Ryunokage Posted July 25, 2019 Share Posted July 25, 2019 Dear DE, Thank you for the tireless labors and daring experimentation that have yielded warframe, one of the most engaging and engrossing games that I have played to date. As the title indicates, I would like to request a review of the Khora, ability set. Specifically "Strangledome" for a nerf. As set out by your previously demonstrated criteria for relooking abilities, the Strangledome has been observed to allow "set and forget" gameplay. Of the sort that encourages disengagement from the game, particularly in missions that either allow or encourage players to remain in a single fixed position. This is further exacerbated by the recently released "Pilfering Strangledom" which promotes the above behavior in survival missions, often with players camping in an isolated room with a single ingress/egress, and used in combination with area of effect weapons, such as the Ignis. May I request that Khora's ability set be reviewed and that Strangledome be considered for rework into an iteration that does not promote the aforementioned behavior? Thank you Ryunokage. Link to comment Share on other sites More sharing options...
Psianide73 Posted July 25, 2019 Share Posted July 25, 2019 13 Link to comment Share on other sites More sharing options...
sleepychewbacca Posted July 25, 2019 Share Posted July 25, 2019 8 minutes ago, Ryunokage said: wall of text https://forums.warframe.com/forum/34-warframes/ 3 minutes ago, Psianide73 said: 3 Link to comment Share on other sites More sharing options...
WhiteMarker Posted July 25, 2019 Share Posted July 25, 2019 "Set and forget" is always a great way of putting things. What does it mean, though? Sure, Strangledome can catch up to 26 enemies. But if I don't kill them, then their friends will kill me. So is it really "set and forget"? If Strangledome is "set and forget", then a lot of abilities are. (Vauban's Bastille and Vortex, or Mag's Magnetize, or Frost's Bubble and so on...) Also I would like to ask what Khora did to you? Strangledome is quite useful, and not as intrusive as Saryn's Spores or Equinox' Maim that kill everything on the map. I don't understand what's wrong with it. Is it srong? Yes. Is it bad? not really. 5 Link to comment Share on other sites More sharing options...
JackHargreav Posted July 25, 2019 Share Posted July 25, 2019 Nothing to see here. 3 Link to comment Share on other sites More sharing options...
SneakyErvin Posted July 25, 2019 Share Posted July 25, 2019 8 minutes ago, Ryunokage said: Dear DE, Thank you for the tireless labors and daring experimentation that have yielded warframe, one of the most engaging and engrossing games that I have played to date. As the title indicates, I would like to request a review of the Khora, ability set. Specifically "Strangledome" for a nerf. As set out by your previously demonstrated criteria for relooking abilities, the Strangledome has been observed to allow "set and forget" gameplay. Of the sort that encourages disengagement from the game, particularly in missions that either allow or encourage players to remain in a single fixed position. This is further exacerbated by the recently released "Pilfering Strangledom" which promotes the above behavior in survival missions, often with players camping in an isolated room with a single ingress/egress, and used in combination with area of effect weapons, such as the Ignis. May I request that Khora's ability set be reviewed and that Strangledome be considered for rework into an iteration that does not promote the aforementioned behavior? Thank you Ryunokage. Those two really contradict eachother. Strangledome isnt a fire and forget skill because if you were to rely on the kills from SD only you'd be out of life support or take a huge dump on your efficency in farming because it can only hold 20 enemies at a time. How is it fire and forget when you suddenly have to mix in weapons to be effective? 1 Link to comment Share on other sites More sharing options...
Birkenhoff Posted July 25, 2019 Share Posted July 25, 2019 Release the kraken. Link to comment Share on other sites More sharing options...
Jarriaga Posted July 25, 2019 Share Posted July 25, 2019 Khora main here. Observations: 1) It is less effective and functional that a Frost globe or Gara wall because it allows for enemy bullets to go through, so same problem as Vauban Bastille. 2) Base ability is 20 seconds, has a very short range and costs a lot of energy, necessitating dedicated builds for breaking. Therefore balancing itself. Conclusion: No. 17 Link to comment Share on other sites More sharing options...
Magicfingers Posted July 25, 2019 Share Posted July 25, 2019 the only thing that needs to be nerfed are your posts....😂 2 Link to comment Share on other sites More sharing options...
Fallen77 Posted July 25, 2019 Share Posted July 25, 2019 Really ? Strangledome ? I mean I get your intention here, I think it's an horrible idea to ask for QOL nerfs, but I suppose I see where you're coming from. First, I don't think it would be the most important target for nerfs, if you were to go down this path. I would have gone for the nukes, Saryn, Mesa, Equinox, Volt. Those aren't exactly "set and forget", but they're pretty low effort. I would not do that, but if I would, Khora wouldn't be first in line. Poor girl, she's not really meta to say the least, strangledome is her saving grace. Link to comment Share on other sites More sharing options...
(NSW)Fiftycentis Posted July 25, 2019 Share Posted July 25, 2019 31 minutes ago, Psianide73 said: Hey, can I have some? To op, strangledome is not even close to needing a nerf, there are stronger skills that allow to camp even better (namely frost globe and gara mass vitrify), which are not duration based and block incoming fire from far away enemies, thing that khora doesn't do Link to comment Share on other sites More sharing options...
