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[DE]Danielle

Tenno Reinforcements: Update 25.4.0 Status (LIVE!)

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Posted (edited)

August 1st 3:00 PM ET Status Update:

Tenno Reinforcements: Update 25.4.0 is live! You can now download 1 GB of performance and stability enhances, TennoGen and more! As the update downloads it will appear as if the total size of Warframe has increased to 16.5 GB, this is not its final size as it will shrink to the intended 16 GB once completed. 

Thank you again for your support! 

August 1st 1:15 PM ET Status Update: 

We caught a snag while prepping the build for release, so there may be a change in release time. We'll keep you updated, Tenno! Thanks again for your patience with us during this whole process.

As a heads up, the additional performance changes that were made also increased the overall size of this download from the 980 MB we had originally announced. Will update you here with final size once we're in the clear to launch!

August 1st Status Update: 

Tenno Reinforcements: Update 25.4.0 has passed cert and will be going live TODAY @ 2 PM ET! We'll update you on time once we're ready to rock.  Look out for your friend Red Text around that time for the countdown to everything we've updated you on in this thread. We thank you again for your incredible patience and understanding with the delayed release. We truly have an amazing community, and love to see that you appreciate and value the kind of performance work that goes into a build like this. See you soon, Tenno! 

 

July 31st Status Update: 

Updates from this morning's Nintendo @ 10 livestream on what you can expect with the volumetric lighting and popping fixes coming. Sound on! 

 

July 29th Status Update:

Tenno Reinforcements: Update 25.4.0 is now in cert! Ideally we’d have the update launch simultaneously with PS4 and Xbox One, but we took a couple extra days beyond the cert deadline to focus on nailing down the performance and stability improvements we mentioned below. This is a major priority and goal for this build, and when addressing long standing issues such as these we want to make sure we are doing it right and spending the time to make that happen. We know delays are a bit of a bummer, so we thank you for your understanding! We are so excited to bring you the changes that should ultimately make Warframe a much more stable and enjoyable experience on the Nintendo Switch. 

We have also made the following changes as additions to our overall improvement efforts: 

  • Shaders have been remastered to save approximately 300 MB! 
  • Volumetric Lighting has been re-enabled via the options menu for players wanting to toggle additional visuals.

Also! In some other exciting news, we will be running The Pyrus Project for the first time ever on the Nintendo Switch sometime in the following days once the update is live!  You will finally have your chance to rebuild the Strata Relay and stick it to the Grineer for having laid havoc on it in the first place. Along with your chance to get your hands on some sweet rewards like the Zylok Pistol and more! 

Once we have passed cert we will update you here with a launch date! 

Thank you again for your patience, and for coming along with us as we improve Warframe on the Nintendo Switch. 
 

 

Tenno Reinforcements: Update 25.4.0 is in development and aimed to be submitted to Cert this week! 
Once we have sent to cert we will update this thread!

We're back with a small but mighty update! We’ve included everything from PC’s The Jovian Concord: Update 25.2.0 (everything we didn’t grab from the Wukong Revisited update) to Update 25.4.0. Altogether, the download size for this update will be roughly ~ 980 MB. We also want to take a moment to highlight some fundamental fixes and improvements coming to improve your Warframe experience on the Nintendo Switch.

The big news is that we will have performance and stability improvements, along with a fix for a memory leak that’s been impacting the platform since launch.

Technically speaking - there was an issue with multithreading. Cloth and non-GPU particle systems were running on the game thread which hindered performance. This is now fixed.

We have also made significant strides in reducing memory usage which should improve stability. 

We are committed to improvements and there will be more to come!

That said, let’s get into what you can expect in Tenno Reinforcements: Update 25.4.0!

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THE QUATZ COLLECTION

  • Quatz Pistol: A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire loses a four-shot instant burst.
  • Amphis Staff: This traditional staff weapon is making a triumphant return! 
  • Galvanik Armor Bundle
  • Amphor Syandana
  • Amphix Kavat Armor
  • Amphatz Kubrow Armor

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TENNOGEN BUNDLE XXXIX

This new TennoGen Bundle includes Skins and a Helmet from Round 15 created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations!  

