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[DE]Danielle

Tenno Reinforcements: Update 25.4.0 Status (Live!)

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Posted (edited)

July 30th Status Update: 

Tenno Reinforcements: Update 25.4.0 is live! 

 

July 29th Status Update: 

Tenno Reinforcements: Update 25.4.0 went into cert, passed with flying colors, and will be launching Tuesday, July 30th @ ~ 11:00 AM ET!

 

Tenno Reinforcements: Update 25.4.0 is in development and aimed to be submitted to Cert this week! 
Once we have sent to cert we will update this thread!

We're back with a small but mighty update! We’ve included everything from PC’s The Jovian Concord: Update 25.2.0 (everything we didn’t grab from the Wukong Revisited update) to Update 25.4.0. Altogether, the download size for this update will be roughly ~ 1.2 GB.

Let’s get into what you can expect in Tenno Reinforcements: Update 25.4.0!

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THE QUATZ COLLECTION

  • Quatz Pistol: A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire loses a four-shot instant burst.
  • Amphis Staff: This traditional staff weapon is making a triumphant return! 
  • Galvanik Armor Bundle
  • Amphor Syandana
  • Amphix Kavat Armor
  • Amphatz Kubrow Armor

5bdc3f6daf2ce48d7cc20257af6c9c2f.png

TENNOGEN BUNDLE XXXIX

This new TennoGen Bundle includes Skins and a Helmet from Round 15 created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations!  

  • Nikana Mithra Skin by lukinu_u
  • Revenant Immortuous Helmet by Lubox
  • Excalibur Ion Skin by Yatus
  • Saryn Blade of the Lotus Skin by BeastBuster
  • Rhino Ion Skin by Yatus

This bundle is our second of Round 15 items! As previously stated, we will continue to transfer a curated list of items from each round. Thank you for supporting our talented TennoGen artists. 
 

ADDITIONS

  • Domestik Drones Bundle: Add one of five new Domestik Drone variants to your Orbiter for a little variety, or pick them all up for maximum Domestik diversity! Keep the Orbiter in spotless condition with the latest in Corpus sanitation technology.
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  • Shawzin Decoration: This antique Orokin string instrument once belonged to a great Dax. The ancient ballad, “Smiles from Juran,” is one of the few known examples of music composed for this instrument.
  • Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’.
  • Added Arch-gun Ammo to the Simulacrum pickup area.
  • Added the ability to equip Ephemeras on Operators! 

 

Clan XP Changes:

If you're an active participant in the Clan/Dojo system, you might have noticed a discrepancy in your Clan's Dojo XP since the release of The Jovian Concord, we have found the issue and have a full breakdown here (expand spoilers for full details):

Spoiler

 

The issue: 
Upon researching The Jovian Concord Clan weapons, some Clans/Dojos had a loss of Clan XP. On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated. Your "Clan Profile' page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)!

The solution:  
All trophies will be exempt from Clan XP and will not reward it and the Trading Post and Treasury will supply their intended XP.

Next steps: 
As we release eligible content, you can re-rank your Clan over time. We have record keeping of your rank, so you won't re-trigger the rank up rewards.

Further information: 
We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). This now works properly + and we are working to highlight this fact more (as we work to expose in UI):

  • Trading Post: 10000 XP
  • Treasury: 10000 XP
  • Obstacle Course: 15000 XP
  • (NEW) Obstacle Course Architect: 15000 XP
  • Dueling Room: 15000 XP
  • Oracle: 10000 XP
  • Energy Lab: 10000 XP
  • Chem Lab: 10000 XP
  • Bio Lab: 10000 XP
  • Orokin Lab: 10000 XP
  • Tenno Lab: 10000 XP
  • Temple of Honor: 15000 XP

 

WUKONG CHANGES

  • Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
  • Wukong’s Celestial Twin now behaves with Nullifiers by:
    • If Wukong enters the bubble with Celestial Twin active, nothing happens.
    • If Wukong’s Celestial Twin enters the bubble, his Health will drain down.
  • Wukong's Passive will now refresh when he enters a Relay/Town.
  • Changed Wukong’s Monkey Luck passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
  • A list of fixes for Wukong will be provided in the update notes! 

