Enkou Posted July 31, 2019 Share Posted July 31, 2019 Baruuk, the Forgotten Warrior First off I wanna say that Baruuk is one of my favorite frames and I love the f*** out of him. I love the idea of having to build up his power meter and going into Limit Break mode the moment he has enough restraint burned off. But with the Wukong rework out and newer frames coming into the picture, Baruuk has become one of the most forgotten frames so quickly that its sad. His CC tool is slow, he has no mobility tools, and his offensive tool is solely focused on Serene Storm I don't need him to become a new meta/niche/whatever frame. I don't need him to appeal to all the casuals. I have absolutely so much fun with him as is. But I JUST wish he could be a little bit better. So here's some stuff I want added in his kit. [Passive] Baruuk has a special resource unique to him that can grant him up to 50% resistance to all damage. He has to use his first 3 abilities to deplete his Restraint meter however, and his Serene Storm, utilizes this resource instead of energy. Sounds great on paper right? It is. But its not very rewarding and sometimes its ultimately frustrating to keep track of it. You could use Baruuk solely for this passive and not use his Desert Wind so you can just be a tanky little fellow, but then you realize that he doesn't have any proper offensive tools apart from his 4. You become a budget Inaros in all respect. Why pick Baruuk if you could just be Inaros. So lets say you ARE using Baruuk for his 4. Well, then you have to press 2 every time you clear a wave of enemies to make sure you get the full benefit of the damage resistance buff since Serene Storm builds up Restraint. So with all that managing of his Restraint, you would think that you could be more rewarded for keeping it at the absolute zero. My first idea is to nerf the damage resistance to 30-40% when he's not using Desert Wind, and double it when you are. That way you can be rewarded more when you're allowing the chance for your damage reduction to be reduced when Serene Storm is increasing your Restraint. Another idea is to change that to +50% mobility/speed. Baruuk isn't a slow frame but he certainly doesn't have any mobility tools. Wukong's cloudwalker is effing ridiculous and he can literally do a better job at tanking than Baruuk. Baruuk's has plenty of damage resistance/survivability tools. He doesn't really need even more of it since it caps at 90%. [1] Elude Great for using charge-up weapons like bows for instance. But it doesn't save him from toxic clouds and explosions. That's fine I suppose. Complete immunity will just break the game. Apart from burning Restraint, its a good survival tool for reloading, casting his abilities, etc. Its completely lackluster tho. Since this ability is used best for going on the move, I think he should get some sort of movement speed buff each time he avoids an attack. Something like: Each attack avoided by this ability grants Baruuk a stack of Avoidance. Melee attacks grant him 3x the value. Avoidance caps at 50 stacks and decays after 10 seconds. Each stack of Avoidance will grant him +1% knockdown recovery. Upon deactivating Elude, all stacks of Avoidance is consumed and grants him +1% mobility for each stack and lasts for 10 seconds. I think, with his current kit, this is the best way to address his mobility issue. This incentivizes using this ability on and off rather than keeping it on because you have Energize. [2] Lull A great CC tool. Also good for quickly burning down Restraint. The only downside for me is that Lull doesn't go through obstacles. The range isn't so huge that it warrants that kind of weakness considering other huge ranged abilities for CC and/or damage can go through walls. I wish it could go through walls. Even the floors would be nice. I was on a railing and Grineer were below me but I couldn't use Lull over them. [3] Desolate Hands An absolute monster of a survivability skill. With 9 daggers you basically have a Warding Halo as each floating dagger grants you 10% damage reduction, and it can affect allies as well when they fly off towards them. They fly off and disarm opponents as well, but slowly so you can at least make sure when to recast it to keep that 90% damage reduction. I don't care much for the disarm as I can just quickly dispatch enemies with Serene Storm but that damage reduction works way better than his passive. Why bother keeping Restraint at zero when you can just cast 3. The daggers can also knockdown opponents as they deal Blast damage. I wish it were a different status effect though like Radiation. Then enemies would go off attacking each other and it would be absolute definition of DESOLATE HANDS. [4] Serene Storm Regarded by many of the community as the worst exalted weapon, this is the exalted weapon I have the most fun with. Watch as you ragdoll enemies with each blow, send them flying with your slide attack, become the strongest monk you have ever seen in anime. A lot of people just say "Why not use Excal he literally does the same thing". I say NO. It is not as satisfying. His measly blade waves are nothing compared to the gratification I feel with each whomp i hear from Baruuks fists. Despite all my love for this ability, I do understand the hate everyone feels as Desert Wind only deals Impact damage *cries internally* To be honest I wish he dealt even a tiny bit of Slash damage. Heck, even Puncture would be okay. At least then, using Condition Overload would be more useful. Using Serene Storm also grants him 25% damage reduction (like he doesn't need more sources for that). Of his combos I only use his kick combo on hardier enemies like the Wolf. Maybe with Melee 3.0 his combos might be affected for the better though I kinda doubt it. All in all I wish more people see the love I feel for Baruuk and how much I wish he could just be a little bit better. His playstyle is vastly different from all other frames and I get why people don't like that. But I absolutely love this frame and hope DE finds a way or gives him an augment that makes him the best boy he could possibly be. 2 Link to comment Share on other sites More sharing options...
