'd expect to see it more in the future. Honestly I thought you where going to go in the direction of "why on earth did they give Nidus the whole infested room on your orbiter and then never touch it again?" angle. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 24, 2019 Share Posted July 24, 2019 If every frame gets special unique armor plates that move and change then they stop being special unique armor plates that move and change and become the standard. Link to comment Share on other sites More sharing options...
Tiltskillet Posted July 24, 2019 Share Posted July 24, 2019 1 hour ago, Oreades said: 2 hours ago, (PS4)Hopper_Orouk said: Apart from the upcoming gauss speedster warframe...nidus is the only warframe that his abilities effect his graphical and visual appearance...and it looks so damn well designed... *cough* Khora *cough* Not visual really but *cough* Octavia *cough* *sneeze* *melodic flatulence* Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted July 24, 2019 Author Share Posted July 24, 2019 4 hours ago, (XB1)GearsMatrix301 said: If every frame gets special unique armor plates that move and change then they stop being special unique armor plates that move and change and become the standard. It's not about being special it's about caring about the style when designing a warframe Like surely this will not work on warframes like excalibur...there's no need to have armor plates that move and retract But nidus fits this style because most infested cysts or animals have small stuff in their skin that move on their own Gauss is more like a futuristic sports car that moves it's engines or retracts it Link to comment Share on other sites More sharing options...
kgabor Posted July 24, 2019 Share Posted July 24, 2019 32 minutes ago, (PS4)Hopper_Orouk said: Gauss is more like a futuristic sports car that moves it's engines or retracts it Inb4 Gauss Prime trailer starts with the Knight Rider soundtrack. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 24, 2019 Share Posted July 24, 2019 6 hours ago, (PS4)Hopper_Orouk said: It's not about being special it's about caring about the style when designing a warframe Like surely this will not work on warframes like excalibur...there's no need to have armor plates that move and retract But nidus fits this style because most infested cysts or animals have small stuff in their skin that move on their own Gauss is more like a futuristic sports car that moves it's engines or retracts it Aren’t you kind of proving yourself wrong by saying that it makes sense for these frames to have it? While saying it also makes sense that other frames don’t have it. Link to comment Share on other sites More sharing options...
Zectico Posted July 24, 2019 Share Posted July 24, 2019 13 hours ago, (PS4)Hopper_Orouk said: Nidus has one of the best well animated abilities in the game...very creative and well designed And of course when it comes to kit and synergy he's incomparable Pablo worked on Nidus. Enough said. 5 Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted July 25, 2019 Author Share Posted July 25, 2019 17 hours ago, (XB1)GearsMatrix301 said: Aren’t you kind of proving yourself wrong by saying that it makes sense for these frames to have it? While saying it also makes sense that other frames don’t have it. dude it's not just about the graphical design..you're missing the point...i'm talking about how DE gives one warframe attention and so much content while completely ignoring others a great example is when they first released revenant...his reave had a placeholder ugly cloud and their excuse was "a cloud of sentient energy" they literally didn't care about giving his abilities proper animation until so many players complained about it Link to comment Share on other sites More sharing options...
cookieknife Posted July 25, 2019 Share Posted July 25, 2019 Because DE doesn't understand, warframes/weapons only become popular if they have good stats / abilities. They really never understood why Banshee was the least played! They nerfed her best augment because she was getting more use, they give her only one good ability and ignore her when reworking others. I wouldn't be surprised if Ember is top notch in DE's eyes. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 25, 2019 Share Posted July 25, 2019 1 hour ago, cookieknife said: Because DE doesn't understand, warframes/weapons only become popular if they have good stats / abilities. They really never understood why Banshee was the least played! They nerfed her best augment because she was getting more use, they give her only one good ability and ignore her when reworking others. I wouldn't be surprised if Ember is top notch in DE's eyes. They nerfed soundquakes augment because it let you afk Hydron for 10 waves. Effectively making the rest of the squads existence irrelevant. Not to mention DE doesn’t like when there’s a way to gain progress with no effort or money put in. The nerf was 100% justified and as someone who hated doing nothing for 10 minutes I couldn’t be happier that it’s gone. 1 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 25, 2019 Share Posted July 25, 2019 5 hours ago, (PS4)Hopper_Orouk said: dude it's not just about the graphical design..you're missing the point...i'm talking about how DE gives one warframe attention and so much content while completely ignoring others a great example is when they first released revenant...his reave had a placeholder ugly cloud and their excuse was "a cloud of sentient energy" they literally didn't care about giving his abilities proper animation until so many players complained about it Revenants development was lead by someone on the teams who’s job isn’t even to work on the game. If you were expecting anything about him to be good that’s on you. Unlike Nidus who was designed by the Reworking King Pablo himself. Also, Nidus got ignored for tennogen until he finally got his first new cosmetic, his Deluxe skin. I don’t think it’s that DE doesn’t care. I think it’s because they have a lot of new content they also have to be working on and that takes priority over content that’s already been released and bug fixed. Link to comment Share on other sites More sharing options...
vaarnaaarne Posted July 25, 2019 Share Posted July 25, 2019 Personally I want to get RID of the stack FX (you know, in a way that doesn't involve playing Nidus very very wrong), because Nidus just looks better without the mutation "armor" on! Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted July 26, 2019 Author Share Posted July 26, 2019 5 hours ago, moostar95 said: But yet, saryn and her rework exist for that same similar effect when build with overextended and strength. The irony. You still have to work for saryn to get kills Link to comment Share on other sites More sharing options...
