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Skin for Zaw weapon


Lustrouss
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DE has stated that they're unable to allow skins on Zaws due to coding limitations with them.

It's something they said they can fix but it would take more time than they're willing to commit currently.

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Just hack it. lol Jk dont. Anyways Im surprised because during the the Dev Anniversary they allow you to put any skin from all your orbiter choices onto any orbiters. I keep the different skins because some of them change the physical ships design patterns. So what would be the difference? Make me curious if they just don't want to.

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16 minutes ago, kwlingo said:

Just hack it. lol Jk dont. Anyways Im surprised because during the the Dev Anniversary they allow you to put any skin from all your orbiter choices onto any orbiters. I keep the different skins because some of them change the physical ships design patterns. So what would be the difference? Make me curious if they just don't want to.

The Zaws only work because they use a hacked up cosmetic system already, the different mesh parts represent different stats.

Kinda like https://warframe.fandom.com/wiki/Scindo_Manticore_Skin Damage +15%  Swing Speed -15% is attached to that cosmetic.

The skin system is not set up to using a skin over skins. As previously mentioned, Its a possible hurdle to fix. But it takes time away from more important features.

DE response:

 

 

 

Edited by Firetempest
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18 minutes ago, kwlingo said:

Just hack it. lol Jk dont. Anyways Im surprised because during the the Dev Anniversary they allow you to put any skin from all your orbiter choices onto any orbiters. I keep the different skins because some of them change the physical ships design patterns. So what would be the difference? Make me curious if they just don't want to.

And that was removed because it was a bug. 

 

Also, it's landing craft not orbiter. They're different. 

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19 minutes ago, Vortuna said:

We can turn the ugly sobek and kohm into beautiful hecate shotguns, why can't we do the same to zaws? Polearm zaws get polearm skins, heavy blade zaws get heavy blade skins etc.

Asked and answered already above ↑

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9 hours ago, kwlingo said:

Just hack it. lol Jk dont. Anyways Im surprised because during the the Dev Anniversary they allow you to put any skin from all your orbiter choices onto any orbiters. I keep the different skins because some of them change the physical ships design patterns. So what would be the difference? Make me curious if they just don't want to.

Modular variation is the difference.  The effort required climbs toward exponential.

A skin for a standard weapon is a 1 for 1 swap.

Now consider the work required for how many grips would go on a single Zaw Strike....multiplied by all Zaw Strikes.

And Who knows if links affect this...

It’s a bad business decision.

Edited by (PS4)Silverback73
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1 minute ago, (XB1)GaussPrime said:

Fully support this :3 the reason I stopped buying weapon tennogen skins.. because I find myself using Zaws more often recently ..

Me want skins! Nothing is impossible!

You wouldn’t pay what they would need to make it profitable and it would slow new weapon progress to a halt.

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13 minutes ago, (PS4)Silverback73 said:

Modular variation is the difference.  The effort required climbs toward exponential.

A skin for a standard weapon is a 1 for 1 swap.

Now consider the work required for how many grips would go on a single Zaw Strike....multiplied by all Zaw Strikes.

And Who knows if links affect this...

It’s a bad business decision.

Very poor coding from the start then. I'm surprised they didn't make it to support skins to begin with, considering it's a pretty big thing in WF and generates a lot of money for them. Usually in other games the different pieces of the weapon would be separate proxies that can be swapped individually without having to deal with a hundred mashups. Adding variants to different pieces wouldn't be a problem.

DE does have problems sticking to metrics though, to keep things fitting together for modularity. They prefer spicy concept over function. 

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3 minutes ago, SirTobe said:

Very poor coding from the start then.

Eh, what did you expect? They keep reusing coding assets to cut development time and costs. Plus, sometimes they don't plan everything properly. Not to bash on DE, but they do make mistakes every now and then which then bites them in the ass in the years to come.

The ideal coding would have simply kept the modules separate and then make the generated skins come from the selected modules. From what is being said, it seems like they did the reverse then realized they blew it big time.

 

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I think blew it big time is a bit of an exaggeration so far most people don't care or just use other weapons if they care about fashion as while Zaws are the strongest you dont' need the strongest for most gameplay and it's not like it's miles ahead of other weapons. It's a bummer but not a big deal in reality. I think the idea was more you make what looks cool to you in the zaw crator and not just go for the most minmax weapon you can.

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3 hours ago, SirTobe said:

Very poor coding from the start then. I'm surprised they didn't make it to support skins to begin with, considering it's a pretty big thing in WF and generates a lot of money for them. Usually in other games the different pieces of the weapon would be separate proxies that can be swapped individually without having to deal with a hundred mashups. Adding variants to different pieces wouldn't be a problem.

DE does have problems sticking to metrics though, to keep things fitting together for modularity. They prefer spicy concept over function. 

Skins are ancillary compared to new frames and weapons, yes?

I mean, you can throw out a headliner like “generates a lot of money for them”, but comparatively speaking, Zaw weapon SKINS are WAAAAAY down the list of priorities and money makers.  You have to be intellectually honest about that.

And trust me, I’m one of the biggest fashion Who—I mean enthusiasts out there.  I’d love alt skins as a choice.

I just get where they are coming from.

What percentage of players get to Zaws, and of those, what percentage would actually PAY for Alt-Zaw skins?

 

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24 minutes ago, (PS4)Silverback73 said:

Skins are ancillary compared to new frames and weapons, yes?

I mean, you can throw out a headliner like “generates a lot of money for them”, but comparatively speaking, Zaw weapon SKINS are WAAAAAY down the list of priorities and money makers.  You have to be intellectually honest about that.

And trust me, I’m one of the biggest fashion Who—I mean enthusiasts out there.  I’d love alt skins as a choice.

I just get where they are coming from.

What percentage of players get to Zaws, and of those, what percentage would actually PAY for Alt-Zaw skins?

 

I'm talking about cosmetic options for the modular system overall, not just Zaws. It's not really comparable to new frames and weapons, because that's short term vs long term profit. The workload is also not comparable considering the simplicity of the modular weapons, they don't require new stats/balancing, and Tennogen could easily be involved for external development. 

The thing with Zaws (and Kitguns) is that they are meta by design, and will therefore always stay relevant and sought after, whether they are new or old. Also consider the customizable stats which makes it possible for us to configure them to fit our personal play style, or to be combined with specific frames/buffs. This adds a lot more value and personality to them for players compared to regular weapons. 

So for top-tier weapons that completely revolve around customization, in a game where fashion is considered endgame, it's a no-brainer that people would throw plat and money on skins for them to not look like they were just picked up from a dumpster. There are plenty who don't use them for that reason alone, because they look like crap. It's a missed opportunity, especially in the long run considering how more weapon types are added to the system with the big expansions, soon even Archwings. It makes a lot more sense to complete the system before adding more types of content to it, or it will just be more work converting things later down the road. 

And again, I'm not saying it's a quick buck. Just like with all other cosmetics it is there to continously generate money over time, but in this case for meta stuff which makes it a lot more valuable.

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16 hours ago, S.Dust said:

Sucks that they cant but also is annoying since they chose the extreme power creep rout when making zaws so they're the best weapons but they will always be ugly.

I actually think they look really bloody awesome. But that's just imo

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Zaws and Kitguns are simultaneously the MOST customizable weapons of the game in terms of stats, while also being the most cosmetically restrictive.  Ironic.  

I personally hate that the best weapons in my arsenal look like they are made out of sticks, bone, stones, and bits of cloth.  

Edited by Alaeacus
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