NIGHTWAVE CHANGES

  • Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
    • Anyone who ran within the last 7 days once the update has launched will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
  • A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. As a result, missing Nightwave Standing will be retroactively given to players affected by the issue. 
  • Added preview diorama for Nightwave rewards.
  • Updated the Nightwave Act "Transmute 3/3 Mods" to read "Complete 3/3 Transmutations".
  • A list of fixes for Nightwave will be provided in the update notes! 
     

NOTABLE CHANGES 
Expand the spoilers below for list!

Spoiler

 

  • Survival Spawn Change: Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart; early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies. As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions.
  • Sabotage Changes & Fixes: These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered.
    • Increased visibility of the panic button placed at the Reactor console.
    • Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
    • Increased 'Defend' time to 60 seconds from 40 seconds.
    • Fixed no enemies spawning to trigger lockdown at the Reactor console.
    • Fixed enemies unable to reach the Reactor console.
  • Zanuka Harvest Changes & Fixes:
    • Added objective text in the UI for maximum clarity.
    • Removed parkour tiles to reduce the chance newer players will get stuck here.
    • Possible fix for Zanuka spawning in secret rooms and teleporting players there.
  • Warframe Ability Augment stats are will be displayed in the Ability screen for Excalibur, Mag, Volt and Wukong! More to come in the near future.
  • Wisp's Sol Gate will interrupt weapon reload like other full body animation Abilities do.
  • Removed the "+" from Amalgam Argonak Metal Auger Mod in "Reduces Armor by +X."
  • Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
  • Players will no longer see Vaulted Relics that they do not own in the Relic Manager. Relics which you do not have, but are in current drop tables, are still shown.
  • Changed the 'Gift' button so that it will only show in the Market for Platinum purchases.
  • Added polish and improvements to Relays, including increased elevator speed, markers for Syndicate rooms, and more.
  • Combat markers for enemies in Archwing/Submersible have been visually updated and will update their awareness color/fill depending on their state!
  • Objective UI markers will flash red to match red X attack markers.
  • Corrupted Vor will be marked with a red X marker if killing him is required to progress past the 'kill enemies' stage in Interception.
  • Kuva Cell pickups will take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.
  • Improvements to the Gear Spiral controller sensitivity.
  • Removed ability to spawn Arlo Devoted Healers in the Simulacrum.
  • Made Teleport Pits willing to send loot to a nearby spot as a last resort instead of letting it fall out of the world.
  • Improved an extraction area in the Corpus Gas City tileset to be a little more generous.
  • Made hundreds of micro-optimizations to numerous game and UI scripts, rendering, and more. 
  • And more! 

 

NOTABLE FIXES
Expand the spoilers below for list!

Spoiler
  • Fixed Harrow’s Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become "in use".
  • Fixed Equinox’s Duality Augment clone running off ledges so frequently.
  • Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
  • Fixed Client Saryn’s unable to apply a Status Effect if Toxic Lash is active. 
  • Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator.
  • Fixed Chroma’s Passive/Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability/Mod descriptions.
  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality. 
  • Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
  • Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.
  • Fixed multiple issues with Khora’s spikes not appearing correctly. 
  • Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
  • Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.
  • Fixed an issue with Revenant's facing direction after using Reave during Danse Macabre.
  • Fixed Revenant specter not spawning reliably during the Mask of the Revenant quest if Host does not have the quest active.
  • Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate will still unusable after the update has launched for now.
  • Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.
  • Fixed Aura Mods stacking twice while using Operator mode with Umbra.
  • Fixed some laser beam types being triggered by Wil-O-Wisp
  • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
  • Fixed Clients not seeing proper Trade offerings if the Host player swaps a Mod for Platinum. The confirmation screen does show the Platinum being offered, but players may be mislead/not paying attention and accept the Trade.
  • Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.
  • Fixed Domestik Drones not spawning when returning from the Simulacrum.
  • Fixed misalignment and clipping of Domestik Drones to the Orbiter ramp.
  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.
  • Fixed progression stopper caused by players being able to pick up more than one Telemetry Key, except they stack and the newly picked up key goes missing. 
  • Fixed numerous Kitgun Loaders appearing incorrect when "Preview Gilded" is on and off.
  • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
  • Fixed Clients hitting to accept a Void Fissure mission vote resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
  • Fixed wrong Relic Rarity text when hovering over the Rarity bar on the Reward selection screen after playing a public Void Fissure mission.
  • Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.
  • Fixed the Bullet Jump buff from Proton Pulse sometimes lasting perpetually.
  • Fixed inability to complete the Sands of Inaros quest due to Denial Bursas not spawning.
  • Fixed progression stopper during the 'Kill the 5 Mimics' stage of the 4th mission of The Sacrifice.
  • Fixed the Ropalolyst fight breaking if the player flies it into the underside of the center platform. You will be forcibly dismounted after the update.
  • Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
  • Fixed Life Support Towers not spawning after a Host migration in Sortie Survival missions.
  • Fixed the Tang Prime Fur Pattern accent color not resetting to default.
  • Fixed Captura not using the correct camera rotations when switching between cameras.
  • Fixed not being able to toggle camera mode during Melee Finishers in Captura.
  • Fixed the Grain slider not functioning in Captura.
  • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.
  • Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).
  • Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
  • Fixed Smeeta's instant reload buff not applying to battery weapons, it will now instantly recharge beam weapons.
  • Fixed Ephemera energy colour preview not updating when choosing new or random colours.
  • Fixed rogue Ephemera particles never going away in the Arsenal.
  • Fixed multiple issues including level holes, teleport volumes, gaps, etc. in multiple tilesets. 
  • Fixed multiple issues in the Corpus Gas City tileset (full list in update notes!)
  • And more! 