vFlitz Posted July 31, 2019 Share Posted July 31, 2019 6 hours ago, Enkou said: but then you realize that he doesn't have any proper offensive tools apart from his 4. You become a budget Inaros in all respect. Why pick Baruuk if you could just be Inaros. And Inaros has proper offensive tools? His abilities are so noteworthy that, with the exception of Scarab Swarm (and only thanks to Negation Swarm), people who have Arcane Grace or even just Magus Repair or Vazarin Dash elect not to use them altogether. 7 hours ago, Enkou said: Another idea is to change that to +50% mobility/speed. Baruuk isn't a slow frame but he certainly doesn't have any mobility tools. Wukong's cloudwalker is effing ridiculous and he can literally do a better job at tanking than Baruuk. Baruuk's has plenty of damage resistance/survivability tools. He doesn't really need even more of it since it caps at 90%. Wukong is a far worse tank than Baruuk. All of Baruuk's damage reductions (up to 50% from passive, up to 40% from having Desert Wind active, up to 90% from Desolate Hands, 37.5% from his base armor) stack together multiplicatively, for a grand total of 98.125% DR. No other frame can match that. There's plenty of ways to increase mobility via mods, even exilus ones. For protection, the options are far more limited. With Elude, the main problem is that modding-wise and with the 'synergy' of doubling Desolate Hands' range, it goes completely against how you want to build Baruuk while failing to provide a viable alternative. If you rely on Desolate Hands, you might as well be immortal. If you rely on Elude, you're gonna die to an ill-timed attack or AoE. A lot of people who played around with Baruuk more tend to either use it very sparingly only to dump restraint or just not at all. Just slapping mobility on top if it isn't going to help much (just think about it, when do you want mobility the most? In short missions where you just have to go from point A to B, and Baruuk is specifically bad at those because of his need to wind up. He shines in endless missions, and you don't need to move nearly as much there.) Especially if you want to remove LoS requirement on Lull - that would make dumping restraint trivial and Elude would be even more irrelevant. While I agree that Lull should do more than it does, currently it's a rather poor cc skill that's again used solely to dump restraint, I'm not sure if it's the way to go. Putting enemies to sleep through walls has the annoyance of making them unable to come to you, and while Baruuk can kill through walls, most other frames can't. Perhaps making them take increased damage from all sources and not wake up the moment something sneezes at them, instead? Desolate Hands already is a really good ability, the only change I'd like to see if recasting made all the daggers you still have fly off to disarm enemies around you all at once, instead of simply vanishing from existence. Serene Storm's area potential is so great that with the exception of tilesets where enemies are really spread out, it can easily go toe to toe with nuke abilities. Yet it also has the lowest damage potential and needs far more effort to maintain. Any other exalted you can just activate at the start and keep active for the entire mission through efficiency, Rage or Energize (well, excluding Peacemaker, but that one you just turn on and off all the time.) Any combination of better ips spread, higher status chance and being able to build combo counter with the waves would go a long way to make it more viable against armor. It'd also be nice if Baruuk started every mission with restraint half empty, so he can jump into the action right away instead of waiting. Link to comment Share on other sites More sharing options...
