Lustrouss Posted July 28, 2019 Share Posted July 28, 2019 Wouldn't it be great to be able to apply weapon skins on zaw weapon? like chroma's blade for example, and vauban's giant axe from the deluxe skin. I wish that was added to the game don't you guys want it? 3 Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted July 28, 2019 Share Posted July 28, 2019 Would love this too but sadly DE has said that they won't do it. There seems to be technical difficulties with that. 😞 2 Link to comment Share on other sites More sharing options...
trst Posted July 28, 2019 Share Posted July 28, 2019 DE has stated that they're unable to allow skins on Zaws due to coding limitations with them. It's something they said they can fix but it would take more time than they're willing to commit currently. 1 Link to comment Share on other sites More sharing options...
S.Dust Posted July 28, 2019 Share Posted July 28, 2019 Sucks that they cant but also is annoying since they chose the extreme power creep rout when making zaws so they're the best weapons but they will always be ugly. Link to comment Share on other sites More sharing options...
kwlingo Posted July 28, 2019 Share Posted July 28, 2019 Just hack it. lol Jk dont. Anyways Im surprised because during the the Dev Anniversary they allow you to put any skin from all your orbiter choices onto any orbiters. I keep the different skins because some of them change the physical ships design patterns. So what would be the difference? Make me curious if they just don't want to. Link to comment Share on other sites More sharing options...
Firetempest Posted July 28, 2019 Share Posted July 28, 2019 (edited) 16 minutes ago, kwlingo said: Just hack it. lol Jk dont. Anyways Im surprised because during the the Dev Anniversary they allow you to put any skin from all your orbiter choices onto any orbiters. I keep the different skins because some of them change the physical ships design patterns. So what would be the difference? Make me curious if they just don't want to. The Zaws only work because they use a hacked up cosmetic system already, the different mesh parts represent different stats. Kinda like https://warframe.fandom.com/wiki/Scindo_Manticore_Skin Damage +15% Swing Speed -15% is attached to that cosmetic. The skin system is not set up to using a skin over skins. As previously mentioned, Its a possible hurdle to fix. But it takes time away from more important features. DE response: Edited July 28, 2019 by Firetempest 1 Link to comment Share on other sites More sharing options...
Miser_able Posted July 28, 2019 Share Posted July 28, 2019 18 minutes ago, kwlingo said: Just hack it. lol Jk dont. Anyways Im surprised because during the the Dev Anniversary they allow you to put any skin from all your orbiter choices onto any orbiters. I keep the different skins because some of them change the physical ships design patterns. So what would be the difference? Make me curious if they just don't want to. And that was removed because it was a bug. Also, it's landing craft not orbiter. They're different. Link to comment Share on other sites More sharing options...
kwlingo Posted July 28, 2019 Share Posted July 28, 2019 7 minutes ago, Miser_able said: And that was removed because it was a bug. Also, it's landing craft not orbiter. They're different. Still have it on mine Landing craft. Link to comment Share on other sites More sharing options...
Vortuna Posted July 28, 2019 Share Posted July 28, 2019 We can turn the ugly sobek and kohm into beautiful hecate shotguns, why can't we do the same to zaws? Polearm zaws get polearm skins, heavy blade zaws get heavy blade skins etc. Link to comment Share on other sites More sharing options...
Firetempest Posted July 28, 2019 Share Posted July 28, 2019 19 minutes ago, Vortuna said: We can turn the ugly sobek and kohm into beautiful hecate shotguns, why can't we do the same to zaws? Polearm zaws get polearm skins, heavy blade zaws get heavy blade skins etc. Asked and answered already above ↑ 2 Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted July 28, 2019 Share Posted July 28, 2019 (edited) 9 hours ago, kwlingo said: Just hack it. lol Jk dont. Anyways Im surprised because during the the Dev Anniversary they allow you to put any skin from all your orbiter choices onto any orbiters. I keep the different skins because some of them change the physical ships design patterns. So what would be the difference? Make me curious if they just don't want to. Modular variation is the difference. The effort required climbs toward exponential. A skin for a standard weapon is a 1 for 1 swap. Now consider the work required for how many grips would go on a single Zaw Strike....multiplied by all Zaw Strikes. And Who knows if links affect this... It’s a bad business decision. Edited July 28, 2019 by (PS4)Silverback73 Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted July 28, 2019 Share Posted July 28, 2019 1 minute ago, (XB1)GaussPrime said: Fully support this :3 the reason I stopped buying weapon tennogen skins.. because I find myself using Zaws more often recently .. Me want skins! Nothing is impossible! You wouldn’t pay what they would need to make it profitable and it would slow new weapon progress to a halt. Link to comment Share on other sites More sharing options...
Miser_able Posted July 28, 2019 Share Posted July 28, 2019 9 hours ago, kwlingo said: Still have it on mine Landing craft. I still have it on mine as well. They removed the ability to do it, but they didn't force those who had to change it back. 1 Link to comment Share on other sites More sharing options...