 

Edited by [DE]Danielle
Live!
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I have been redoing my dojo and have definitely noticed the Xp issues. I also hope you can check the first tekelu collection as some of the items still do not work properly 

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Posted (edited)

Posted this in the bugs... got no response.  Sent you a ps4 message same.... no response.

 

SO....

when recruiting for fissure missions, once one person selects the mission/relic INSTEAD of how it used to be where you accept the mission (square) then select your relic, and wait for others.... IT NOW automatically comes up with a prompt that you are going to do the mission without equipping a relic.  You can hit Circle and then select the relic, but WHY do you have it set this way?  ITS NOT HELPFUL AT ALL.  It makes people join the mission w/o a relic and the LAG (that shows the check mark) in the game causes people to start the mission because they don't see it (They're hitting X' until they see the check). You're doing an un-vault currently for Rhino & Nyx (thank you) but this is going to make players very frustrated as people are going to recruit to open these relics.... you have a lot of new users in the game and I can bet you a lot of the community will be irritated at the newer players doing the above. I wonder sometimes if you have a PS4 tester in your crew to give feedback (honest feedback / not pleasing others but legit honest feedback).  This seems like it was a 'PC' change that was assumed good for consoles. I'm not trying to be angry, mean or negative, its just more of a 'come on.....' it's been broken like this since before Tennocon and still no hot fix or correction on how to do fissures with the ease it once had.  I'm not apposed to embracing change but new UI is to make things easier not more difficult.

Please test this out.  Do not be the host | join someone's fissure mission and let them select the relic | Hit square to accept the mission and you will see the pop up telling you you're going to start the mission w/o a relic.  Then once you hit Circle and select your relic, see how long it takes for your check mark to appear that you are ready to go.  These issues make the patience wear thin, as if someone starts it without selecting the relic OR auto starting you have to break squad and regroup.  Sometimes players in the group do not rejoin as they just give up out of frustration.  For the recruiter they are burnt out because this may have been the fourth, fifth or even sixth time this has happened....  

>>>I have fiber ethernet wired into the ps4<<<

+ also the cut scene skip has been broken for a while.  If the host skips everyone has to watch it and is not able to skip.  Its not fun when you load in and the host is halfway through the map.

+ also Danielle, I mentioned with others about the Venari glitch when tennogen 16 rolled out, but also mentioned the bug with the DOMUS Syandana not sitting into Khora, but out from her body where you can see its 'Plug' that should be unseen and into her body/back.  Its still broken for a long time...

Please fix these things.

Edited by (PS4)SCHEISER
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Posted (edited)

please DE Team, fix the flox syandana. we've all paid for it

Edited by (PS4)Kavochy

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Posted (edited)
9 hours ago, (PS4)SCHEISER said:

Posted this in the bugs... got no response.  Sent you a ps4 message same.... no response.

 

SO....

when recruiting for fissure missions, once one person selects the mission/relic INSTEAD of how it used to be where you accept the mission (square) then select your relic, and wait for others.... IT NOW automatically comes up with a prompt that you are going to do the mission without equipping a relic.  You can hit Circle and then select the relic, but WHY do you have it set this way?  ITS NOT HELPFUL AT ALL. 