Enkou Posted July 31, 2019 Author Share Posted July 31, 2019 37 minutes ago, vFlitz said: And Inaros has proper offensive tools? His abilities are so noteworthy that, with the exception of Scarab Swarm (and only thanks to Negation Swarm), people who have Arcane Grace or even just Magus Repair or Vazarin Dash elect not to use them altogether. Okay maybe I shouldn't have hastily compared Baruuk to Inaros. Inaros certainly lacks in offense but can be built for survivability completely without his abilities. For Baruuk he needs them. I'm fine with that but Inaros I suppose is a little less maintenance to Baruuk Quote Wukong is a far worse tank than Baruuk. All of Baruuk's damage reductions (up to 50% from passive, up to 40% from having Desert Wind active, up to 90% from Desolate Hands, 37.5% from his base armor) stack together multiplicatively, for a grand total of 98.125% DR. No other frame can match that. There's plenty of ways to increase mobility via mods, even exilus ones. For protection, the options are far more limited. Okay I did not know damage reduction could stack like that. I thought DR just capped at 90%. Wukong has great escape tools however. If things get too dicey he has plenty of get-out-jail-free cards. Baruuk has Elude sure but I wish he had at least something like that. But then again I guess that's what operator mode is for. Quote Just slapping mobility on top if it isn't going to help much (just think about it, when do you want mobility the most? In short missions where you just have to go from point A to B, and Baruuk is specifically bad at those because of his need to wind up. He shines in endless missions, and you don't need to move nearly as much there.) That's true. His windup is what I like the best for his thematic. And there's no need to make him so mobile since clearly there are other frames for that. Baruuk just isn't the guy I want to go for if I want to go fast. But I still wish he could have some maneuverability without having to operator mode. Not speed for going long distances. Just a way to get through short distances. But then again that's why Serene Storm has range so he doesn't have to. Quote Especially if you want to remove LoS requirement on Lull - that would make dumping restraint trivial and Elude would be even more irrelevant. While I agree that Lull should do more than it does, currently it's a rather poor cc skill that's again used solely to dump restraint, I'm not sure if it's the way to go. Putting enemies to sleep through walls has the annoyance of making them unable to come to you, and while Baruuk can kill through walls, most other frames can't. I suppose its not the way to go unless you shorten the range for Lull, which is bad because it is the main restraint dumping ability. Maybe an Augment mod is the best way to at it. Quote Desolate Hands already is a really good ability, the only change I'd like to see if recasting made all the daggers you still have fly off to disarm enemies around you all at once, instead of simply vanishing from existence. Like maybe holding down the button to make them fly off to enemies or even allies. I'd like to see that so Baruuk can maybe grant his squadmates all the daggers they need and not have to constantly bullet jump along with them so they'd stick one by one. Its his main utility tool and I'd like to see that. Quote Any combination of better ips spread, higher status chance and being able to build combo counter with the waves would go a long way to make it more viable against armor. That's one of the big issues with his Serene Storm. It has a freakin amazing reach with the waves but not being able to build combo or slash proc is really sad. It would kill Baruuk's theme if his Restraint wasn't maxed at the start for me. Accessibility isn't the issue. Being rewarded for the trouble you put to access it is what I really want. Thanks for putting your two cents into this. Honestly, this idea just ended up becoming a rant about how much I love Baruuk and everyone else should. I still feel he could be a little bit better but we'll have to wait and see. So many other frames out there are dying in the shelves and I don't want Baruuk to end up being elected for a rework 3-4 years from now. Link to comment Share on other sites More sharing options...
