Jump to content

Buff adaptation.


(XBOX)GodMasterTP
 Share

Recommended Posts

-> Why buff adaptation?

Because it has one of the worst downsides (if not the worst) to it's power, it will only stack defense against the highest damage from a weapon. Example: 

  • 1- Enemy weapon has 1000 slash, 1000 puncture, 2000 impact.
  • 2- After full stacks it will go to 1000 puncture/slash, and 200 impact.
  • 3- Previous total damage: 4000. The actual damage received now: 2200.

See it? It's not even a 50% dmg reduction coming from the mod.

Link to comment
Share on other sites

Rank Damage Resistance Duration Maximum Resistance Cost
0 +5% 10s 90% 2
1 +5.5% 11s 90% 3
2 +6% 12s 90% 4
3 +6.5% 13s 90% 5
4 +7% 14s 90% 6
5 +7.5% 15s 90% 7
6 +8% 16s 90% 8
7 +8.5% 17s 90% 9
8 +9% 18s 90% 10
9 +9.5% 19s 90% 11
10 +10% 20s 90% 12

Due to the nature of damage resistance, the mod's effect stacks multiplicatively with other sources of damage reduction, including, but not limited to:

  • Armor damage mitigation and innate resistances of health types
  • Ancient Healer aura damage mitigation
  • Warframe Abilities granting damage mitigation
Link to comment
Share on other sites

In a game where daily threads come up complaining about how new mods are mostly useless fodder meant for niche play styles Adaptation managed to become a very used, if not meta, mod. So I must ask... A buff?... With how good and powerful it actually is in what it does? How it stacks wonderfully with armor and damage reduction abilities?

  • Like 2
Link to comment
Share on other sites

3 minutes ago, Drachnyn said:

Is that an actual damage split from an ingame enemy? Or is that just a made up. Because if we want to talk about how strong adaptation really is we need to look at the damage scenarios that are actually in the game.

No, it's an hypotetical case. Enemies use weapons we use, so just search for their weapons, a Heavy Gunner uses Gorgon. Gorgon dmg distribution: 

Impact = 18,75. Slash = 2,5. Puncture = 3,75. After reduction = impact: 1,875. Slash/Puncture stays the same.  

Previous total damage = 25. After reduction = 8,125. 

8,125 is less than half the damage, still, not even close to 90%.

Link to comment
Share on other sites

1 minute ago, (XB1)XG1anBl4derX said:

8,125 is less than half the damage, still, not even close to 90%.

What are you even talking about?

The next time you get the damage type it will reset to 20 seconds and double its resistance...1000 damage beacome 100 after 9 hits

Link to comment
Share on other sites

7 minutes ago, (XB1)ShadowBlood89 said:
Rank Damage Resistance Duration Maximum Resistance Cost
0 +5% 10s 90% 2
1 +5.5% 11s 90% 3
2 +6% 12s 90% 4
3 +6.5% 13s 90% 5
4 +7% 14s 90% 6
5 +7.5% 15s 90% 7
6 +8% 16s 90% 8
7 +8.5% 17s 90% 9
8 +9% 18s 90% 10
9 +9.5% 19s 90% 11
10 +10% 20s 90% 12

Due to the nature of damage resistance, the mod's effect stacks multiplicatively with other sources of damage reduction, including, but not limited to:

  • Armor damage mitigation and innate resistances of health types
  • Ancient Healer aura damage mitigation
  • Warframe Abilities granting damage mitigation

That's irrelevant, at endgame levels (and by that i mean, enemies lvl 100+) you'll need at least x100 on your EHP. Anything with less than 70k EHP is barely tanking.

Link to comment
Share on other sites

11 minutes ago, GnarlsDarkley said:

What are you even talking about?

The next time you get the damage type it will reset to 20 seconds and double its resistance...1000 damage beacome 100 after 9 hits

IF you get the next damage type (considering you'll probably die before even stacking the first one), and Adaptation won't get 2 resistances against the same weapon.