It even states in the fixes they’re fixing the relic issue..

Edited by (PS4)corpusbonds

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15 hours ago, (PS4)big_eviljak said:

Plz fix sepfahn nikana not working with amalgam daikyu mod.

Same request, please fix it.

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18 hours ago, (PS4)big_eviljak said:

Plz fix sepfahn nikana not working with amalgam daikyu mod.

2 hours ago, (PS4)luxrays_ said:

 Same request, please fix it.

This will be fixed in this update 🙂

 

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Posted (edited)

That's a shame, no warframe addiction nerf..

 

1.2GB, Do I sense railjack preloading??

Edited by (PS4)Seratronix
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Posted (edited)
On 2019-07-24 at 4:42 PM, [DE]Danielle said:

5bdc3f6daf2ce48d7cc20257af6c9c2f.png

TENNOGEN BUNDLE XXXIX

This new TennoGen Bundle includes Skins and a Helmet from Round 15 created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations!  

  • Nikana Mithra Skin by lukinu_u
  • Revenant Immortuous Helmet by Lubox
  • Excalibur Ion Skin by Yatus
  • Saryn Blade of the Lotus Skin by BeastBuster
  • Rhino Ion Skin by Yatus

This bundle is our second of Round 15 items! As previously stated, we will continue to transfer a curated list of items from each round. Thank you for supporting our talented TennoGen artists.

Hey @[DE]Danielle, I hate to be that guy asking 'what about?' but since I was never expecting you guys to go back and wrap a previous tennogen round, me and some friends couldn't help but notice that the last two items from one of our favorite tennogen artists, @Vulbjorn the graphical walrus, were missing from the curated list that came to us: Nikana Ungulata Skin from round 16 and Equinox Megaera Skin from round 14.

Not only is he very talented AND creative as he's the only one creating steady top notch infested themed content

We would really like to know if we can expect his works to come back to consoles again, especially considering it's stuff from recent tennogen rounds.

I'll really appreciate if you could dig this info for us, thanks in advance! :highfive: 

Edited by (PS4)cdzbrbr
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I have ranked up roughly 20 things yet the 4,699 XP needed to Mastery Rank up hasn't happened it's stuck at the same thing. Will you pls do something about this? Thank You & thanks for the great game with all of its bells & whistles....

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6 hours ago, (PS4)IndianChiefJeff said:

Tennogen is being updated at a snail's pace. Where's Zephyr Graxx at this point? PC is still leagues ahead, it's awfully demoralizing.

Zephyr is severely lacking in skins! 

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Posted (edited)

Can you guys PLEASE fix the codex. Some of the plains animal scans were taken away from me. The kuakas, condrocs, and mergoos still do not work at all. No matter how many times you scan them they do not fill in the codex. There is also extra blurred out versions of both condorocs and kuakas. The vapos condor dropship and vapos elite condor dropship are not in the game at all. I believe when you guys changed gas city tiles that the open air spawns for these 2 ships were not added. I have run hours apon hours of gas city tiles trying to find them. The one that pulls into the big hanger bay tile may be it but it is not scannable. Thereare also some enemies that are not even scanable in the game anymore; Artificers, carabus, datalyst, nightwatch carrier, and tomb gaurdian. Therfore they can not be spawned into the simulacrum. I have been playing this game for 3 years and the codex has never been 100% fixed. Filling it is the last thing i need in warframe (not counting primed chamber) XD. It would be really great to get all of these things scanned. Thank you for your time.

Edited by (PS4)RimuruTempest377
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Can weapon skins work on zaws pls. No matter how you look at it a sword is a sword otherwise why do we use nikana stances on a nikana zaw and why are we getting the amalgam daiyku mod to work on the sepfahn which I thank you for but the sepfahn casing isn't very appealing and defys the logic as to how you can pull the sword out from there. Plus if I choose to hide it when holstered the case is still there but empty -.- .  So can we either remove the case completely or get access to skins on zaws pls.

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Tenno Reinforcements: Update 25.4.0 went into cert, passed with flying colors, and will be launching Tuesday, July 30th @ ~ 11:00 AM ET!

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Not related to topic but please fix some riven challenges i mean i have one which i have to synthesize a target without taking any damage not even when i just started the mission

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