MonkeyKV Posted July 31, 2019 Share Posted July 31, 2019 (edited) I've tried my best to like baruuk. I'm really passionate about monks in gaming and I was hyped for him, but his kit pisses me off. He has 2 skills that is tailored for survivability (1&3) and one is vastly superior to the other. Building for the 3 (best survivability tool) screws his 1 and 2, while giving him range for the 1 and 2 screws his survivability big time and gimps his ult. His 1 is really cool but it's terrible for his kit, you lose the daggers and you can't Regen energy. For me the simple fix would be to increase the DR on passive to 90% and increase DR on ult to 90%. His 3 now sends dagger at twice the speed so the disarming is better and no longer gives DR. This way your whole kit sinergises and you are not penalized for using ult or losing daggers. His 4 needs a status chance increase and a IPS distribution. It doesn't build combo on waves. Right now it's a trash clearer. I wish they turned it into a status exalted all together and made them proc status on waves. More like a CC/CO exalted Edit: I think the idea was to have a low health frame with evasion and the DR for the occasional hit so you're not one shot. Right now you don't evade S#&$, you stack DR on top of DR and forget about the enemies. Edited July 31, 2019 by MonkeyKV Link to comment Share on other sites More sharing options...
-EPECb- Posted July 31, 2019 Share Posted July 31, 2019 15 часов назад, Enkou сказал: First off I wanna say that Baruuk is one of my favorite frames and I love the f*** out of him Fully support 1 Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted July 31, 2019 Share Posted July 31, 2019 4 hours ago, MonkeyKV said: I've tried my best to like baruuk. I'm really passionate about monks in gaming and I was hyped for him, but his kit pisses me off. He has 2 skills that is tailored for survivability (1&3) and one is vastly superior to the other. Building for the 3 (best survivability tool) screws his 1 and 2, while giving him range for the 1 and 2 screws his survivability big time and gimps his ult. His 1 is really cool but it's terrible for his kit, you lose the daggers and you can't Regen energy. For me the simple fix would be to increase the DR on passive to 90% and increase DR on ult to 90%. His 3 now sends dagger at twice the speed so the disarming is better and no longer gives DR. This way your whole kit sinergises and you are not penalized for using ult or losing daggers. His 4 needs a status chance increase and a IPS distribution. It doesn't build combo on waves. Right now it's a trash clearer. I wish they turned it into a status exalted all together and made them proc status on waves. More like a CC/CO exalted Edit: I think the idea was to have a low health frame with evasion and the DR for the occasional hit so you're not one shot. Right now you don't evade S#&$, you stack DR on top of DR and forget about the enemies. I cant say I agree with your DR changes. Atm Baruuk can get damage reduction from 4 sources. 50% from passive, 40% from ult activation, 90% from 9 daggers+ with 3, and 80% with blocking while using his 4. Your suggestion removes one of those main sources, his 3, which is the only one that doesnt require him to have lost restraint to use it. Personally, while I love the ability, id say get rid of elude. It causes multiple anti-synergies in Baruuks kit, and overall is less effective then flat DR. Or, make it an unmoddable 180 degree radius, leave it active while shooting, and have it swap sides of baruuk depending on if his 3 is active. If it isnt active, have it facing where baruuk stands facing forward. If his 3 is active, have the elude effect towards his back, and remove elude doubling desolate hands duration. Link to comment Share on other sites More sharing options...
MonkeyKV Posted August 1, 2019 Share Posted August 1, 2019 (edited) 5 hours ago, (PS4)CommanderC2121 said: say I agree with your DR changes. Atm Baruuk can get damage reduction from 4 sources. 50% from passive, 40% from ult activation, 90% from 9 daggers+ with 3, and 80% with blocking while using his 4. Your suggestion removes one of those main sources, his 3, which is the only one that doesnt require him to have lost restraint to use it. Yes it's less damage reduction overall, but you will have elude on constantly and way better disarming. His elude and 225 health tells me they intended for him to evade most hits and get shot sporadically. 90% on passive and 4th is more then enought with the evasion and cc he provides. Edit: heck most frames have one source of DR and it's fine. Evasion, sleep, disarming and 2x90% is overkill if you think about it. I just would like him to sinergise Edited August 1, 2019 by MonkeyKV Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted August 1, 2019 Share Posted August 1, 2019 1 hour ago, MonkeyKV said: Yes it's less damage reduction overall, but you will have elude on constantly and way better disarming. His elude and 225 health tells me they intended for him to evade most hits and get shot sporadically. 90% on passive and 4th is more then enought with the evasion and cc he provides. Edit: heck most frames have one source of DR and it's fine. Evasion, sleep, disarming and 2x90% is overkill if you think about it. I just would like him to sinergise My issue with elude is the anti-synergies it causes. By having it active, you remove the importance of having dr, unless you want to attack in which case you are spending energy for nothing. It causes your daggers to have double range, which in turn causes you to lose your damage reduction, which you need cause while attacking you dont get elude buff. It also means that enemies will spend less time shooting you and more time running to melee you, which is often slower then shooting, so you lose restraint much slower then if you had never turned on your 3 anyway. Oh, but remember, you need three active cause attacking causes you to lose elude effect. See my problem with elude? Link to comment Share on other sites More sharing options...