Link to comment
Share on other sites

2 minutes ago, (XB1)XG1anBl4derX said:

That's irrelevant, at endgame levels (and by that i mean, enemies lvl 100+) you'll need at least x100 on your EHP. Anything with less than 70k EHP is barely tanking.

These levels you're referring to are irrelevant.

  • Like 1
Link to comment
Share on other sites

vor 5 Minuten schrieb (XB1)XG1anBl4derX:

No, it's an hypotetical case.

Hypothetical cases are useless.

Also: dont you think a straight up 90% DR mod would be a bit too strong? Some Frames have dedicated abilities for that so that shouldnt just be a mod.

Link to comment
Share on other sites

Just now, (XB1)XG1anBl4derX said:

Yes, sortie enemies are irrelevant, Arbitration enemies post 20 min marks are irrelevant.

Lets re-read your post, shall we?

7 minutes ago, (XB1)XG1anBl4derX said:

That's irrelevant, at endgame levels (and by that i mean, enemies lvl 100+) you'll need at least x100 on your EHP. Anything with less than 70k EHP is barely tanking.

You directly refer to enemies level 100+. Sortie and Arbitration, even post 20 minutes, enemies are sub that.

You also state that that anything with less than 70k ehp is barely tanking, suggesting that the levels you are referring to are of a significantly higher level than just 100+, as it's completely possible to complete Sorties and Arbitrations with frames with significantly less than that and still take damage.

So, you were saying?

  • Like 1
Link to comment
Share on other sites

19 minutes ago, GnarlsDarkley said:

Yup clearly I'm the stupid one. Got it.

But you should check out this image

hpjf65S.jpg

Or is it photoshopped because with your explanation this isn't possible

Your image doesn't contribute at all to your argument, there's more than 5 enemies listed in the map and they can clearly stack those resistances on you instead of Alad.

Link to comment
Share on other sites

3 minutes ago, DeMonkey said:

Lets re-read your post, shall we?

You directly refer to enemies level 100+. Sortie and Arbitration, even post 20 minutes, enemies are sub that.

You also state that that anything with less than 70k ehp is barely tanking, suggesting that the levels you are referring to are of a significantly higher level than just 100+, as it's completely possible to complete Sorties and Arbitrations with frames with significantly less than that and still take damage.

So, you were saying?

Do this -> Inaros -> A lot of life + adaptation -> Stay 10s near 5 enemies lvl 60~80.  

By doing it, you can already notice you're not tanking at all. 

Arbitration is even worse, after you hit the 30min mark, try staying near any group of enemies for 10s with the same setup.  

My Rhino was reaching 50k Iron Skin and it was being teared in less than 10s, and 50k EHP is way less than what i can reach with Inaros because Adaptation is poorly designed.

Link to comment
Share on other sites

I agree with people saying the mod is already strong, but the way it work right know is weird and probably not intented.

I would suggest making the mod randomly giving you resistance from the hit depeding on damage types proportion similarily to status effects.
So if you tank a hit made of 50 slash, 10 impact and 40 puncture, you would have 50% chances to get slash resistance, 10% chances to get impact resistance and 40% chances to get puncture resistance. This way single damage type oriented weapons still have the same effect on you, but you can adapt better to balanced IPS weapons.
This is a small change and would make the mod much more reliable in all situations.

Link to comment
Share on other sites

3 minutes ago, (XB1)XG1anBl4derX said:

Do this -> Inaros -> A lot of life + adaptation -> Stay 10s near 5 enemies lvl 60~80.  

By doing it, you can already notice you're not tanking at all. 

Arbitration is even worse, after you hit the 30min mark, try staying near any group of enemies for 10s with the same setup.  

My Rhino was reaching 50k Iron Skin and it was being teared in less than 10s, and 50k EHP is way less than what i can reach with Inaros because Adaptation is poorly designed.