  • Nikana Mithra Skin by lukinu_u
  • Revenant Immortuous Helmet by Lubox
  • Excalibur Ion Skin by Yatus
  • Saryn Blade of the Lotus Skin by BeastBuster
  • Rhino Ion Skin by Yatus

This bundle is our second of Round 15 items! As previously stated, we will continue to transfer a curated list of items from each round. Thank you for supporting our talented TennoGen artists. 
 

NINTENDO SWITCH “CATCH-UP” TENNOGEN BUNDLES 

The following TennoGen Bundles include items that have been previously released on PS4 and Xbox One and are now making their way to Nintendo Switch in Tenno Reinforcements: Update 25.4.0!

The Wukong Auman Skin and Rhino Mastadon Skin were released individually in prior updates, but we have bundled them with the other items from their Round for those who would like to own the collection.

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TENNOGEN BUNDLE VI

  • Sari Syandana by Malaya
  • Setka Syandana by Hitsu San
  • Spitfire Graxx Syandana by Faven
  • Liset Hellkite Skin by MaceMadunusus

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TENNOGEN BUNDLE IV

  • Boltara Syandana by Faven and Scharkie 
  • Deru Syandana by Malaya
  • Disconnect Syandana by Faven 
  • Maharliqua Syandana by led2012
  • Officium Syandana by Hitsu San and Operative Shift
  • Sciathin Syandana by Master Noob
  • Teplo Syandana by FrellingHazmot

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TENNOGEN BUNDLE XIX

  • Oberon Ferosh Helmet by Malaya and The_Grimmrock
  • Hydroid Poseidon Skin by Stenchfury
  • Rhino Mastadon Skin by Vulbjorn
  • Saryn Napellus Skin by lukinu_u
  • Vauban Graxx Skin by Faven
  • Wukong Auman Skin by Rekkou
     

ADDITIONS

  • Domestik Drones Bundle: Add one of five new Domestik Drone variants to your Orbiter for a little variety, or pick them all up for maximum Domestik diversity! Keep the Orbiter in spotless condition with the latest in Corpus sanitation technology.
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  • Shawzin Decoration: This antique Orokin string instrument once belonged to a great Dax. The ancient ballad, “Smiles from Juran,” is one of the few known examples of music composed for this instrument.
  • Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’.
  • Added Arch-gun Ammo to the Simulacrum pickup area.
  • Added the ability to equip Ephemeras on Operators! 

 

Clan XP Changes:

If you're an active participant in the Clan/Dojo system, you might have noticed a discrepancy in your Clan's Dojo XP since the release of The Jovian Concord, we have found the issue and have a full breakdown here (expand spoilers for full details):

Spoiler

 

The issue: 
Upon researching The Jovian Concord Clan weapons, some Clans/Dojos had a loss of Clan XP. On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated. Your "Clan Profile' page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)!

The solution:  
All trophies will be exempt from Clan XP and will not reward it and the Trading Post and Treasury will supply their intended XP.

Next steps: 
As we release eligible content, you can re-rank your Clan over time. We have record keeping of your rank, so you won't re-trigger the rank up rewards.

Further information: 
We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). This now works properly + and we are working to highlight this fact more (as we work to expose in UI):

  • Trading Post: 10000 XP
  • Treasury: 10000 XP
  • Obstacle Course: 15000 XP
  • (NEW) Obstacle Course Architect: 15000 XP
  • Dueling Room: 15000 XP
  • Oracle: 10000 XP
  • Energy Lab: 10000 XP
  • Chem Lab: 10000 XP
  • Bio Lab: 10000 XP
  • Orokin Lab: 10000 XP
  • Tenno Lab: 10000 XP
  • Temple of Honor: 15000 XP

 

WUKONG CHANGES

  • Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
  • Wukong’s Celestial Twin now behaves with Nullifiers by:
    • If Wukong enters the bubble with Celestial Twin active, nothing happens.
    • If Wukong’s Celestial Twin enters the bubble, his Health will drain down.
  • Wukong's Passive will now refresh when he enters a Relay/Town.
  • Changed Wukong’s Monkey Luck passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
  • A list of fixes for Wukong will be provided in the update notes! 