MonkeyKV Posted August 1, 2019 Share Posted August 1, 2019 10 hours ago, (PS4)CommanderC2121 said: See my problem with elude? Yes those are the current issues. But by doubling dagger shooting speed and always having elude on you will erode restraint much faster and in turn have the 90% DR from passive always up. Doubling range on daggers will be a bonus since you want to disarm enemies since you no longer lose DR by doing so. This way the kit sinergises entirely. You can build range, duration and not need a absurd power strength to survive. Anyways I think it would work wonders. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted August 1, 2019 Share Posted August 1, 2019 Okay, guys and girls and everyone in between, I have an idea for Baruuk. Because he's an Ability Melee frame, we need to wait for that Melee update. In the same way that Wukong was updated for his melee, Baruuk will be, and maybe then DE will fix those combos he has to actually do what they were supposed to do. Before his release, DE said there were going to be a rag doll combo, a lifting combo and a pull combo, where the three different types actually did different things. Right now, all they do is rag doll while the slide-attack is the Lift. There are some, and only some, of his moves that do actually appear to pull or lift, but the very next move rag dolls the enemy again, ruining that. What we need is for these combos to actually do what DE said they would do. And why do I say we need to wait for it? Because DE literally said that they're waiting on rebalances for melee (which yes actually does include Ability Melee) for this bigger melee update. Baruuk isn't getting an update until then anyway. Link to comment Share on other sites More sharing options...
MonkeyKV Posted August 1, 2019 Share Posted August 1, 2019 2 hours ago, Birdframe_Prime said: And why do I say we need to wait for it? His combos is the least of his problems. His 4th with no status chance, impact only and no combo counter mechanic is just terrible all around. Elude being a survavibility skill which makes his best survavibility skill (daggers) worse is just dumb. He needs absurd ammounts of power strentgh for his Survivability and Exalted to be worthwhile, which gimps his evasion shennanigans and his CC, then you are left with a tanky frame with a subpar exalted. Might as well play other frames (which everyone is doing by the looks of it), i see no baruuks running around. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted August 1, 2019 Share Posted August 1, 2019 2 minutes ago, MonkeyKV said: His combos is the least of his problems. His 4th with no status chance, impact only and no combo counter mechanic is just terrible all around. The damage and status are actually fine. What makes them completely ineffective is the consistent rag doll on everything and fall-off on the projectiles. If enemies that were hit by Exalted Blade or Iron Staff just flew off into the corner of rooms, then their damage would be fairly useless too. It deals high instances of damage, in proportion to all the other Ability Melee weapons, but it can't scale due to the projectile nature, and it can't deliver effectively due to the rag doll. The status chance is actually identical to Exalted Blade, higher than Talons and only beaten by Iron Staff because that's had a rework. It has 50% base crit, which is higher than all but Talons, and guess what? Aside from the damage type variance they all do a base of 250 damage. So yeah, no, the four Ability weapons only have a mild variance in their actual base and Strength actually affects them all equally. It doesn't take extreme Strength to get the most out of his Melee, it takes consistency in actually dealing it to enemies. Which he doesn't have because he smacks enemies out of his own range with all of his combos and those projectiles have damage fall-off. You put those enemies in a closed room, where they can't rag doll out of there, enemies die in very similar number of button presses to what Excal or Valkyr can do. I've tested, it works, took me a while to consistently test it on the Kuva Fortress at the hour mark, but it works. Simulacrum, anywhere with more space or outside, not so much, enemies just bounce away from you. Link to comment Share on other sites More sharing options...