(XBOX)Dex Xean Posted July 25, 2019 Share Posted July 25, 2019 (edited) I mean with this logic a max range or max duration/min range rhino should be nerf too cuz all you is smash your 4th and melee/shoot CC enemies only difference is the enemies are spread out but again its pressing a button every 20-40 seconds like strangledome to lock the enemies down. Edited July 25, 2019 by (XB1)Dex Xean 1 Link to comment Share on other sites More sharing options...
Aldain Posted July 25, 2019 Share Posted July 25, 2019 ...I honestly can't tell if this is serious or a parody. Damn you Poe's Law... 2 Link to comment Share on other sites More sharing options...
cookieknife Posted July 25, 2019 Share Posted July 25, 2019 DE finally makes a warframe that works, and usability doesn't come 4 years after it's initial release? NERF NERF 3 Link to comment Share on other sites More sharing options...
Swagernator22663 Posted July 25, 2019 Share Posted July 25, 2019 5 minutes ago, Aldain said: ...I honestly can't tell if this is serious or a parody. Damn you Poe's Law... It really is hard with warframe community most of the time yeah. 1 Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted July 25, 2019 Share Posted July 25, 2019 (edited) Nerf Request: Bullets. I humbly submit that we should nerf bullets, for they promote a "fire & forget" mentality, I mean I just need to squeeze the trigger and release a volley of bullets in the direction of enemies, and then the bullets will do the rest of all of the hard work in actually killing enemies? What kind of active gameplay is that? I really don't have to do anything with those bullets to make sure that they succeed in their task? I can literally walk away from the bullets I shot towards enemies, content in the knowledge that they will do what they set out to do once they reach their target. So please devs, may I request that you at least consider nerfing bullets. Thank you SnuggleBuckets Edited July 25, 2019 by SnuggleBuckets Proper Etiquiette corrections 1 Link to comment Share on other sites More sharing options...
JackHargreav Posted July 25, 2019 Share Posted July 25, 2019 4 minutes ago, Swagernator22663 said: It really is hard with warframe community most of the time yeah. If it starts with "Dear, DE" you can be 90% sure it's serious. And even if it is just a troll post, it's just a waste of time for no good reason, since then the post is not even a feedback. Link to comment Share on other sites More sharing options...
Lutesque Posted July 25, 2019 Share Posted July 25, 2019 I mean this is easy to fix... remove The dome's Ability to Damage Enemies by itself and Remove Venari's Synergy with The dome.... then increase Whipclaws Synergy with the dome by 200% + 50% for each enemy caught in the dome.... because you shouldn't just nerf something without giving something back.... I don't actually have issue with the Dome itself in its current state.... the issue is players still think The Dome alone will still kill effectively past Level 40.... It Doesn't.... and its these long drawn out defense Missions caused by Khora Players being to lazy to whip Their Dome's is what I take issue with... perhaps they'l do it if they think they can outdamage Saryn.... Link to comment Share on other sites More sharing options...
Guest Posted July 25, 2019 Share Posted July 25, 2019 2 minutes ago, Lutesque said: perhaps they'l do it if they think they can outdamage Saryn.... Khora already can outdamage Saryn on some mission types consistently... Link to comment Share on other sites More sharing options...
Lutesque Posted July 25, 2019 Share Posted July 25, 2019 3 minutes ago, Datam4ss said: Khora already can outdamage Saryn on some mission types consistently... Well some Khora's didn't get The Memo it seems.... 😞 stuck at Wave 9 for 3 Minutes looking for that one enemy that got caught in the Dome but didn't die. Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted July 25, 2019 Share Posted July 25, 2019 1 Link to comment Share on other sites More sharing options...
Lazarow Posted July 25, 2019 Share Posted July 25, 2019 This isnt in the rigth forums section, but let it be cause DE wont find it here :) Link to comment Share on other sites More sharing options...
Fallen77 Posted July 25, 2019 Share Posted July 25, 2019 il y a 58 minutes, SnuggleBuckets a dit : Nerf Request: Bullets. I humbly submit that we should nerf bullets, for they promote a "fire & forget" mentality, I mean I just need to squeeze the trigger and release a volley of bullets in the direction of enemies, and then the bullets will do the rest of all of the hard work in actually killing enemies? What kind of active gameplay is that? I really don't have to do anything with those bullets to make sure that they succeed in their task? I can literally walk away from the bullets I shot towards enemies, content in the knowledge that they will do what they set out to do once they reach their target. So please devs, may I request that you at least consider nerfing bullets. Thank you SnuggleBuckets Have my babies XD Link to comment Share on other sites More sharing options...
BombtailsTheFox Posted July 25, 2019 Share Posted July 25, 2019 2 hours ago, Psianide73 said: 1 hour ago, sleepychewbacca said: 4 Link to comment Share on other sites More sharing options...
o0Despair0o Posted July 25, 2019 Share Posted July 25, 2019 Someday they'll learn that DE doesn't read anything in General Discussion. Oh, who am I kidding. 'Course they won't. Link to comment Share on other sites More sharing options...
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