 

NIGHTWAVE CHANGES

  • Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
    • Anyone who ran within the last 7 days once the update has launched will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
  • A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. As a result, missing Nightwave Standing will be retroactively given to players affected by the issue. 
  • Added preview diorama for Nightwave rewards.
  • Updated the Nightwave Act "Transmute 3/3 Mods" to read "Complete 3/3 Transmutations".
  • A list of fixes for Nightwave will be provided in the update notes! 
     

NOTABLE CHANGES 
Expand the spoilers below for list!

Spoiler

 

  • Survival Spawn Change: Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart; early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies. As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions.
  • Sabotage Changes & Fixes: These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered.
    • Increased visibility of the panic button placed at the Reactor console.
    • Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
    • Increased 'Defend' time to 60 seconds from 40 seconds.
    • Fixed no enemies spawning to trigger lockdown at the Reactor console.
    • Fixed enemies unable to reach the Reactor console.
  • Zanuka Harvest Changes & Fixes:
    • Added objective text in the UI for maximum clarity.
    • Removed parkour tiles to reduce the chance newer players will get stuck here.
    • Possible fix for Zanuka spawning in secret rooms and teleporting players there.
  • Warframe Ability Augment stats are will be displayed in the Ability screen for Excalibur, Mag, Volt and Wukong! More to come in the near future.
  • Wisp's Sol Gate will interrupt weapon reload like other full body animation Abilities do.
  • Removed the "+" from Amalgam Argonak Metal Auger Mod in "Reduces Armor by +X."
  • Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
  • Players will no longer see Vaulted Relics that they do not own in the Relic Manager. Relics which you do not have, but are in current drop tables, are still shown.
  • Changed the 'Gift' button so that it will only show in the Market for Platinum purchases.
  • Added polish and improvements to Relays, including increased elevator speed, markers for Syndicate rooms, and more.
  • Combat markers for enemies in Archwing/Submersible have been visually updated and will update their awareness color/fill depending on their state!
  • Objective UI markers will flash red to match red X attack markers.
  • Corrupted Vor will be marked with a red X marker if killing him is required to progress past the 'kill enemies' stage in Interception.
  • Kuva Cell pickups will take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.
  • Improvements to the Gear Spiral controller sensitivity.
  • Removed ability to spawn Arlo Devoted Healers in the Simulacrum.
  • Made Teleport Pits willing to send loot to a nearby spot as a last resort instead of letting it fall out of the world.
  • Improved an extraction area in the Corpus Gas City tileset to be a little more generous.
  • Made hundreds of micro-optimizations to numerous game and UI scripts, rendering, and more. 
  • And more! 

 

NOTABLE FIXES
Expand the spoilers below for list!

