khadharphak Posted July 26, 2019 Share Posted July 26, 2019 So, as you can guess, I've recently gotten into floof hunting. It was going great on Plains and even in the Vallis with pobbers and virmink. Then I got my sawgaw echo lure and my adventures in the Vallis become a neverending nightmare of shrieking failure and frustration. These things NEED to be changed. I've tried to hunt about 20 of these things so far, and I've captured about 8. Okay, so first of all, these birds are buggy as hell. I've had at least two trail starts bug out, the first time when I activated the droppings, it didn't spawn any tracks or a location to head to. The second time I couldn't even activate the droppings. Then of course there's the face that when you do manage to summon a sawgaw, there's a 50/50 chance that when it lands on a mushroom, it'll bug out and regardless where you shoot the bird, the dart will not register, so you have to wait for it to take off an land somewhere else. I don't know if this is also a bug, but every time I track a sawgaw, these things will NOT hold still for even a moment. They land, and barely even a second later, they take off again, so I can't even line up a shot, and even when I can, they do this weird jolt to the side that causes my dart to miss. They're too fast to hit in the air, so all I can do is pray I can land a hit the moment they land, but they move it such a jittery, unpredictable manner even that's a massive gamble. Then there's the fact they only land on mushrooms, so you need to either archwing up, which will likely cause you to fly right into the bird's view and spook it, or you'll spend too muych time looking for a vantage point on a nearby ridge that they think you've left and just fly away into the sunset. I even tried to tage one with Ivara's sleep arrow first to get the little bugger to stay still, and I indeed hit him, only for him to clip into the mushroom and be untargetable. Basically, sawgaws suck immensely and have turned an enjoyable time floof hunting into an aggravating game of "how will it bug this time?" Sawgaw behaviour needs to be overhauled, make them less skittish, make them land for longer periods of time, a good 5 or so seconds, make them a bit more patient so you can find a good angle, and of course, fix the multitudinous bugs surrounding them. Please. 4 Link to comment Share on other sites More sharing options...
ExcaliburUmbra Posted July 26, 2019 Share Posted July 26, 2019 I’d post this in Feedback rather then General Discussion if you actually want the devs to look at this. Link to comment Share on other sites More sharing options...
sleepychewbacca Posted July 26, 2019 Share Posted July 26, 2019 3 minutes ago, khadharphak said: So, as you can guess, I've recently gotten into floof hunting. It was going great on Plains and even in the Vallis with pobbers and virmink. Then I got my sawgaw echo lure and my adventures in the Vallis become a neverending nightmare of shrieking failure and frustration. These things NEED to be changed. I've tried to hunt about 20 of these things so far, and I've captured about 8. Okay, so first of all, these birds are buggy as hell. I've had at least two trail starts bug out, the first time when I activated the droppings, it didn't spawn any tracks or a location to head to. The second time I couldn't even activate the droppings. Then of course there's the face that when you do manage to summon a sawgaw, there's a 50/50 chance that when it lands on a mushroom, it'll bug out and regardless where you shoot the bird, the dart will not register, so you have to wait for it to take off an land somewhere else. I don't know if this is also a bug, but every time I track a sawgaw, these things will NOT hold still for even a moment. They land, and barely even a second later, they take off again, so I can't even line up a shot, and even when I can, they do this weird jolt to the side that causes my dart to miss. They're too fast to hit in the air, so all I can do is pray I can land a hit the moment they land, but they move it such a jittery, unpredictable manner even that's a massive gamble. Then there's the fact they only land on mushrooms, so you need to either archwing up, which will likely cause you to fly right into the bird's view and spook it, or you'll spend too muych time looking for a vantage point on a nearby ridge that they think you've left and just fly away into the sunset. I even tried to tage one with Ivara's sleep arrow first to get the little bugger to stay still, and I indeed hit him, only for him to clip into the mushroom and be untargetable. Basically, sawgaws suck immensely and have turned an enjoyable time floof hunting into an aggravating game of "how will it bug this time?" Sawgaw behaviour needs to be overhauled, make them less skittish, make them land for longer periods of time, a good 5 or so seconds, make them a bit more patient so you can find a good angle, and of course, fix the multitudinous bugs surrounding them. Please. Feedback would also be a good place to post this again, so that more Devs see it: https://forums.warframe.com/forum/21-general/. Or at least the devs responsible for that bit of work. What I do though, is take a long duration loki, with max radar, and jump to the highest point, which is usually on top of a mushroom. Cast my 2, and pray that it works. Usually does, but I don't go hunting for Sawgaws much, so I can't claim to be a good source of how-do-its. Link to comment Share on other sites More sharing options...
