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Help me be the best Baby Sitter...


Lutesque
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So I've decided to play The Roll of Baby Sitter Nezha with this Augment.... which is especially usefull in sorties....

But thats hard to do if I don't know how the mod actually works and how to build for it.... The Wiki doesn't even say which aspects of the mod are ir are not affected by stats ?

Im not asking for a build guide.... tell me how it works and I shall build it according to my needs and specifications.

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29 minutes ago, Rawbeard said:

it gives them a Halo of 50% strength of whatever your Halo is modded for. that's it. no double dipping.

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34 minutes ago, Shikamaru10 said:

The mod goes based of 50% of (keyword OF) your original warding halo, so simply maximize your warding halo so armor and strength and youll be good. 

Yeah I get that... but what exactly gets halfed.... ? 

Is it the health ? 

The damagw reduction ? 

Both ? 

Can I skew the values with mods ? 

Details Man... I need details !!! 😞

32 minutes ago, (XB1)ShadowBlood89 said:

roling gaurd would only give invulnerability of 3 seconds but would not buff up nezhas 3 at all as you just delay your own damage taken not pass the effects of the mod onto teammates

What does Rolling Guard have to do with anything said here ?

 

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3 minutes ago, Xzorn said:

Both Gara and Trinity would make far better baby sitters.

Neither of them require you to constantly single casting and both of them are stronger buffs with heavy recovery rates / Instant.

Yes.... but neither of them prevent Status Effects from Proccing and prevent knock downs.... this was the main attraction of Safeguard for me.... to get to give everyone Discount Iron Skin....

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8 minutes ago, Lutesque said:

Yes.... but neither of them prevent Status Effects from Proccing and prevent knock downs.... this was the main attraction of Safeguard for me.... to get to give everyone Discount Iron Skin....

 

Knockdown I guess but Status effects would be pretty irrelevant given the persistent DR and recovery. Maybe Rad Hazard Sorties.

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17 minutes ago, Tiltskillet said:

Nothing about Nezha is essential, but Safeguard in rando grouped rad sorties comes pretty close.  

Well... I might mean in that case I would then look into outside methods of Augmenting Nezha's Capabilities.... such as Operator's.

This is what I did with Harrow in Boss Fights.... theres no enemies to chain up and grant energy so I relied mostly on his 2 and 4 to provide support. I would use Vazarin to help with the 2 and Energy Pads to help with his 4....

I have absolutely no idea how any of this is going to apply to Nezha.... maybe I can look into Pets to help..... hmmmm....

 

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1 hour ago, Xzorn said:

Both Gara and Trinity would make far better baby sitters.

Neither of them require you to constantly single casting and both of them are stronger buffs with heavy recovery rates / Instant.

Gara can put 95% dmg reduction on team and object and companion and they can all absorb dmg from splinter shield and she doesnt need an augment. 

They killed nezha with his changes even if many of us are too blind to see it. 

But if you insist, also take pulse and energize and make sure to take health conversion. There are still issues with halo and extra surv helps if you plan on doing hard hitting content. 

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So its just as I feared...

https://warframeblog.com/nezha-safeguard-build/

According to this Blog... Safeguard needs alot of Strength for it be worth while....

I guess that means full Umbral Set ? Blind Rage... Transient Fortitude. Energy Conversion ? 

Thats 6 Slots Gone already.... and 7 for The Augment....

Uuuuh.... Rage in the last Slot ? 

http://warframe-builder.com/Warframes/Builder/Nezha/t_30_0200322220_3-8-5-5-4-5-12-5-10-14-1-5-411-7-10-726-6-5-783-3-3-873-0-10-875-2-10_873-16-14-5-875-16-783-9-5-5-12-8-726-8-411-8-3-18-f-f_0/en/1-0-43

 

Yeah this looks like a very expensive mistake waiting to Happen....

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38 minutes ago, PookieNumnums said:

Gara can put 95% dmg reduction on team and object and companion and they can all absorb dmg from splinter shield and she doesnt need an augment. 

Its actually just 90% Damage Reduction. Mesa is the only one I know with 95% Damage Reduction...

40 minutes ago, PookieNumnums said:

They killed nezha with his changes even if many of us are too blind to see it. 

I don't think they don't see it so much as they don't really care....

As far as I can tell... Pre-Work Nezha was stronger and scaled better.... but he just looked so boring.... 

As he is now he's alot more fun.... and im I favour of these typesof trade offs....

Ofcourse ultimately I wish DE would fix the game so that this isn't an issue to begin with.

43 minutes ago, PookieNumnums said:

But if you insist, also take pulse and energize and make sure to take health conversion. There are still issues with halo and extra surv helps if you plan on doing hard hitting content. 

I used to run Arcane Pulse on Nekros... didn't feel like it did anything.... 

I don't have have Energise so I was thinking of using Equilibrium instead.... 

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I use Nezha with Safeguard very regularly (I run with a kavat that I love and ensure is under Safeguard at all times) 

You will cast the halo on your target, the health (or durability) of the Halo will be half of your own, damage absorb during invulnerability will also be half as effective. Everything else (invincibility time, damage reduction, damage given) will be as is. 

