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Best weapon for a moa?


PazuulLoveMe
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Good evening.

I'm looking for opinions, when it comes to moas.

I thought it would be interesting to add the two grenade types and the sniper rifle. It seems a waste now, since I'm at the point in killing everything and his grenades are for more helpful. I was thinking in switching to the atrax, but the accuracy is *.

Your suggestions are needed.

Thank you for your time and consideration.

:hexis::suda:

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13 minutes ago, GrazedZero said:

 


I thought it would be interesting to add the two grenade types and the sniper rifle. 

 

The what ? 

Theres Grenades ? 

Where... ? 

In any case.... the top weapons I know of are:

Vulklok (Diriga)

Crytotra (Legs)

And Prisma Burst Laser (Prisma Shade)

You can use these weapons as Stat Sticks to house some very useful set mods like the Synth set or The Vigilante Set.

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From my friend who primarily uses Sentinels (I am a Kavat person) says that Cryota, Vulklok, and Sweeper Prime are the most useful. Cryota can achieve 100% status for crowd control / Condition Overload. Vulklok has stupidly high crit and status chances, and will basically guarantee killing a single unit every so often with enough mods. Sweeper Prime is simply high damage as far as I know.

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1 minute ago, Lutesque said:

The what ? 

Theres Grenades ? 

Where... ? 

In any case.... the top weapons I know of are:

Vulklok (Diriga)

Crytotra (Legs)

And Prisma Burst Laser (Prisma Shade)

You can use these weapons as Stat Sticks to house some very useful set mods like the Synth set or The Vigilante Set.

The Para Model Moa has two grenades. A clump grenade that drags enemies together, and a reverse gravity grenade that suspends enemies in the air. Useful.

Didn’t DE “fix” (claim to have fixed) Sentinel / Exalted weapons giving set bonus increases for housing duplicate mods of a set bonus?

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1 minute ago, Grey_Star_Rival_Defender said:

The Para Model Moa has two grenades. A clump grenade that drags enemies together, and a reverse gravity grenade that suspends enemies in the air. Useful.

Oh... yeah... the precepts. I remember those... they were tonnes of fun...

2 minutes ago, Grey_Star_Rival_Defender said:

Didn’t DE “fix” (claim to have fixed) Sentinel / Exalted weapons giving set bonus increases for housing duplicate mods of a set bonus?

I mean it was working just fine for me last week.... I could use Gladiator might on my regular Melee and then a spare gladiator might on my Deconstructor Prime abd it still counted as a 2 Mod Set bonus. 

More recently I got the Pox which has rubbish Ammo economy.... but I found out the Synth Set does not use your Ammo reserve to reload your weapons.... so I was thinking of slapping that mod on my Sentinal's weapon rather than on my own weapon....

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I dont tend to use my companions for damage

but when I do, its with the Sweeper Prime (biased as hell though as I got a riven for it back when those existed *coughs*)

Otherwise, yeah id agree with using the Cryota or the Vulklok, as per the reasons stated above, so Ill 'add my vote' to either of them depending on what your looking for (Vulklok for damage, Cryota for a helper/cc buff)

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