khadharphak Posted July 26, 2019 Author Share Posted July 26, 2019 Thanks, didn't notice there was a feedback section. Will repost it there. Link to comment Share on other sites More sharing options...
TARINunit9 Posted July 26, 2019 Share Posted July 26, 2019 My issue with Sawgaw hunting is the inherent flaw of having them land on curved rooftops in the first place. If they land on the backside of a mushroom, congrats, your shot is completely blocked and you have to bullet jump up to them, potentially startling them and costing you a perfect capture if not the entire capture Link to comment Share on other sites More sharing options...
TusgaWB Posted July 26, 2019 Share Posted July 26, 2019 I like to use Ivara... Her 1 puts them to sleep and with a good range (and duration, of course) it can cover a good area when they land on those mushroom-tree-things. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted July 26, 2019 Share Posted July 26, 2019 42 minutes ago, khadharphak said: So, as you can guess, I've recently gotten into floof hunting. It was going great on Plains and even in the Vallis with pobbers and virmink. Then I got my sawgaw echo lure and my adventures in the Vallis become a neverending nightmare of shrieking failure and frustration. These things NEED to be changed. I've tried to hunt about 20 of these things so far, and I've captured about 8. Okay, so first of all, these birds are buggy as hell. I've had at least two trail starts bug out, the first time when I activated the droppings, it didn't spawn any tracks or a location to head to. The second time I couldn't even activate the droppings. Then of course there's the face that when you do manage to summon a sawgaw, there's a 50/50 chance that when it lands on a mushroom, it'll bug out and regardless where you shoot the bird, the dart will not register, so you have to wait for it to take off an land somewhere else. I don't know if this is also a bug, but every time I track a sawgaw, these things will NOT hold still for even a moment. They land, and barely even a second later, they take off again, so I can't even line up a shot, and even when I can, they do this weird jolt to the side that causes my dart to miss. They're too fast to hit in the air, so all I can do is pray I can land a hit the moment they land, but they move it such a jittery, unpredictable manner even that's a massive gamble. Then there's the fact they only land on mushrooms, so you need to either archwing up, which will likely cause you to fly right into the bird's view and spook it, or you'll spend too muych time looking for a vantage point on a nearby ridge that they think you've left and just fly away into the sunset. I even tried to tage one with Ivara's sleep arrow first to get the little bugger to stay still, and I indeed hit him, only for him to clip into the mushroom and be untargetable. Basically, sawgaws suck immensely and have turned an enjoyable time floof hunting into an aggravating game of "how will it bug this time?" Sawgaw behaviour needs to be overhauled, make them less skittish, make them land for longer periods of time, a good 5 or so seconds, make them a bit more patient so you can find a good angle, and of course, fix the multitudinous bugs surrounding them. Please. I just find it hilarious that virtual stuffed animals are your new “Nemesis Mode” 😆 Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted July 26, 2019 Share Posted July 26, 2019 Sawgaws are terrible. They're the only one that I've seen just slide out of the way to avoid getting shot. They weren't dodging, they were just perched, idle on a mushroom, and when I tried to shoot them, they just slid to the side by like 5 meters, and then slid back into position. Every single flippin time. Also the whole "landing ONLY on top of mushrooms while the call points are ALWAYS on the ground" is utter garbage. Needs to be sent back to the drawing board. Link to comment Share on other sites More sharing options...
