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1 hour ago, HIGHDAMAGE said:

Thnx any news about raids

If you keep bleating like this most likely they will just filter requests like this out...permanently.
Raids were found to be played only by platt  hungry arcane hunters who did NOT give two flying wet ones about actual co-operative play.
The reports that came in to the Devs about speed runners leaving players who did not know how to run the mission intially, on TOP of toxic langauge and behaviour.  Add to this the ludicris price-gouging on the trade market for the arcanes (which thank the Lotus, are now eidolon and standing purchaseable).

 

So no, you and others like you constantly squealing like 3 year olds about "END GAME" and "RAIDS NAO!" will not garner you any sympathy from the majoroty of players OR the Devs.  So stop.

 

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What about mag being unable to magnetize enemies after her pull?

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Posted (edited)

~snip~ 

Thanks for the marker improvements, and the other changes!

Edited by Maka.Bones

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1 minute ago, Maka.Bones said:

What does it read?

nothing, get it.

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Just now, Aeon- said:

nothing, get it.

My bad, It's actually on the bullet below lol. I was confused because it's in a bullet,

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Fixed the description for Rhino Vanguard and Thrak Helmets spelling Rhino wrong

 

So how long has that been misspelled? I have never noticed it. lol

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No language other than English is used for note beacon.
It used to be possible, but it's not possible now.
To be precise, non-English alphabets are treated as incorrect characters.
for example. ö, 아, あ, 啊, кий 
This seems to be the same in all language clients. I tested it on English and Hangul clients.
I think this is a bug. :(

"Fixed crashes caused by typing in forbidden characters in the Tribute statue and Note Beacon."

I think there is a bug here.

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 News on Disruption rewards and Arby changes would be hot nasty

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Thanks again for another update / hotfix! The implementation of optimizations, fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself.

Bugs:

- Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

- Occasional loss of functionality of Exalted melee weapons when playing as a Client.

- Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

- Aiming while performing a melee attack when equipped with a Scanner results in the player switching to their Primary or Secondary weapon instead of switching back to the scanner. This forces the player to go back to the gear menu and re-enable / re-equip the Scanner.

- Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode.

- Weapons glitching occasionally when Baruuk switches out from Serene Storm.

- Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

- Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

- Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

- Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a fix to address failed migrations not too long ago - but I'm not sure if this part was actually addressed or not.

- During PoE bounties, hacked Drones will still occasionally get stuck on terrain / structures and refuse to move, causing the mission to ultimately fail.

- Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

- Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped).

- Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though!

- Numerous missing Codex entries, which includes enemies and PoE animals.


Balance / Gameplay-related Issues and Concerns:

- Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

- Warframes with spam-able "Nuke" abilities, such as Saryn, Equinox, Mesa, and Volt, still being arguably not co-op friendly by being able to dominate small defense maps by hogging the vast majority of kills. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with extremely powerful and easy to spam abilities that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again without the need to rework them.

- "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps.

- The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides decent challenge and rewards the use of skill and smarts to make the fight faster.

 

Also, it would be really appreciated if you all could:

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

- Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

- Please bring back manual blocking for melee - or at least have it as an option. There are stances and a couple of mods that used manual blocking - and said mods are effectively useless now. In addition, auto-blocking can be really inconvenient and irritating. Which brings me to...

- Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. RMB / aiming also de-equips scanners / mining tools if the player has to switch to melee in the middle of scanning / mining, forcing us to re-equip the scanner / mining tool, etc. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise.

- Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up.

- Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

- Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

- Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p.


Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community. My concern is that the game be as functional, balanced, and enjoyable for as many players as is reasonably possible.

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Thanks, can we get a fix for the kronen range being lower than the model's reach ?

 

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Nice fixes. Can you guys please add UI to indicate vaulted relics on selection screens? Thanks!

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Why i am now cant use void dash to fix on head to trigger shadow?

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2 hours ago, [DE]Megan said:

Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker. 

And I just got it. All that farm for naught 

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2 hours ago, [DE]Megan said:

Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker. 

You forgot to add the 0 behind the 3.

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1 hour ago, ChevC said:

Here is a solution, just my 2 cents, point your mouse up or down and hold W. Thx DE for the update

"DE, the 'A' key is completely broken, and my frame can't move left anymore! Please fix!"

"lol just point your mouse left and hold W ezclap"

 

A core part of Cloud Walker's movement is almost unusable. Restricting yourself to mouse+WASD is the obvious workaround, but it's not a solution.

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Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker. 

 

And how much time for fire ephemera, it's impossible to get. 

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will the last orb fight be revealed with the new frame as a drop?

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2 hours ago, [DE]Megan said:

Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker

Could Blazing Step Ephemera be next? :c 

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That's all great news. :)

...when is the Umbra detail hotfix coming?

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After the Hotfix fell prey to the. Disappearing Mele Glitch. I was dual wielding Kestral with Lex Prime.   Thanks for the Night Wave fix looking forward to new batch

 

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2 hours ago, HIGHDAMAGE said:

Thnx any news about raids

hopefully never. That was why I quit before. It would be fine if the cosmetics or items you get from them were something we could buy at least, but people that don't want to do it , can't do it because of connection speed, or can't sit there that long shouldn't be exempt of those things.

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1 hour ago, Shemarria said:

If you keep bleating like this most likely they will just filter requests like this out...permanently.
Raids were found to be played only by platt  hungry arcane hunters who did NOT give two flying wet ones about actual co-operative play.
The reports that came in to the Devs about speed runners leaving players who did not know how to run the mission intially, on TOP of toxic langauge and behaviour.  Add to this the ludicris price-gouging on the trade market for the arcanes (which thank the Lotus, are now eidolon and standing purchaseable).

 

So no, you and others like you constantly squealing like 3 year olds about "END GAME" and "RAIDS NAO!" will not garner you any sympathy from the majoroty of players OR the Devs.  So stop.

 

did u ever think those who played raids back in the day did it for FUN does it really sound that hard to belive who cares abot arcanes coop was on it best back in the day

about speed runners and toxix players thats not a excuse look at eidolons nowday 

i really dont get why so much hate from some butt hurt snowflake 

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2 minutes ago, ShimmerDoll said:

 

 

 

hopefully never. That was why I quit before. It would be fine if the cosmetics or items you get from them were something we could buy at least, but people that don't want to do it , can't do it because of connection speed, or can't sit there that long shouldn't be exempt of those things.

u can allways refuse to do them, warframe requires internet how do u even play !!!!

u dont really need 1h to archieve them 

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