SirTobe Posted July 28, 2019 Share Posted July 28, 2019 13 minutes ago, (PS4)Silverback73 said: Modular variation is the difference. The effort required climbs toward exponential. A skin for a standard weapon is a 1 for 1 swap. Now consider the work required for how many grips would go on a single Zaw Strike....multiplied by all Zaw Strikes. And Who knows if links affect this... It’s a bad business decision. Very poor coding from the start then. I'm surprised they didn't make it to support skins to begin with, considering it's a pretty big thing in WF and generates a lot of money for them. Usually in other games the different pieces of the weapon would be separate proxies that can be swapped individually without having to deal with a hundred mashups. Adding variants to different pieces wouldn't be a problem. DE does have problems sticking to metrics though, to keep things fitting together for modularity. They prefer spicy concept over function. Link to comment Share on other sites More sharing options...
Guest Posted July 28, 2019 Share Posted July 28, 2019 3 minutes ago, SirTobe said: Very poor coding from the start then. Eh, what did you expect? They keep reusing coding assets to cut development time and costs. Plus, sometimes they don't plan everything properly. Not to bash on DE, but they do make mistakes every now and then which then bites them in the ass in the years to come. The ideal coding would have simply kept the modules separate and then make the generated skins come from the selected modules. From what is being said, it seems like they did the reverse then realized they blew it big time. Link to comment Share on other sites More sharing options...
(PSN)Yes-Man-Kablaam Posted July 28, 2019 Share Posted July 28, 2019 I think blew it big time is a bit of an exaggeration so far most people don't care or just use other weapons if they care about fashion as while Zaws are the strongest you dont' need the strongest for most gameplay and it's not like it's miles ahead of other weapons. It's a bummer but not a big deal in reality. I think the idea was more you make what looks cool to you in the zaw crator and not just go for the most minmax weapon you can. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted July 28, 2019 Share Posted July 28, 2019 3 hours ago, SirTobe said: Very poor coding from the start then. I'm surprised they didn't make it to support skins to begin with, considering it's a pretty big thing in WF and generates a lot of money for them. Usually in other games the different pieces of the weapon would be separate proxies that can be swapped individually without having to deal with a hundred mashups. Adding variants to different pieces wouldn't be a problem. DE does have problems sticking to metrics though, to keep things fitting together for modularity. They prefer spicy concept over function. Skins are ancillary compared to new frames and weapons, yes? I mean, you can throw out a headliner like “generates a lot of money for them”, but comparatively speaking, Zaw weapon SKINS are WAAAAAY down the list of priorities and money makers. You have to be intellectually honest about that. And trust me, I’m one of the biggest fashion Who—I mean enthusiasts out there. I’d love alt skins as a choice. I just get where they are coming from. What percentage of players get to Zaws, and of those, what percentage would actually PAY for Alt-Zaw skins? Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 28, 2019 Share Posted July 28, 2019 SOON tm Link to comment Share on other sites More sharing options...
SirTobe Posted July 28, 2019 Share Posted July 28, 2019 24 minutes ago, (PS4)Silverback73 said: Skins are ancillary compared to new frames and weapons, yes? I mean, you can throw out a headliner like “generates a lot of money for them”, but comparatively speaking, Zaw weapon SKINS are WAAAAAY down the list of priorities and money makers. You have to be intellectually honest about that. And trust me, I’m one of the biggest fashion Who—I mean enthusiasts out there. I’d love alt skins as a choice. I just get where they are coming from. What percentage of players get to Zaws, and of those, what percentage would actually PAY for Alt-Zaw skins? I'm talking about cosmetic options for the modular system overall, not just Zaws. It's not really comparable to new frames and weapons, because that's short term vs long term profit. The workload is also not comparable considering the simplicity of the modular weapons, they don't require new stats/balancing, and Tennogen could easily be involved for external development. The thing with Zaws (and Kitguns) is that they are meta by design, and will therefore always stay relevant and sought after, whether they are new or old. Also consider the customizable stats which makes it possible for us to configure them to fit our personal play style, or to be combined with specific frames/buffs. This adds a lot more value and personality to them for players compared to regular weapons. So for top-tier weapons that completely revolve around customization, in a game where fashion is considered endgame, it's a no-brainer that people would throw plat and money on skins for them to not look like they were just picked up from a dumpster. There are plenty who don't use them for that reason alone, because they look like crap. It's a missed opportunity, especially in the long run considering how more weapon types are added to the system with the big expansions, soon even Archwings. It makes a lot more sense to complete the system before adding more types of content to it, or it will just be more work converting things later down the road. And again, I'm not saying it's a quick buck. Just like with all other cosmetics it is there to continously generate money over time, but in this case for meta stuff which makes it a lot more valuable. Link to comment Share on other sites More sharing options...
Arniox Posted July 28, 2019 Share Posted July 28, 2019 16 hours ago, S.Dust said: Sucks that they cant but also is annoying since they chose the extreme power creep rout when making zaws so they're the best weapons but they will always be ugly. I actually think they look really bloody awesome. But that's just imo Link to comment Share on other sites More sharing options...
Alaeacus Posted July 28, 2019 Share Posted July 28, 2019 (edited) Zaws and Kitguns are simultaneously the MOST customizable weapons of the game in terms of stats, while also being the most cosmetically restrictive. Ironic. I personally hate that the best weapons in my arsenal look like they are made out of sticks, bone, stones, and bits of cloth. Edited July 28, 2019 by Alaeacus Link to comment Share on other sites More sharing options...
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