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Re-work Chroma


WoodedSkate89
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his 4th doubles credits, making profit taker a very fast credit farm. it also increases speed and reduces enemy armor. his 4 is not suppose to be a killing ability in higher lvls, its mostly a buff and debuff. his one is also for putting a debuff depending on energy color. his 2 and 3 are direct buffs to himself and his team, i dont see a need for a rework just because his 1 is not mostly usable. only complaint is the drain on his 4, too fast.

Edited by --RV--Earth
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Basically chroma is used for 2nd and 3rd. Str+duration is all you need. Blind rage, transient fortitude, augur secrets, umbral intensify and vitality, primed continuity, adaptation and narrow minded. 

I cant push it to the limits without umbra forma. That way I will be able to add power drift. 

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18 minutes ago, WoodedSkate89 said:

Chroma is way to useless. I've been experimenting with builds in simualcrum and his 1st and 4th abilities (meant to be his big damage abilities) do nothing to level 50+ enemies

These two statements are not necessarily related. He is not useless when modded for 2 and 3, so no, he isn't useless

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I agree that his 1st and 4th need a rework (at least his 4th)

they also released secondary energy colors and didn't do anything with chroma 

Chroma has wings but he can't fly cause he is a chicken? what...oh he is a dragon yes yes ok 

make him fly...plez

Edited by SosseBargeld585
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The two abilities that need changing on chroma is his 1st and 4th (but at least rework his 4th) 

Chroma is ment to be a dragon, and dragons in mythology usually do their own bidding instead of getting something else to do it (such as chroma's 4th ability, he summons something) 

my idea for his 4th is to allow him to take flight or do something like shyvana from League of Legends. but of course we will have to wait for vaubans to come out first.  

 

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On 2019-07-24 at 9:08 PM, WoodedSkate89 said:

Chroma is way to useless. I've been experimenting with builds in simualcrum and his 1st and 4th abilities (meant to be his big damage abilities) do nothing to level 50+ enemies

Before even giving a feedback, play him more than 12 hours, i have doubts you even got the right mods to play him correctly/ as most players do

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Hahaha, wait, this isn't a joke?

Chroma is awesome as is. His 4 is not damage output, but more supportive. His 1 is fun to use, and is more towards element procs. His 2 and 3 are legendary, especially on a red spectrum build. There is a reason he was the go to for eidolon hunts you know...

God, if they totally rework him, his build will be ruined. Not every ability has to do dps. Is trinity also bad because she's full support?

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I like how if you give Wukong an Ignis his clone basically becomes what Chroma's pelt should of been and what I've always wanted it to be. They didn't even give Chroma an augment to make it follow you, it just adds some totally useless mechanic for moving it instead. His 1 is still the worst in the game. Him being Buffs only is boring. (not to mention, Wukong's clone is basically a mobile turret that not only craps on Chroma but on Vauban as well since he's supposed to be an 'engineer' type of frame)

I also really hate the energy cap on Chroma's 4. It's way too high, meanwhile other frames can reach 0.5~ energy degen like Ember or just be infinite (like Wukong).

DE ignores how poorly designed he is since he's still used often just to boost weapon damage with his buff.

Edited by Wolfdoggie
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On 2019-07-25 at 7:08 AM, WoodedSkate89 said:

Chroma is way to useless. I've been experimenting with builds in simualcrum and his 1st and 4th abilities (meant to be his big damage abilities) do nothing to level 50+ enemies

Chroma is a tank. He was nerfed quite heavily early this year I think... Or last. Can't remember. 

He used to be broken op as hell tanky with massive damage. Now he's just an OK tank and kinds boring.

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