OmegaDonut Posted August 1, 2019 Share Posted August 1, 2019 I want an insane Baruuk buff just so I can say that the frame is Baruuk-en. Link to comment Share on other sites More sharing options...
MonkeyKV Posted August 1, 2019 Share Posted August 1, 2019 3 hours ago, Birdframe_Prime said: The damage and status are actually fine. What makes them completely ineffective is the consistent rag doll on everything and fall-off on the projectiles. I disagree completely. The damage and status is not fine, you ragdoll armored enemies, the trash is killed. You ragdoll because you hit a wall called damage reduction that you have no way to bypass. Excals blade without the Aug gets to around 25% status at least which is enough with a slash/viral build, with Aug it's 100% gas or corrosive. Wukongs staff gets to way higher crits then baruuk because it uses combo counter not factoring in the status chance. I main wukong and I can hit for over 1mill dmg on the staff Base damage is equal on all exalted yes, but one is slash based or full corrosive and the other one uses combo counter and has status chance. Baruuk simply does not deal with armor at all and is the only one who can't use his weapon at will. Should be better then the others if it's tied behind a meter. Impact needs to be looked at honestly before we make everything slash/corrosive/gas. His ragdoll should be toned down regardless, but he could be killing stuff before everything gets thrown out of reach. Either way I'm fine with the 4, I can kill armored enemies with something else just fine. Elude/desolate hands interaction pisses me off, DR on desolate hands is the best thing on his kit and completely negates the use of elude, while the latter #*!%s up desolate hands. Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted August 1, 2019 Share Posted August 1, 2019 10/10 post You gloriously explained all the pros and cons of this warframe And explained some of the anti synergy that he suffers from, and the some lack of creativity in his restraint bar Someone finally did a very good warframe post that doesn't include ridiculously overpowered and unnecessary reworks Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted August 2, 2019 Share Posted August 2, 2019 8 hours ago, MonkeyKV said: Yes those are the current issues. But by doubling dagger shooting speed and always having elude on you will erode restraint much faster and in turn have the 90% DR from passive always up. Doubling range on daggers will be a bonus since you want to disarm enemies since you no longer lose DR by doing so. This way the kit sinergises entirely. You can build range, duration and not need a absurd power strength to survive. Anyways I think it would work wonders. But thats still the problem. While your fix makes him less reliant on power strength, the question remains, is he an elude tank, or a DR tank? To be honest, if they made elude work even when attacking, Id gladly drop the dr on his passive, 3 and 4. Ive played DnD a bit, and loved the monk class. For those who dont know, in DnD, the monk gets bonus AC (your defensive stat) based on a wisdom modifier instead of normal dexterity when you dont have armor. This tends to let a monk be surprisingly tanky due to having a high AC but also mobile and reliable due to not being encumbered by armor losses. Id love for baruuk to be similar. Make him a elude tank (no, thats wouldnt mean hes invincible. He still takes damage from AoE and from AoE attacks) so that he is unique from other tanks (more like rhino/rev then chroma/inaros/nidus/valkyr/mesa/gara/etc) Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted August 2, 2019 Share Posted August 2, 2019 9 hours ago, MonkeyKV said: I disagree completely. The damage and status is not fine, you ragdoll armored enemies, the trash is killed. You ragdoll because you hit a wall called damage reduction that you have no way to bypass. You're free to disagree, but these are the facts; the actual stats on the weapon are not worse than the other abilities. All damage, without a way to scale it or without a way to cope with armour, caps out, it always hits a wall. As I've said, it can't scale because it's a projectile, and it can't consistently apply the exact same status as Exalted Blade can reach because of the two things; lower rate of attack, and projectiles that ragdoll the enemies away. The reason that 25% Status is already okay for EB? Because it attacks faster. 25% status is absolutely fine on a bullet-hose form of attack, but Baruuk doesn't have that. If EB only attacked at the same rate as DW, if it pushed surviving enemies back to the limit of the damage fall-off the same way as DW, then it would be crap, even with the augment. Mechanics are everything in Warframe. You can have all the damage in the world, but with mechanics that make it impossible to use? You lose out. It's why, even after the Beam update at the beginning of 2018, the Phage is still a crap shotgun, even with a Riven. Nobody uses it. It's why the Convectrix is so bad that even when DE hold up a shiny new weapon Augment that says 'Oh please play with this weapon again, just to see if this makes it better', it's still not a good weapon. Meanwhile a frame can have exactly 0 damage on all its abilities, but their mechanics makes them one of the best frames in the game (Harrow) because they can CC, Heal, Restore, and apply alternate full Invincibility to their team and then flat Crit Chance to weapons. But then again, as a Healer, Harrow isn't all that good, his mechanics revolve around using an ability and then shooting enemies to gain Health back, meanwhile Trinity can press 4 and instantly heal her entire team and give them damage reduction. How you do something is as, if not more, important than what you're actually doing. Desert Wind is a damage ability that deals its damage badly, unlike the other three, because of its mechanics. And, as I said before (to keep this on the topic of the thread a little) we aren't going to see that change until the Melee update, so we might as well prospect any changes made to his kit around that. Link to comment Share on other sites More sharing options...
