Vi_Bunja Posted July 27, 2019 Share Posted July 27, 2019 (edited) Greetings and salutations, fellow tennos, tenno fellows. Disclaimer: This is an open suggestion, it is not definite though and as long as I keep getting feedback I will try to evolve it and fix issues and such. Also, prepare to see some sort of essay as I want to include a different set of mechanics, interactions to the game, but don’t worry, you can look at the pretty pictures, but I will include more pictures as we can progress with this and modify those that are already done. So no worries. Children of the void, this is the Primordials Project: The Primordial Project is based on MMO raid bosses where a group of Tenno would have to move through a dungeon to find the final boss, but Primordials are large enemies that are currently being developed, these are prototypes that the Tenno need to shut down, but they are hidden in a facility deep in the caves guarded by stronger enemies and even one or few mini-bosses, but unlike most missions are given to us, where we are no told how to kill them. Each primordial will have unique ways to be defeated and the tenno will have to figure out how to kill them on their own for one particular reason: an achievement. The Primordials will require certain items in order to defeat them, the tenno need to farm for This game mode will introduce also an overhaul for achievements that will keep clans competing with each other. One of them which I meant in the last paragraph is ”World's First Clear” and what is the point of this achievement if the tenno are told how to beat the final boss? Among these achievements, there will be an overhaul for clans too as another achievement will be “Fastest Clear” where each clan will compete in which they can clear it faster. World’s First Clear will offer unique rewards, for there will be more than one primordial with time, unique decoration for the Dojo, and each member will get a decoration as well to place in their orbiter, sigils or even armor for your Warframe or Operator. Nothing that makes is a game-changer, but something you can be proud of it. Though those involved with the clear should, of course, get unique rewards And talking about competing with clans, I also have an overhaul, I know a lot of vets would love to see some long survival missions and defense missions back in Warframe, for that I imagine being able to compete against each clan with a leaderboard of which features clans who have survived the longest in survival or other mode, of course there must be unique rewards, not just a leaderboard to compete. So I think it is important for a is a similar system of Nightwave that we already have, but this is intended for vets who want long missions as there will be a top reward at the for the best guild in each mission type. THE PRIMORDIALS Have some concept work of the Primordials. I want to design like different types of Primordials. Not just this, but rather a variety of them which similar skill depending on their design, of course their faction as well. Grineer Primordial Corpus Primordial What are the Primordials? Primordials are colossal sized creatures and depending who built them they will have a variety of powers. They will also possess certain abilities and unique damage types. For an example, I believe in slam status which should be strong enough to knock down Rhino and Atlas. THE HUNTING ROOM The Hunting Room will be a room in the Dojo. The dojo will collect resources when a team hunts down Primordials and other things. The hunting room will also locate these Primordials. These rooms will also keep track of the top clan members' scores (how many they hunt and provide content) and global track on achievements on other clans and scores. The hunting room will feature their own standing system, where the clan unlocks tiers as a team, not as an individual. THE DUNGEON The Dungeons, are facilities where they keep the Primordials, these dungeons are all underground and the Tenno will have to face certain issues even going from mini-boss to mini-boss until the find the Boss Room, where the Primordial is kept, though I'd like if these doors will vary from time to time. Fighting Premordials shouldn't be something one person should be able to do so, as it should require teamwork. REWARDS As for the rewards. I've been thinking of unique rewards are a must specially for "World's First Clear" which could unlock skins for weapons, Warframes or even for the operator. Among the drops, well, I was thinking of maybe some weapons, specialized weapons for hunting them. Similar to archguns, except their own kind of thing and I was thinking among the lines of Arcmelee weapons, but these should only work against the primordials or more like can only be summoned nearby primordials. For those who don’t wanna read the long thing I give you The TL;DR: The Primordials Project is an exclusive clan content. That focus on the nature of MMO’s bosses where strategy and coordination are required in order to beat the boss and it’s not just swapping weapons and shooting nonstop. There will be different mechanisms involved in the fights and overhaul for the Clan system and Dojo. Unique rewards will be included and difficulty will vary also on the Clan Rank. Okay this is just one thing and I'm sleepy. I actually spent the whole day writing this and fixing stuff, I got more ideas, but I will update you tomorrow! Edited July 28, 2019 by VoidKhat Link to comment Share on other sites More sharing options...
Jax_Cavalera Posted July 27, 2019 Share Posted July 27, 2019 Amazing effort on the post, lot of work went into this and it shows. Thanks for taking the time to put a well structured proposal like this together. 🙂 It sounds like this might be a throw back to the original raids we had a while back. They were really fun, I still don't get why they took em away.. maybe they never got played enough compared to the new "raids" giant spiders and walking oversized tree monsters we have now. If there's one thing I did learn from the original raids.. remove the need for this stuff to be 2+ players. I get it's all about coordination but some players don't always have the luxury of clan members on at the same time and will struggle just like players struggled to form up well coordinated squads long term for the original raids. If we got nice rewards and content from it, let it be solo-able as well for those clans of size: 1. ^ ^ 1 Link to comment Share on other sites More sharing options...
Vi_Bunja Posted July 27, 2019 Author Share Posted July 27, 2019 11 hours ago, Jax_Cavalera said: Amazing effort on the post, lot of work went into this and it shows. Thanks for taking the time to put a well structured proposal like this together. 🙂 It sounds like this might be a throw back to the original raids we had a while back. They were really fun, I still don't get why they took em away.. maybe they never got played enough compared to the new "raids" giant spiders and walking oversized tree monsters we have now. If there's one thing I did learn from the original raids.. remove the need for this stuff to be 2+ players. I get it's all about coordination but some players don't always have the luxury of clan members on at the same time and will struggle just like players struggled to form up well coordinated squads long term for the original raids. If we got nice rewards and content from it, let it be solo-able as well for those clans of size: 1. ^ ^ I'll get back into it. I was thinking of also diving this into Clan Tiers. Cause it wouldn't be fair for those with Shadow Clans, but instead as higher the clan tier is, the more requirements and difficulties. Of course, as for rewards unique rewards for tiers. I need to write a lot today! 1 Link to comment Share on other sites More sharing options...
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