Spoiler
  • Fixed Harrow’s Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become "in use".
  • Fixed Equinox’s Duality Augment clone running off ledges so frequently.
  • Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
  • Fixed Client Saryn’s unable to apply a Status Effect if Toxic Lash is active. 
  • Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator.
  • Fixed Chroma’s Passive/Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability/Mod descriptions.
  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality. 
  • Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
  • Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.
  • Fixed multiple issues with Khora’s spikes not appearing correctly. 
  • Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
  • Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.
  • Fixed an issue with Revenant's facing direction after using Reave during Danse Macabre.
  • Fixed Revenant specter not spawning reliably during the Mask of the Revenant quest if Host does not have the quest active.
  • Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate will still unusable after the update has launched for now.
  • Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.
  • Fixed Aura Mods stacking twice while using Operator mode with Umbra.
  • Fixed some laser beam types being triggered by Wil-O-Wisp
  • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
  • Fixed Clients not seeing proper Trade offerings if the Host player swaps a Mod for Platinum. The confirmation screen does show the Platinum being offered, but players may be mislead/not paying attention and accept the Trade.
  • Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.
  • Fixed Domestik Drones not spawning when returning from the Simulacrum.
  • Fixed misalignment and clipping of Domestik Drones to the Orbiter ramp.
  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.
  • Fixed progression stopper caused by players being able to pick up more than one Telemetry Key, except they stack and the newly picked up key goes missing. 
  • Fixed numerous Kitgun Loaders appearing incorrect when "Preview Gilded" is on and off.
  • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
  • Fixed Clients hitting to accept a Void Fissure mission vote resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
  • Fixed wrong Relic Rarity text when hovering over the Rarity bar on the Reward selection screen after playing a public Void Fissure mission.
  • Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.
  • Fixed the Bullet Jump buff from Proton Pulse sometimes lasting perpetually.
  • Fixed inability to complete the Sands of Inaros quest due to Denial Bursas not spawning.
  • Fixed progression stopper during the 'Kill the 5 Mimics' stage of the 4th mission of The Sacrifice.
  • Fixed the Ropalolyst fight breaking if the player flies it into the underside of the center platform. You will be forcibly dismounted after the update.
  • Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
  • Fixed Life Support Towers not spawning after a Host migration in Sortie Survival missions.
  • Fixed the Tang Prime Fur Pattern accent color not resetting to default.
  • Fixed Captura not using the correct camera rotations when switching between cameras.
  • Fixed not being able to toggle camera mode during Melee Finishers in Captura.
  • Fixed the Grain slider not functioning in Captura.
  • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.
  • Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).
  • Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
  • Fixed Smeeta's instant reload buff not applying to battery weapons, it will now instantly recharge beam weapons.
  • Fixed Ephemera energy colour preview not updating when choosing new or random colours.
  • Fixed rogue Ephemera particles never going away in the Arsenal.
  • Fixed multiple issues including level holes, teleport volumes, gaps, etc. in multiple tilesets. 
  • Fixed multiple issues in the Corpus Gas City tileset (full list in update notes!)
  • And more! 

 

Edited by [DE]Danielle
Live!
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Really hoping the performance fix pans out! It's been rough lately...

Glad to see a good chunk of tennogen on route!

Also, this is my obligatory comment in support of cross-saves / cross-progression / loot sharing !

 

Thanks!

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Nice ! The butterfly wings for my girlfriend are back and the performance should finally be improved again after the Jovian Concord update 🙂

-Also the memory improvements could mean that i can finally finish the thermia fractures in Orb Vallis without the game crashing every 15 minutes ? :3 That would be awesome !

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  • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.

Oh, no, this wasn't intended? 😧

There goes some builds I had fun making.

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6 hours ago, (NSW)WesFX said:
  • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.

Oh, no, this wasn't intended? 😧

There goes some builds I had fun making.

If I correctly understand this, mods on companions still will be get you bonuses from set, but after update you must use full set not copies.

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Got a download size for you guys! Altogether, the download size for this update will be roughly ~ 980 MB.

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Will the bug with the first use of operator mode stucking the abilities, the motion controls (joycon conterdrift & pro controller unresponsiveness) and the usb headset voice chat also be in this fix ?

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16 hours ago, (NSW)zook-pl said:

If I correctly understand this, mods on companions still will be get you bonuses from set, but after update you must use full set not copies.

Just to make it clearer, if I use the exact same Gladiator mod on my warframe and my sentinel, the game would count them as one mod when it comes to the set buff?

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Will the excalibur umbra toggle on tennogen skins that can be seen on pc be available in this update?

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Posted (edited)
9 hours ago, (NSW)1kSakura said:

Just to make it clearer, if I use the exact same Gladiator mod on my warframe and my sentinel, the game would count them as one mod when it comes to the set buff?

It's look like yes.