Malkavian407 Posted August 2, 2019 Share Posted August 2, 2019 Don't see the point. "Desert Wind" interrupts mobs in a decent radius, it avoids 95-100% damage Link to comment Share on other sites More sharing options...
vFlitz Posted August 2, 2019 Share Posted August 2, 2019 10 hours ago, (PS4)CommanderC2121 said: Id love for baruuk to be similar. Make him a elude tank (no, thats wouldnt mean hes invincible. He still takes damage from AoE and from AoE attacks) so that he is unique from other tanks (more like rhino/rev then chroma/inaros/nidus/valkyr/mesa/gara/etc) That's not going to work. With his current DR, he can laugh at enemy damage well above lvl 100. Relying on Elude, you could ignore almost everything except any enemy attack that has an AoE component would oneshot you starting at level 50 or so. His rather low armor and hp make him rather squishy if he doesn't have DR 2 hours ago, Birdframe_Prime said: You're free to disagree, but these are the facts; the actual stats on the weapon are not worse than the other abilities. That's just false. No other exalted weapon is pure impact at base, and impact is the worst of the physical damage types by far. It only has positive modifiers against machinery, which is very uncommon and quite irrelevant, and shields. Shields are either not an issue or you can bypass them entirely when you need to. Then it also has -25% against Flesh and Cloned Flesh, which are both extremely common. Saying that two weapons with vastly different damage composition have equal just because they add up to the same number is nothing but ignorant. 2 hours ago, Birdframe_Prime said: The reason that 25% Status is already okay for EB? Because it attacks faster. 25% status is absolutely fine on a bullet-hose form of attack, but Baruuk doesn't have that. Again, false. Put reasonable attack speed on Desert Wind then use the block combo and it attacks way faster than Exalted Blade can, with the added benefit of working around the ragdolls to a degree by pulling enemies towards you rather than pushing them away. Physical damage types have four times the weight when calculating proc likelihood - for EB the most likely out come is slash, which is amazing, and if it's not then it'll be one of 3 other options that can each boost his damage through CO. For Desert Wind your most common option is impact, which does nothing beneficial, and then you have only one or at most two other possible procs for CO if you manage to put that many elements on - if the enemies don't fly away before you manage to proc them. The difference between having 2 procs and having 4 is quite substantial. Now here's a fun fact for you all: Proton Snap is a flat 50% status chance increase. Using it is incredibly annoying, so I wouldn't do it even if it performed well, but it's enough to see how Desert Wind would perform with a higher status chance. Spoiler alert: it doesn't change much. That's how much of an issue combining 100% base impact and lack of combo is. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted August 2, 2019 Share Posted August 2, 2019 1 hour ago, vFlitz said: That's just false. No other exalted weapon is pure impact at base, and impact is the worst of the physical damage types by far. It only has positive modifiers against machinery, which is very uncommon and quite irrelevant, and shields. Shields are either not an issue or you can bypass them entirely when you need to. Then it also has -25% against Flesh and Cloned Flesh, which are both extremely common. Saying that two weapons with vastly different damage composition have equal just because they add up to the same number is nothing but ignorant. I'm not saying they're equal because they add up to the same number, don't just call people and their opinions ignorant until you actually have context. Because it's not base damage types that defines how well something deals damage, otherwise we wouldn't have some of the best single-point damaging weapons in the game, like Snipers and Bows, a lot of the great secondaries, and even quite a few great melee weapons dealing primarily Impact. They all scale well because of their reliability in how they deal damage and what other stats you mod into them. Even with base damage in the 'worst' type, it's a combination of the elements you add and the method of delivery on damage that matters. You could add massive base damage to the Convectrix and the Phage, and they still wouldn't be considered good weapons, because how they deal their damage in the first place is just bad. And the same applies to Desert Wind. Having a base in Impact does not affect Desert Wind as much as the simple fact that any time you actually need to scale it, you can't. Because of its mechanics. The base damage type is a non-issue because we never even get that far with the ability. Link to comment Share on other sites More sharing options...
