QuickSpy 9 Posted July 25, 2019 Share Posted July 25, 2019 When will the gore be fixed? Link to post Share on other sites
Drakorix 43 Posted July 25, 2019 Share Posted July 25, 2019 2 minutes ago, HIGHDAMAGE said: inform yourself first then u can allways choose to not play them once back Even if arcanes are added 1 per stage (which definitly wont) It's still not gonna be as effective as Eidolons. Playing for the memories sure could be a viable reason since i dont consider them as a bad gamemodes at all. Some things could have been made faster but still. Link to post Share on other sites
Giantconch 4,376 Posted July 25, 2019 Share Posted July 25, 2019 Just now, Asdryu said: You're confusing me!!! What does it reads?!? Try reading the next line in Megans post. Link to post Share on other sites
Zareek 6,920 Posted July 25, 2019 Share Posted July 25, 2019 Keep up the good work DE! Link to post Share on other sites
VimtoVampire 0 Posted July 25, 2019 Share Posted July 25, 2019 any idea why my kdrive runway is showing level 26 in my profile but 30 in my inventory??????? Link to post Share on other sites
Circle_of_Psi 6,441 Posted July 25, 2019 Share Posted July 25, 2019 6 minutes ago, Chakravikari said: When's the content tho This ^ hopefully august 2 Link to post Share on other sites
Dark_Lugia 3,716 Posted July 25, 2019 Share Posted July 25, 2019 (edited) thank you Since K-Drives got fixed with the last patch, i only need this one to be happy: We can´t scan the POE animals: But i would also like to hear something about this changes (maybe I should post those in the dev stream threas)) Inhalt unsichtbar machen Ghoul Bountys messages are forced inbox messages: You had a threa about the Larunda relay changes, so what´s about the index map change? (at least I found nothing looking back till the poe remaster patches) Edited July 25, 2019 by Dark_Lugia Link to post Share on other sites
HIGHDAMAGE 1,280 Posted July 25, 2019 Share Posted July 25, 2019 Just now, Drakorix said: Playing for the memories sure yup its all about fun ^_^ Link to post Share on other sites
Hobie-wan 1,181 Posted July 25, 2019 Share Posted July 25, 2019 I had one of those capture targets still taking gas proc damage, but not dying yesterday. But he landed and I was still able to trigger the capture though he was moving with a sliver of health bar that wasn't going away. I thought it was weird at the time. Glad it's fixed though. Link to post Share on other sites
Kog12 90 Posted July 25, 2019 Share Posted July 25, 2019 Increase drop rate for all systems from profit taker bounties!! Link to post Share on other sites
Dhael 9 Posted July 25, 2019 Share Posted July 25, 2019 Thanks for the update \o/ Any plans to deal with the massive bugs during profit-taker/arch-gun switching? It is quite hard to fight that with constant "ability in use" while not, and unability to swap weapons, but being able to swap to fishing spears and so. Link to post Share on other sites
jackalcame4u 11 Posted July 25, 2019 Share Posted July 25, 2019 what's a christmas Link to post Share on other sites
5pike 0 Posted July 25, 2019 Share Posted July 25, 2019 Fir Atmo Systems drop rate, that sh** is just inanely busted. Link to post Share on other sites
Kwikwilyaqa 286 Posted July 25, 2019 Share Posted July 25, 2019 "Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker" Who knows now will drop now... i only made some hundreds of attempts by now with no success... Link to post Share on other sites
HorneySaint 35 Posted July 25, 2019 Share Posted July 25, 2019 cool stuff . Now can we get some content Link to post Share on other sites
8_Atl 9 Posted July 25, 2019 Share Posted July 25, 2019 Thanks, can you fix the bug when someone leaves team (solo extract) the text of player waiting in the exit stays after he or she leaves and is super annoying Link to post Share on other sites
GingaNinjah 145 Posted July 25, 2019 Share Posted July 25, 2019 (edited) 9 minutes ago, SortaRandom said: Thanks DE! Are there going to be any more Wukong changes incoming? Cloud Walker's up/down movement still feels slow and awkward, as if it wasn't affected by the rework. Here is a solution, just my 2 cents, point your mouse up or down and hold W. Thx DE for the update Edited July 25, 2019 by ChevC Link to post Share on other sites
Drakorix 43 Posted July 25, 2019 Share Posted July 25, 2019 2 minutes ago, HIGHDAMAGE said: yup its all about fun ^_^ Tbh Raids wasnt in such a grim state to be removed aswell, apart from the obvious reason. They wherent as buggy as Eidolons for maybe a year of their existance Issue was that Raids wasn't advertised enough to players. Sure some QoL could have been done too. And a possibility to do them solo(JV technically was possible, even my friend did it) Link to post Share on other sites
Neyl1n 50 Posted July 25, 2019 Share Posted July 25, 2019 (edited) Please fix the Sarpa bug, I'll keep posting this on every hotfix/update thread. Edited July 25, 2019 by Neyl1n 1 Link to post Share on other sites
--.Zylux.nVbs.-- 124 Posted July 25, 2019 Share Posted July 25, 2019 thanks! Link to post Share on other sites
darkus_pyroknight 1 Posted July 25, 2019 Share Posted July 25, 2019 tnx for the hard work but PLEASE fix the decoration bug where u cant move forward just sideways and back Link to post Share on other sites
Yunjuwo 273 Posted July 25, 2019 Share Posted July 25, 2019 Just copy/pasting from over a month ago: I know stealth got "fixed" a while ago where enemies no longer hold still when blinded. Now however, when touched, attacked even once, or when finishers/stealth finishers are performed on them, the accumulated stealth kill affinity bonuses (if you somehow managed to increase it at all after all the issues presented) are lost. At the moment, it feels really bad trying to stealth kill enemies to level up warframes/weapons/etc. almost to the point of punishing. I can deal with enemies moving around now when I blind them, but could we please get a fix for these new problems? ***I should also add that even while blinded, certain enemies will ruin your stealth affinity bonus regardless if they're unalerted. Also, it seems like if you kill an enemy right next to a second (again, even if they're blinded), the second enemy will be alerted, as if he could "hear" the death cry of the first. More and more I find the mechanics of the stealth affinity bonus becoming buggier, or if these were "silent nerfs" then stealth as a whole is just becoming not fun. Realistic? Yes. Stressful, infuriating, and gives you feeling of being cheated on? Also yes. 1 Link to post Share on other sites
Nasair 238 Posted July 25, 2019 Share Posted July 25, 2019 (edited) 25 minutes ago, Zera said: i want higher Blazing Step Droprates 😞 ``Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker. `` Nice...would it be possible to do something similar with the Blazing Step Ephemera in ESO? I have duplicates of most of the others but still haven't gotten that one with over 100 runs....100+ 22-26 min runs (sometimes the portal doesn't open right away and that delays things) which is over 40 hours of one game mode...so content?! Or maybe let me buy it with focus? You know...after a lot of runs a way of making sure I can get it :D Edited July 25, 2019 by Nasair 1 Link to post Share on other sites
PresZaphod 6 Posted July 25, 2019 Share Posted July 25, 2019 Any chance we'll get the mobile defense bug fixed by the weekend? If you don't have a secondary equipped while holding the datamass will be dropped when you aim glide. Link to post Share on other sites
Horactius 105 Posted July 25, 2019 Share Posted July 25, 2019 (edited) My warframe's sigil got scrambled after the update. Position, size, rotation got randomized but in 1/3 or 2/3 or 3/3 of the adjustment bar. All of my warframe got affected... Edited July 25, 2019 by Horactius Link to post Share on other sites
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