Mayby after that path mods in exalted will be count in to set as well.

Edited by (NSW)zook-pl

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15 hours ago, (NSW)Kaynak said:

Will the excalibur umbra toggle on tennogen skins that can be seen on pc be available in this update?

This will not be coming in this update, it was after the cutoff for our cert deadline. But we will have it in for the next! 🙂

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Is the Switch Boost Mode being used now as well? Activating this while loading open worlds / cities can improve big amount of loading time! 🙂

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Posted (edited)

Tenno Reinforcements: Update 25.4.0 is now in cert! Ideally we’d have the update launch simultaneously with PS4 and Xbox One, but we took a couple extra days beyond the cert deadline to focus on nailing down the performance and stability improvements we mentioned below. This is a major priority and goal for this build, and when addressing long standing issues such as these we want to make sure we are doing it right and spending the time to make that happen. We know delays are a bit of a bummer, so we thank you for your understanding! We are so excited to bring you the changes that should ultimately make Warframe a much more stable and enjoyable experience on the Nintendo Switch. 

We have also made the following changes as additions to our overall improvement efforts: 

  • Shaders have been remastered to save approximately 300 MB! 
  • Volumetric Lighting has been re-enabled via the options menu for players wanting to toggle additional visuals.

Also! In some other exciting news, we will be running The Pyrus Project for the first time ever on the Nintendo Switch sometime in the following days once the update is live! !  You will finally have your chance to rebuild the Strata Relay and stick it to the Grineer for having laid havoc on it in the first place. Along with your chance to get your hands on some sweet rewards like the Zylok Pistol and more! 

Once we have passed cert we will update you here with a launch date! 

Thank you again for your patience, and for coming along with us as we improve Warframe on the Nintendo Switch. 

Edited by [DE]Danielle
Updated start time information for the Pyrus Project
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This honestly sounds amazing! Looking forward to the release. I'm super hyped about the improved performance.

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this is why I love you guys. but please, don't push yourselves too hard. If the dev team looked as exhausted as they did on Friday just imagine how all the 'grunts' are doing. 

I hope you all get enough time off. 

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Will you guys be utilizing the new CPU clockspeed profiles reserved for loading? I would think this momentary uptick in CPU speed would help with the loading.

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Posted (edited)

Been enjoying Warframe alot. Only notable performance issues are Pink squares in PoE right before textures load in, and lag/judder primarily in ESO when all the frames are running around spamming our #4s and things are exploding all over the place.

I'm sure I wouldn't mind getting a few extra frames in other mission types as well, but I haven't noticed anything too bad outside of those two scenarios.

Hope that can be smoothed out, and yes, would love to know if the new 1.7ghz clocks are used for loading!

Edited by (NSW)Dekusuta

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Posted (edited)

First off, thanks for the performance updates as seen on everyone's replies! Awesome work, DE! Please don't burn yourselves out! This game has been a lifesaver for me.

Any updates on when Volt's Arrester helmet will make a comeback? Or Oberon's Taurus helmet?

Edited by (NSW)Azwraith
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On 2019-07-25 at 7:29 AM, (NSW)ohgodzilla said:

Really hoping the performance fix pans out! It's been rough lately...

Glad to see a good chunk of tennogen on route!

Also, this is my obligatory comment in support of cross-saves / cross-progression / loot sharing !

 

Thanks!

Yes, as much as I love playing this on the switch, I really wish I could play on PC sometimes. The devs keep talking about it but they should really just start figuring out how they'll do it and tell us they intend to do it.

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Please fix sticky Transference controls! Sometimes when transferring back in, the game thinks one is still holding the R button, resulting in the inability to aim, shoot, roll, sprint, melee, switch primary/secondary weapons, secondary fire (i.e. detonate Penta grenades), interact (with Y), or jump. Instead, it casts abilities or transfers back to the operator. I'm not sure if it's a Switch-exclusive bug, but it's quite bothersome and to my knowledge, has never been addressed properly. 

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