Xzorn Posted July 26, 2019 Share Posted July 26, 2019 (edited) I think you might be a lil bias in this. Nidus is not fully polished like majority of frames. Virulence has serious trouble with differences in Z axis. Virulence cannot be re-cast until the original cast stops either by hitting range limit or a wall regardless of cast speed. Larva gets hung up constantly even though enemies / frames use a capsule shaped hit box so this shouldn't happen. Parasitic Link will on rare occasion drop off it's target for no reason at all. I have footage of this. Ravenous Maggots were changed to have no duration limit which causes problems in kill rates. They previously functioned better. All his augments do not fit his play style and instead attempt to put him into a play style he wasn't designed for making them useless if you play him as designed. Which speaking of design he doesn't fit any current content at all since he's a very campy frame that relies on debuffs / ability damage. Lastly Nova Prime and Equinox have abilities that change the frame appearance which came far before Nidus. Edited July 26, 2019 by Xzorn Link to comment Share on other sites More sharing options...
vaarnaaarne Posted July 26, 2019 Share Posted July 26, 2019 The other thing is that Nidus is not a very good team player, because of the way Mutation Stacks are built, he's the sort that he probably should politely ask the team to stall for a bit and let him hoard a bunch of enemies to build up Stacks first. It just doesn't really fit in that well outside of solo. Besides the stack FX toggle I keep harping on (since I am a vain and shallow person), Nidus honestly does need revisions in how stacks can be built, what stacks do, and what stacks are used for so the frame so he'd fit in better with the rest of the game outside of solo. IMO I feel it'd do well to add more ways to build stacks, especially ways that allow the team to contribute to stack build-up and for Nidus to deal with the absence of a horde of enemies better. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted July 26, 2019 Share Posted July 26, 2019 On 2019-07-25 at 4:11 AM, (PS4)Hopper_Orouk said: dude it's not just about the graphical design..you're missing the point...i'm talking about how DE gives one warframe attention and so much content while completely ignoring others a great example is when they first released revenant...his reave had a placeholder ugly cloud and their excuse was "a cloud of sentient energy" they literally didn't care about giving his abilities proper animation until so many players complained about it I think it's entirely possible that some warframes just aren't interesting to the developers anymore. That's probably not the best way to be, but they are human, and they have a particular problem: if they stop releasing new material, the game is done. That's how they make money. So they have to place the majority of their focus on new stuff while fixing older stuff when they can. And since they're humans, if an existing frame needs work but just isn't that inspiring, it's going to keep falling to the bottom of the priority list. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted July 27, 2019 Share Posted July 27, 2019 Cause the Graphic Design Artists pretty much do whatever they want if they personally think its cool; with no interaction with gameplay or functionality concerns. Its why we get shiny flashy UI updates that look pretty but have terrible practical usability; that no one asked for. And the same reason why Nidus got some extra fancy animations. One of the artists though it'd be a cool pet project and did it; with no regard to the bigger picture of what the baseline should be for all the other Warframe animations. Wisp is another fine example of this; dedicating an entirely new animation set for just one frame? what? is that really be best use of time and resources??? Link to comment Share on other sites More sharing options...
BlackRoseAngel Posted July 27, 2019 Share Posted July 27, 2019 (edited) On 2019-07-23 at 6:08 PM, (PS4)Hopper_Orouk said: This always crossed my mind... Apart from the upcoming gauss speedster warframe...nidus is the only warframe that his abilities effect his graphical and visual appearance...and it looks so damn well designed... Nidus has one of the best well animated abilities in the game...very creative and well designed And of course when it comes to kit and synergy he's incomparable He has like 4 passives...and a 15% extra power strength for some reason And not a single augment of his are considered some random crap that you'll never use (cough* blinding reave cough*) Keep in mind I'm not talking about how OP or good he is at "endgame" or whatever I'm wondering about in terms of making a warframe...he definitely got some great love and care I mean i'm definitely not complaining but i was just asking why he gets so much good attention and care compared to the rest of the roster? Because Nidus is nigh impossible to get from drops. Of course they will put more time and effort into a frame most people will have to buy with plat. Edited July 27, 2019 by BlackRoseAngel Link to comment Share on other sites More sharing options...
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