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Atlas Rework idea


(XBOX)VorsPrize
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3 hours ago, (XB1)Shiny0rchid16 said:

And its not like iron skin there are different points that have to be broken in order for the aoe and buff to go away each rock broken will reveal a part of atlas where he can take dmg

Ah yes, I'm sorry. It's a slightly worse Iron Skin (in the aspect of tanking) with explosions and buff(?) mechanics attached to it. I still don't know how this would make him playable, and you still haven't explained why.

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4 hours ago, (XB1)Shiny0rchid16 said:

And its not like iron skin there are different points that have to be broken in order for the aoe and buff to go away each rock broken will reveal a part of atlas where he can take dmg

I feel this could be a great mechanic to add on an enemy, rather than the player: on enemies, areas of vulnerability on their body really do matter, because that encourages the player to aim more precisely to make the most of it. When those areas are on the player... who is that gameplay intended for? Enemies are AI, so it shouldn't matter if some random portion of the player's body is exposed, and for the player, the game's controls are not fine enough that one can adequately cover up specific body parts from harm. Overall, what is the intended gameplay behind this ability, besides "Press X to become tougher"?

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I mean right now Atlas is already extremely playable. It's just that his playstyle is basically 'petrify enemies while using landslide to always be punching, taking advantage of the invulnerability period from landslide.' His problem isn't that he's weak-landslide with a good statstick does some real work-or unplayable, but rather that he falls into the low-middle ground of "powerful but one-note/limited/boring" Warframes where they're powerful enough that they aren't a super-high rework priority (and in fact some of these Warframes, like Chroma, are even meta) but have a ton of useless powers and weird cruft (Tectonics and Rumbler) which mean that playing them is super boring.

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Anyways on that issue I think the main things for an Atlas rework would be:

1. Make Rumblers faster and more aggressive. Give them a ranged attack to use while closing, and amp their damage up a bit so they're useful as more than distractions. Ideally maybe you should have them also be infinite-duration, like Wukong's clone.

2. Replace Tectonics with something that actually has a purpose.

If you asked me to replace Tectonics I'd suggest like, a carryable stone 'riot shield' which blocks frontal damage and damages/ragdolls any enemy you pass close to while giving you stagger immunity. If you want to keep the multimode function of Tectonics, maybe you can press the power use key again while it's active to fire it off like an angry rock shotgun blast, doing damage that increases with the more damage it's blocked. That could synergize with Landslide by working while using Landslide (so enemies who you zoom near get damaged and knocked around).

I feel Atlas's niche is basically hard survival + tools that reward you when you're super-aggressive by giving you the survivability to stay stuck in (Rubble heal/armor buffs, Landslide invuln, Petrify's wide-range AOE CC).

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