 

10 hours ago, Lutesque said:

So its just as I feared...

https://warframeblog.com/nezha-safeguard-build/

According to this Blog... Safeguard needs alot of Strength for it be worth while....

I guess that means full Umbral Set ? Blind Rage... Transient Fortitude. Energy Conversion ? ..

That is a pre rework build, where halo was an iron skin knockoff, suggest to ignore it, 

I have a Nezha with 

128% duration, 

130% efficiency, 

175% range 

199% strength 

And Safeguard, 

Gets me though pretty much any content in the game with little to no problems, I think I have maybe 4 forma, I cant remember though. 

Also the only survival mod I use is adaptation., vitality and fiber is unnecessary up to lvl 125.

 

Edited by 0_The_F00l
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1 hour ago, 0_The_F00l said:

Also the only survival mod I use is adaptation., vitality and fiber is unnecessary up to lvl 125.

Wouldn't Vitality be better since Nezha already has Built in Adaptation... or is having 98% Damage reduction really that good ?

 

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17 minutes ago, Lutesque said:

Wouldn't Vitality be better since Nezha already has Built in Adaptation... or is having 98% Damage reduction really that good ?

 

I find it better to have adaptation compared to vitality.

Also adaptation gives damage resistance not reduction. 

It takes a lot of hits even to get through my shields. 

Vitality would make you flat hp raise to 800,

Adaptation will make it anywhere between 535 to 3750 (depending on enemies damage type) and since I have relatively low health on my halo I will be invincible before I lose half my health and can recast for some more invulnerability in which time I will get the hell out of dodge. 

And this is before any DR from halo. 

I am very rarely taking any damage to actual health though (outside of specific Toxin attacks.) 

if I had more mod slots and capacity, I would add both but I find it unnecessary up to lvl 125, 

And I can manage with more alertness up to lvl 200. 

You can sacrifice something (range perhaps) and add vitality too. 

 

Edited by 0_The_F00l
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29 minutes ago, 0_The_F00l said:

Also adaptation gives damage resistance not reduction. 

The difference being ? 

31 minutes ago, 0_The_F00l said:

and since I have relatively low health on my halo I will be invincible before I lose half my health and can recast for some more invulnerability in which time I will get the hell out of dodge. 

I mean.... yeah having low health in the Halo is cool but doesn't make Nezha unnecessarily Spammy ? 

33 minutes ago, 0_The_F00l said:

You can sacrifice something (range perhaps) and add vitality too. 

I already sacrificed Range for Rush and Maglev.... lol.... can't live without those two mods....

 

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1 hour ago, Lutesque said:

The difference being ? 

I mean.... yeah having low health in the Halo is cool but doesn't make Nezha unnecessarily Spammy ? 

I already sacrificed Range for Rush and Maglev.... lol.... can't live without those two mods....

 

Damage resistance is the effect of a specific element, reduction affects all damage incoming. 

If there was an attack with 35 impact, 32.5 puncture and 32.5 slash (100 total damage) , you would gain damage resistance to impact alone (highest damage amongst the three) . 

Effective incoming damage (with a full stack of impact resistance) would be 3.5 impact, 32.5 puncture and 32.5 slash (68.5 total damage). That's roughly 30% Damage reduction. 

Hope that clarifies it, though I have said this to you multiple time in the past when you were going through your "arbitration sucks cause I don't have adaptation yet" phase. 

It doesn't make it spammy, if you have too much armor you may reach 0 base health while your halo is still up and you can't recast halo while its active (won't always have a convenient void to jump into) , so you have very few options. And as I mentioned, I rarely lose my shields and take damage to health so I don't cast it often. I get something like 3k health on the halo so with 90% DR from halo I will always have some health left so I can avoid bleedout, even if my adaptation stack is not up.

So having halo health that is 10x - K (x is your base health and K is a value you are comfortable with for a buffer) is the ideal situation. 

You are free to use whatever you are comfortable with. 

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10 hours ago, 0_The_F00l said:

Damage resistance is the effect of a specific element, reduction affects all damage incoming. 

So... the same thing basically...

 

10 hours ago, 0_The_F00l said:

Hope that clarifies it, though I have said this to you multiple time in the past when you were going through your "arbitration sucks cause I don't have adaptation yet" phase. 

Actually Arbitrations suck with or without Adaptation.... You might want to pay attention to whats written next time.... I merely wanted Adaptation.... I never implied It has any effect on how good or bad arbitrations are....

10 hours ago, 0_The_F00l said:

 

It doesn't make it spammy, if you have too much armor you may reach 0 base health while your halo is still up and you can't recast halo while its active (won't always have a convenient void to jump into) , so you have very few options. And as I mentioned, I rarely lose my shields and take damage to health so I don't cast it often. I get something like 3k health on the halo so with 90% DR from halo I will always have some health left so I can avoid bleedout, even if my adaptation stack is not up.

I might actually try that.... you know.... one day.... since I just sunk all my endo into Equilibrium. 