To be fair, use Baruuk, Adaptation, the 3 on a strength build, arcane grace and arcane guardian...

If he can casually tank 8 160 heavy gunners in simulacrum it gotta mean something man.

Link to comment
Share on other sites

You out your mind?

Yea most enemies have a distribution of IPS but damage modifiers interact differently with the total DR the mod gives. Not to be mistaken with Resistance of course which I think is what you're doing here. In  your example of 1000 slash, 1000 puncture, 2000 impact hitting shields for instance would be 1000 slash, 800 puncture, 1,200 impact.

IMO Adaptation should have worked in reverse. Tanking frames didn't need to be more tanky and further the eHP gap.

Squishy frames needed to take a hit or two instead of exploding. This is even more important now with all the Immune crap.

EDIT: Oh and fix your Rhino.

Yi75kzK.jpg

Edited by Xzorn
Link to comment
Share on other sites

5 minutes ago, (XB1)XG1anBl4derX said:

Do this -> Inaros -> A lot of life + adaptation -> Stay 10s near 5 enemies lvl 60~80.  

By doing it, you can already notice you're not tanking at all. 

Arbitration is even worse, after you hit the 30min mark, try staying near any group of enemies for 10s with the same setup.  

My Rhino was reaching 50k Iron Skin and it was being teared in less than 10s, and 50k EHP is way less than what i can reach with Inaros because Adaptation is poorly designed.

What is the relevance of this? I mean seriously?

"Take a half modded build against higher level enemies and then just stand there". Congrats Sherlock, it's going to hurt.

I'd rather we discuss actual scenarios if at all possible. You know, real builds actually being played, things that are actually relevant.

Link to comment
Share on other sites

3 minutes ago, DeMonkey said:

What is the relevance of this? I mean seriously?

"Take a half modded build against higher level enemies and then just stand there". Congrats Sherlock, it's going to hurt.

I'd rather we discuss actual scenarios if at all possible. You know, real builds actually being played, things that are actually relevant.

Then just use a full build instead.

Link to comment
Share on other sites

Just now, (XB1)XG1anBl4derX said:

Then just use a full build instead.

I did. Curiously I took no damage at all. Want to know why? Because you're grossly overestimating how much damage enemies do. 

70k ehp is more than sufficient for Sorties and Arbitrations, you are not dying at that level with that much ehp.

Link to comment
Share on other sites

8 minutes ago, Xzorn said:

You out your mind?

Yea most enemies have a distribution of IPS but damage modifiers interact differently with the total DR the mod gives. Not to be mistaken with Resistance of course which I think is what you're doing here. In  your example of 1000 slash, 1000 puncture, 2000 impact hitting shields for instance would be 1000 slash, 800 puncture, 1,200 impact.

IMO Adaptation should have worked in reverse. Tanking frames didn't need to be more tanky and further the eHP gap.

Squishy frames needed to take a hit or two instead of exploding. This is even more important now with all the Immune crap.

EDIT: Oh and fix your Rhino.

Yi75kzK.jpg

I still don't know how anyone can reach that much armor with him, i have 229% strenght + both augment mods, and a charge through 4~5 enemies barely gives 50k.  

Unless his strenght modifier works with potentiation, that way the difference between 229% and 300% actually makes sense.

Link to comment
Share on other sites

vor 9 Minuten schrieb Xzorn:

Squishy frames needed to take a hit or two instead of exploding. This is even more important now with all the Immune crap.

I would be down for a reverse adaptation mod that blocks the initial hits with 90% DR but gets weaker the more that damage type hits you.

  • Like 3
Link to comment
Share on other sites

3 minutes ago, DeMonkey said:

I did. Curiously I took no damage at all. Want to know why? Because you're grossly overestimating how much damage enemies do. 

70k ehp is more than sufficient for Sorties and Arbitrations, you are not dying at that level with that much ehp.

Try going alone next time, with people by your side you're already mitigating damage because enemies can...you know, just not shoot you.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...