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Relic opening without spamming recruiting chat


D3ATHTAED
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Hello, I guess someone already suggested this but I couldn't find it, so here I am, wondering if there is a reason why the suggestion I want to make isn't in the game.

I would like that when you start a void fissure mission you can optionally select "only same relic". That would of course mean that if you have a radiant Neo R1 for example only people with radiant R1's would join your party, making it much less of a pain to open relics.

I personally don't think that searching in the recruiting chat for other players with the same relics adds anything to the game.

Maybe there's a downside I can't see, do tell me. 

Edited by D3ATHTAED
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8 minutes ago, D3ATHTAED said:

I personally don't think that searching in the trade chat for other players with the same relics adds anything to the game

Well, you are correct here. Trade chat is for people making trades, not for recruiting.

 

The issue with your suggestion is nothing like it is in the game currently. That means DE will have to design the matchmaking for it, test it and then implement it. That could be a large amount of effort (I do not know). The feature seems like it might be a niche thing. It is fairly uncommon to want to run only a specific relic. So, the way I see it: the amount of effort to implement this system is just not justified by what it will add. I doubt I would have a use for it.

  • Note: I am not even considering the fact that many people only run a specific relic (especially radiant) when people are recruiting for it.
Edited by krc473
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3 minutes ago, krc473 said:

Well, you are correct here. Trade chat is for people making trades, not for recruiting.

 

The issue with your suggestion is nothing like it is in the game currently. That means DE will have to design the matchmaking for it, test it and then implement it. That could be a large amount of effort (I do not know). The feature seems like it might be a niche thing. It is fairly uncommon to want to run only a specific relic. So, the way I see it: the amount of effort to implement this system is just not justified by what it will add. I doubt I would have a use for it.

Ask people what a Radshare is.

Your mind will be blown away!

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1 minute ago, Fishyflakes said:

Ask people what a Radshare is.

Your mind will be blown away!

This doesn’t make any sense. I have no idea how you are meaning it to relate to what I said. A radshare is a pre-made squad that is setup prior to running the mission. There is no automated matchmaking involved.

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About the only time it is "advantageous" to run the same Relic is when a new Prime has just come out, you just got that relic and you want the farm over ASAP. 

It's a feature that people would use for like 2-3 weeks and then not touch for ~5 months and then use for 2-3 weeks and then not touch for ~5 months etc. It's very situational. 

 

Plus it kinda runs the risk of creating an environment where certain prime parts become exceedingly rare for the general player base because people start to only run homogenized groupings. Which could quite possibly lead to their platinum value staying higher much longer than it does now, which in a way could become an incentive for people to never run "desirable" relics in anything outside of homogenized groupings. It becomes a feedback loop of sorts. 

You just end up with this really niche application that is poised to go slippery slope really fast. 

 

So it's either going to be a lot of code overhead for a seldom used feature or a feature that is going to go sideways and fast.

Edited by Oreades
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Gerade eben schrieb Oreades:

About the only time it is "advantageous" to run the same Relic is when a new Prime has just come out, you just got that relic and you want the farm over ASAP. 

It's a feature that people would use for like 2-3 weeks and then not touch for ~5 months and then use for 2-3 weeks and then not touch for ~5 months etc. It's very situational. 

 

Plus it kinda runs the risk of creating an environment where certain prime parts become exceedingly rare for the general player base because people start to only run homogenized groupings. Which could quite possibly lead to their platinum value staying higher much longer than it does now, which in a way could become an incentive for people to never run "desirable" relics in anything outside of homogenized groupings. 

You just end up with this really niche application that is poised to go slippery slope really fast. 

I can tell you that right now, "desirable" relics are already run in "homogenized groupings", for the most part I believe. Radshares for specific relics or even intshares have always been a part of the game, that would become more easy with this feature.

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7 minutes ago, krc473 said:

A radshare is a pre-made squad that is setup prior to running the mission. There is no automated matchmaking involved.

That's basically what he's asking for. 

He wants an option to matchmake specifically for a set relic like with a radshare without having to waste time in chat.

Edit: It may complicated to design, but it wouldn't be niche or unused. It's the entire basis for the current relic system. You need Chroma Prime Systems then you run the relics to get it until you have it, preferably with others with the same radiant relic to increase the chance. It's not really an absurd request.

Edited by (PS4)Ozymandias-13-
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Gerade eben schrieb ChaoticEdge:

you'll see spam everyday rather you like it or not, warframe chat recruit is completely in uttered chaos just like the trade market.

That is correct, and I would say that 70% of that spam is relic related.

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I can see one big problem - matchmaking.  It may take a long time to get a full squad all running the same rad relic you want to run outside of new prime release times.

The more filters you put in place the longer matchmaking takes as the smaller the active pool of players who fit your criteria becomes. 