 

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11 hours ago, 0_The_F00l said:

Damage resistance is the effect of a specific element, reduction affects all damage incoming. 

If there was an attack with 35 impact, 32.5 puncture and 32.5 slash (100 total damage) , you would gain damage resistance to impact alone (highest damage amongst the three) . 

Effective incoming damage (with a full stack of impact resistance) would be 3.5 impact, 32.5 puncture and 32.5 slash (68.5 total damage). That's roughly 30% Damage reduction. 

 

In your words

 

1 hour ago, Lutesque said:

You might want to pay attention to whats written next time....

 

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2 hours ago, Lutesque said:

Actually Arbitrations suck with or without Adaptation.... You might want to pay attention to whats written next time.... I merely wanted Adaptation.... I never implied It has any effect on how good or bad arbitrations are..... 

You are telling me to pay attention to what is written ?

Hah, ironic but irrelevant to the post, cause I do know what was written and your own posts in any thread that had to do with arbitrations, guess you have problems with memory too. And you suddenly stopped bashing arbi once you had your adaptation. 

2 hours ago, Lutesque said:

So... the same thing basically...

Hahaha, your choice to stay ignorant mate is really strong. But really funny since you say this before you say "read what is written" haha. 

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6 hours ago, 0_The_F00l said:

You are telling me to pay attention to what is written ?

Its a suggestion. You fee to do whatever it is you want....

6 hours ago, 0_The_F00l said:

Hah, ironic but irrelevant to the post, cause I do know what was written and your own posts in any thread that had to do with arbitrations, guess you have problems with memory too. And you suddenly stopped bashing arbi once you had your adaptation. 

I didn't stop..... I still bash it.... you just aren't there when I do.... pure and simple....

6 hours ago, 0_The_F00l said:

Hahaha, your choice to stay ignorant mate is really strong. But really funny since you say this before you say "read what is written" haha. 

I get the distinction you were making... but its basically the same thing.... theres no ignorance here. You're just hung up on arguing semantics. 

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1 minute ago, Lutesque said:

 

I get the distinction you were making... but its basically the same thing.... theres no ignorance here. You're just hung up on arguing semantics. 

Call it semantics if you will,

I prefer to be called detail oriented, especially when it has clear differences. 

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1 hour ago, 0_The_F00l said:

Call it semantics if you will,

I prefer to be called detail oriented, especially when it has clear differences

With the same results.... more Damage Reduction Overall.... 

BTW Equilibrium works great.... and it makes Energy Conversion alot more Practical since the Health orbs restore Energy.... if I hit my Cap some energy orbs will remain on the floor.... automatically getting picked up after I use an Ability....

Sadly.... as is Always the case in Warframe.... Saryn shows up and kills all my Speared Victims before I can toss my Ring on them.... No Orbs 😞 ....

So now I just need to increase Safeguard's Durability.... I noticed that the health is always the same whethsr I toss it onto frost or Octavia.... both have different armor Values.....

Does that mean Safeguard Scales off Nezha's own armor ? 

Would it better to drop Augur Secrets for Health Conversion ?

51 minutes ago, Methanoid said:

Balls out strength works well enough, even tho u cant buff all teammates straight away, fine if u got nrg pizzas or other nrg gaining means tho.

Thats alot of Ability Strength !!!

Hmmmmm. I couldn't do it without umbral forma....

I can however make Aura Forma so I can use Steel Charge for the Extra Capacity. Or maybe Growing Power so I can drop one stregth Mod... maybe. 

The thing I dislike most about Safeguard is team mates don't hold still long enough for me Toss the ring on....

Why do I need MLG Levels of Aiming just to buff my Team Mates ? 

BTW I have the same issue with Gara....

Remind me not to Put a ring on Chroma.... it makes Vex Armor difficult to activate...

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52 minutes ago, Lutesque said:

With the same results.... more Damage Reduction Overall.... 

BTW Equilibrium works great.... and it makes Energy Conversion alot more Practical since the Health orbs restore Energy.... if I hit my Cap some energy orbs will remain on the floor.... automatically getting picked up after I use an Ability....

Sadly.... as is Always the case in Warframe.... Saryn shows up and kills all my Speared Victims before I can toss my Ring on them.... No Orbs 😞 ....

So now I just need to increase Safeguard's Durability.... I noticed that the health is always the same whethsr I toss it onto frost or Octavia.... both have different armor Values.....

Does that mean Safeguard Scales off Nezha's own armor ? 

Would it better to drop Augur Secrets for Health Conversion ?

I prefer streamline but equilibrium could work,

as I said I am rarely getting actual health damage and my kavat tends to heal me before I can use a health orb,

so not suitable for me, but could work for you. 

If Saryn is killing anything you don't really need to have any healing or energy, so a problem that does not have much impact. 

The halo will always be at "half of your own" durability, Allies stats are irrelevant. You own armor and strength is what matters. 

Health conversion is suitable if you are able to use equilibrium,

but again I don't run any survival mods other than adaptation, if your objective is to have as much halo health as possible then that will be better than augur secrets. But can be difficult to plan ahead for (unless there are convenient voids to jump into) 

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