PookieNumnums Posted July 27, 2019 Share Posted July 27, 2019 Title but coated in hot sauce and when they come out the back end oof Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted July 27, 2019 Share Posted July 27, 2019 this is why I don't bother with conservation. also, whoever decided that footprints should appear WHITE in SNOW.. I'd like to give them a hard slapping. god that's frustrating.. Link to comment Share on other sites More sharing options...
(PSN)psycho_Dawid Posted July 27, 2019 Share Posted July 27, 2019 dude, dont even get me started on random enemy spawns, everytime i get sawgaw poop,it has to be always on a corpus base or when i was hunting rollers and virminks, the corpuus scared them away, these were the rare ones Link to comment Share on other sites More sharing options...
SdParanoia Posted July 31, 2019 Share Posted July 31, 2019 Can never get a good capture when i swear to god my cursor is on them when i shoot! Link to comment Share on other sites More sharing options...
rand0mname Posted July 31, 2019 Share Posted July 31, 2019 Those birds are annoying. And I just love that they are captured exclusively in mushroom areas - areas there Corpus constantly spawns. And yes, they clip through the mushroom in I use Ivara sleep arrow too. -.- Link to comment Share on other sites More sharing options...
Atomic_Noodles Posted July 31, 2019 Share Posted July 31, 2019 (edited) I'm in the same boat. The only Floofs I'm missing 1 of each type from the Fortuna Series are the Sawgaws and the Horrasque's. Cetus Series is gonna be a second set of headaches I reckon since the Condrocs and Mergoos are both flying critters and compared to Orb Vallis Plains of Eidolon is busier with Grineer and patrolling enemies (Thumpers,Dargyns,Squads and Eidolons) Most common bug I get is they fall asleep in the sky instead of dropping to the ground as Ivara or Equinox. Edited July 31, 2019 by Atomic_Noodles Link to comment Share on other sites More sharing options...
844448 Posted July 31, 2019 Share Posted July 31, 2019 Better report it on bug forum By the way, does sleep equinox work? Link to comment Share on other sites More sharing options...
JackHargreav Posted July 31, 2019 Share Posted July 31, 2019 (edited) Yup. Anything that flies is a pain to hunt. It's hard to hit them and sometimes they get stuck in trees. Or the air. Yes on the #*!%ing air. Edited July 31, 2019 by JackHargreav Link to comment Share on other sites More sharing options...
Loza03 Posted July 31, 2019 Share Posted July 31, 2019 At least Mergoo and Condrocs have proper hitboxes. I swear, half the time I tranq Sawgaws it phases through them like they're Limbo. Link to comment Share on other sites More sharing options...
Akahito_San Posted July 31, 2019 Share Posted July 31, 2019 i feel ya, this little f like to slide uncontrollably on the top of mushroom tree. and if you dart them with ivara sleep bow, they clip into ground or float mid air. Link to comment Share on other sites More sharing options...
CarrotSalad Posted July 31, 2019 Share Posted July 31, 2019 (edited) After i got experienced in catching them they're easy enoughh.. They only bug and clip through mushrooms if you try using abilities that sleep them or slow them. Its abit hilarious but the more tools you try use to make it easier the more likely they are to bug out. I cant really offer advice though other than: learn to spot from a distance. Use Archwing Dont giveup if you get spotted. You can actually chase em across the map. Dont rely on abilities (even cloak) use the environment to your advantage (they go from mushroom to mushroom so either wait for them to move to a spot thats easier for you to target or make some distance and fly up in archwing to have your shot. If you slept one that gets stuck in the air then switch to Archwing and fly up to it. Edited July 31, 2019 by CarrotSalad Link to comment Share on other sites More sharing options...
b4timert Posted July 31, 2019 Share Posted July 31, 2019 I saved a bit of my sanity and waited until i got a resource booster from my logins to cap them. only need 3 of each instead of 5 with the added bonus you have 1 extra for the emblem. Link to comment Share on other sites More sharing options...
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