MonkeyKV Posted August 2, 2019 Share Posted August 2, 2019 10 hours ago, Birdframe_Prime said: The reason that 25% Status is already okay for EB? Because it attacks faster. 25% status is absolutely fine on a bullet-hose form of attack, but Baruuk doesn't have that No it's not. 25% it's USABLE with EB because it's a slash proc on a high dmg weapon. Any other status it's unusable, 25 is not enough to strip armor with corrosive unless we are talking "bullethosing" as you put it with actual guns, Dw does nothing of the sort and it's not even a fast melee. Desert wind regardless of mechanic is absolute garbage against armor. The fact that it's a gated exalted and worse then all the others and most endgame melee weapons it's a joke. 10 hours ago, Birdframe_Prime said: Desert Wind is a damage ability that deals its damage badly, unlike the other three, because of its mechanics I don't know what you are on about. It doesn't deal dmg badly because of any mechanic, it deals impact dmg with zero ways of removing armor. That's it. All others have ways of dealing with armor hence they keep doing dmg. Once enemies hit high DR does not matter if you ragdoll or disarm or whatever, it will be tickle dmg until the DR lessens or is bypassed. Link to comment Share on other sites More sharing options...
MonkeyKV Posted August 2, 2019 Share Posted August 2, 2019 19 hours ago, (PS4)CommanderC2121 said: the question remains, is he an elude tank, or a DR tank? Elude with enough DR to survive the few hits in between. As I suppose he was designed to. With disarming and cc to complement. When you turn 4th on you have 2 90% Dr and you can go ape S#&$ and facetank more. Right now I have 2 arcane guardians S#&$loads of power strength and adaptation and I can go afk facetanking because of the absurd amount of DR, don't need to evade anything or cc anything or disarm anyone. Elude on while attacking becomes immortality as old wukong defy. Will never happen and would be boring as hell. I too LOVE d&d monks and I think this would be the closest to it. He would have high evasion but when he does get hit it's not as mitigated as a big brawler armored warrior. Link to comment Share on other sites More sharing options...
MonkeyKV Posted August 2, 2019 Share Posted August 2, 2019 9 hours ago, Malkavian407 said: Don't see the point. "Desert Wind" interrupts mobs in a decent radius, it avoids 95-100% damage Enemies dead are better then interrupted, specially on a fast paced game. Baruuk currently does not need to avoid anything. Link to comment Share on other sites More sharing options...
Malkavian407 Posted August 2, 2019 Share Posted August 2, 2019 21 минуту назад, MonkeyKV сказал: Enemies dead are better then interrupted, specially on a fast paced game. Baruuk currently does not need to avoid anything. Perhaps you know better. But from my point of view Baruuk strong enough and is able to quickly kill enemies for survival 30-60 minutes (except heavy eximus and zero dome) Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted August 2, 2019 Share Posted August 2, 2019 16 minutes ago, Malkavian407 said: Perhaps you know better. But from my point of view Baruuk strong enough and is able to quickly kill enemies for survival 30-60 minutes (except heavy eximus and zero dome) Well, from my point of view it is the Tenno who are evil!! Link to comment Share on other sites More sharing options...
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