_Kireek_ Posted September 22, 2013 Posted September 22, 2013 So I noticed that Wyrm's Crowd Dispersion seems to turn its targets into ragdolls now. This is rather problematic, as it makes it seem like they're dead. In the middle of a heated firefight, you don't really notice the reason they fell over, you just assume they're dead, change targets, and get surprised when they get back up. It only gets worse when their healthbars sometimes disappear, and they don't seem to take damage while falling over. It's basically put Crowd Dispersion back to next-to-useless. I don't see what was wrong with it before.
Neruell Posted September 22, 2013 Posted September 22, 2013 The problem before was that it did nothing.
Sairielle Posted September 22, 2013 Posted September 22, 2013 i like the ragdoll effect now. just add the sweeper to your wyrm and it sends the ragdolled target into orbit
zteeldragon Posted September 22, 2013 Posted September 22, 2013 Patch note seem to be miss a lot of change made in the game since U10 some thing like major change for some weapon like kunai stagger ability on ancient had been gone. DE just keep thing silence now and we have to notice our self.
_Kireek_ Posted September 22, 2013 Author Posted September 22, 2013 The problem before was that it did nothing. That was several updates ago. It's been working just fine for a while now, but Update 10 has brought this crappy change.
_Kireek_ Posted September 27, 2013 Author Posted September 27, 2013 Actually, I've been having the same problem with Mag's Pull. I can't attack them while they're down. =(
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now