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Hotfix 25.4.1 +


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1 minute ago, Bloop said:

Umbra toggle wasn't implemented.


Yarp. Got excited when I saw the "toggle" mentioned in the red text and downloaded the hotfix the instant it hit. The first thing I did was scour the Arsenal's Appearance for this feature. Isn't there. My disappointment is immeasurable and my day is ruined.

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In regards to the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins, it looks like we missed an important check-in that this feature requires, which we're currently building for a quick Hotfix to truly put this feature live. Sorry for the confusion! 

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1 minute ago, [DE]Megan said:

In regards to the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins, it looks like we missed an important check-in that this feature requires, which we're currently building for a quick Hotfix to truly put this feature live. Sorry for the confusion! 

Notenno is perfect XD

Relieved it's a bug so I don't have to hold on to this 'fashion only' base excal

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7 minutes ago, -exo- said:


Warframe is losing players, the last somewhat decent content update that bourght a new wave of players in is 1 year old now (talking about the quest that brought umbra stuff)

the last few updates were rather pointless and poor attempts to get old vets to return to the game and keep them playing for a while. Just look at the "special" things we had in the short while. 

S#&$ is going downhill and DE is noticing it and reacting poorly, might aswell go as far as seeng these cosmetic updates as a last cashgrab..

Are you serious? 😂Where is warframe "losing players" it consistently hovers around 40-60k players on steam. No decline. And people are hyped af for empyrean which will come soon. Your doomsaying is BS and factually incorrect

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Thanks again for another update / hotfix! The implementation of optimizations, fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself.


- Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

- Occasional loss of functionality of Exalted melee weapons when playing as a Client.

- Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

- Aiming while performing a melee attack when equipped with a Scanner results in the player switching to their Primary or Secondary weapon instead of switching back to the scanner. This forces the player to go back to the gear menu and re-enable / re-equip the Scanner.

- Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode.

- Weapons glitching occasionally when Baruuk switches out from Serene Storm.

- Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

- Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

- Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

- Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a fix to address failed migrations not too long ago - but I'm not sure if this part was actually addressed or not.

- During PoE bounties, hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail.

- Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

- Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped).

- Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though!

- Numerous missing Codex entries, which includes enemies and PoE animals.

Balance / Gameplay-related Issues and Concerns:

- Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

- Saryn, Mesa, Volt, Equinox, Octavia and Mag (yes, Mag. Polarize spam is extremely effective at room clearing) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again.

- Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps.

- "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps.

- The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides decent challenge and rewards the use of skill and smarts to make the fight faster.


Also, it would be really appreciated if you all could:

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

- Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

- Please bring back manual blocking for melee - or at least have it as an option. There are stances and a couple of mods that used manual blocking - and said mods are effectively useless now. In addition, auto-blocking can be really inconvenient and irritating. Which brings me to...

- Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. RMB / aiming also de-equips scanners / mining tools if the player has to switch to melee in the middle of scanning / mining, forcing us to re-equip the scanner / mining tool, etc. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise.

- Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up.

- Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

- Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

- Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p.

Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community. My concern is that the game be as functional, balanced, and enjoyable for as many players as is reasonably possible.

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Thank you for the update.

The following bugs remain:

- When performing a Ship Reactor Sabotage via the "Fire" path (re-introducing the Fuel cell), the expanding wall of flame emanating from the reactor and the eventual meltdown of the whole ship no longer occur. This makes the fire path very low-risk, and since I don't think I saw patch notes removing this.

- During Hive missions, after destroying a Hive the Lotus no longer explains what environmental effects are triggered.

- Several enemies still do not have Codex Entries. Some of these are: Vapos Bioengineer, Coildrives, Terra Turrets, Mite Raknoids. There are many more.

- During Operation Plague Star events, when talking to Nakak for the Operational Supply shop, she can be heard speaking but her lips do not move.

- When applying a Stradavar Tekelu Skin on Stradavar Prime, the clip does not rotate while firing as it does on the regular Stradavar.

- After hacking Reactor Consoles on Grineer Reactor Sabotage missions and Portal Consoles in Void Sabotage missions, the textures on the consoles become scrambled, as you can see below. (Also note the missing blue holograms on the Orokin Console - bug is detailed further down)



- Grineer Articula offers only Frontier Grineer options for customization regardless of how many others were scanned


- Kitgun clip remains attached to left hand after reload



- An extra clip gets attached to the wrong side of Gibber-grip kitguns when switching from the gun to an ability (such as Balefire) or carrying an object/datamass and then back to the gun.


- Tusk Eviscerators cannot use the Ramparts on the Plains. Here you can see them going to them, but being unable to mount the emplancement and becoming stuck



- Reload animation and Dynamic Clip not working Soma Prime with a Skin


- Danaus Sword and Shield skin is bugged:


- Perla Pistol Skin bullet tracer origins are bugged. This happens notably when the skin is applied to Sicarus Prime or Dex Furis, as well as other secondaries.



- Camera is bugged when talking to Little Duck SPECIFICALLY when the syndicate console is used to go directly to her room in Fortuna. This also happens with several other characters and vendors, such as Hok in Cetus.


- The new Syndicates interface sometimes causes distortions of the faces of the various characters



- The Conclave Lobby screen frequently removes the heads of the various Warframes


- The holographic writings are missing from Orokin Consoles (both Lua and Void)



- Using Magus Lockdown makes Kela de Thaym fall down and renders her unable to get up for the entirety of the boss battle:



- Archwing Ogma and Gox, as well as the Tusk Firbolgs are duplicated in Codex Diorama


- Orokin Defense laser countdown timer is bugged


- Grineer Turrets on the Kuva Fortress are all named Senta Turret regardless of their type; this is a Corpus name, however.



- Some of the Corpus computer screens in the Gas City still use the old opaque texture




- Gara's Zamariu Helmet does not lose its glass decorations while using the Splinter Storm


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1 minute ago, CephKaron said:

Are you serious? 😂Where is warframe "losing players" it consistently hovers around 40-60k players on steam. No decline. And people are hyped af for empyrean which will come soon. Your doomsaying is BS and factually incorrect

look at the steamcharts website it shows you avg players, decrease and increase.

Warframe, or moreso DE has the privilage of a LOT of people coming back for each update (they drop the game right after they ground the update out again because there is no real content worth repeating after you got x drop from it) They dropped an update last week, with just 1 new gun and it's mediocer at best. then we got a weekend event, fomorian armada and now we got razorbacks.

I highly doubt all of these things coming basically back to back is a coincidence.

I'm not doomsaying anything, i'm just realistic, altho with a little pessimistic undertones in it, i love warframe and spent way more time in this game than i really want to addmit and wish we'd just get some nice endgame like content that is worth repeating or grinding out for longer than just a few hours.

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