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Gerade eben schrieb (XB1)Hyperion Rexx:

I can see one big problem - matchmaking.  It may take a long time to get a full squad all running the same rad relic you want to run outside of new prime release times.

The more filters you put in place the longer matchmaking takes as the smaller the active pool of players who fit your criteria becomes. 

Sure, but that is your choice, no one is forcing you to use this. So that is not a downside.

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1 minute ago, D3ATHTAED said:

That is correct, and I would say that 70% of that spam is relic related.

The moderator can't do anything on the recruit or either on trade chat because of due of "Lotus Guide 2.0" they still can't deal with ppl who doing recruit chat or either on trade chat unless one of them is trying cause trouble then yes they just pop up and removed them but they can't do anything about the spam issued which its kind of funny they can do something about the spam issue in general chat which I find it sad about it because they can't even do anything about the scam plat that is been developing over the past years still.

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Just now, D3ATHTAED said:

I can tell you that right now, "desirable" relics are already run in "homogenized groupings", for the most part I believe. Radshares for specific relics or even intshares have always been a part of the game, that would become more easy with this feature.

They certainly are run in homogenized groupings tho not for the most part.

There is a lot of cooperation early on but the added effort of finding those groups eventually turns most people off of them once they have received the part they are after. If you remove that effort and turn it into something that you just hit a single button or click on a check box then the game does all the leg work for you and it stops being a sometimes thing and starts to become an all the time thing. Which hurts the Relic system as a whole because certain parts are just going to stop seeing certain relics in random groupings, not completely but the number will take a much harder hit and for a much much longer time. 

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2 minutes ago, D3ATHTAED said:

Sure, but that is your choice, no one is forcing you to use this. So that is not a downside.

Yes, it is a downside.  The more you fragment the player base the longer matchmaking takes for everyone, even those who haven't selected the option.

For example, I want to run rad lith w1 for the wukong part and queue for this. I can now only be matched with people also queuing for the same.  On top of this I have a ping limit for matchmaking set at 100 so I don't get a crappy host or excessive lag.  This further limits the group I can be matched with.  So out of the active players I can only actually play with a very small number.  And that's just for one relic.

Now multiply that by the amount of relics, various ping limits etc and you've fragmented the playerbase into very small factions.  You've also overall removed a very large number of players from the pool available for just normal ducat/prime junk farming affecting normal matchmaking, which is also affected by ping limits players have set.

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IMO it would be a just a minor QoL change. You can form groups for popular relics within minutes but it would take several hours of queue to get four guys in a matchmaking for, let's say a Neon V4 relic. 

The benefit of such a matchmaking wouldn't be that great. 

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Gerade eben schrieb (XB1)Hyperion Rexx:

Yes, it is a downside.  The more you fragment the player base the longer matchmaking takes for everyone, even those who haven't selected the option.

For example, I want to run rad lith w1 for the wukong part and queue for this. I can now only be matched with people also queuing for the same.  On top of this I have a ping limit for matchmaking set at 100 so I don't get a crappy host or excessive lag.  This further limits the group I can be matched with.  So out of the active players I can only actually play with a very small number.  And that's just for one relic.

Now multiply that by the amount of relics, various ping limits etc and you've fragmented the playerbase into very small factions.  You've also overall removed a very large number of players from the pool available for just normal ducat/prime junk farming affecting normal matchmaking, which is also affected by ping limits players have set.

So you complaining because you, yourself, are limiting the amount of player that can match with you?

I don't think i can politely express how, uhm, "special" that is.

 

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Just now, D3ATHTAED said:

So you complaining because you, yourself, are limiting the amount of player that can match with you?

I don't think i can politely express how, uhm, "special" that is.

 

Pardon?  Not complaining at all, this was your idea to fragment the player group, not mine.  Setting a ping limit is fairly standard practice and generally agreed to be a good idea.

I'm merely pointing out that outside of periods soon after prime release, and even then for probably only a short period, that this may not be a great idea.  

The example was to illustrate how, by using your idea, the amount of players I could play with would be dramatically reduced and how that would also affect other players.

And thanks for the insult at the end.  Very constructive.

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Gerade eben schrieb (XB1)Hyperion Rexx:

Pardon?  Not complaining at all, this was your idea to fragment the player group, not mine.  Setting a ping limit is fairly standard practice and generally agreed to be a good idea.

I'm merely pointing out that outside of periods soon after prime release, and even then for probably only a short period, that this may not be a great idea.  

The example was to illustrate how, by using your idea, the amount of players I could play with would be dramatically reduced and how that would also affect other players.

And thanks for the insult at the end.  Very constructive.

What you mean is that the amount of players with which you can OPEN RELICS is possibly reduced. That is not at all fragmenting the player group.

 

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