BillyMancer Posted July 31, 2019 Share Posted July 31, 2019 Hi Tenno, The recent dev workshop highlighted some skill Augments that will get tweaked (see here: https://forums.warframe.com/topic/1114705-dev-workshop-revisiting-augments/) somewhere in the (near?) future. I'm all for this, although I'm sure a lot of you could think of additional tweaks to other Augments not mentioned there that would make them worth slotting in. So let's play a game. Post at least 2 (more is also good) you would like to see changed and how. I'll start: Nyx - Pacifying Bolts In addition, killing an enemy affected by psychic bolts will send out a new bolt to an unaffected enemy which lasts for the remainder of the duration. (Meaning it keeps on chaining as long as there is still duration remaining) Mag - Greedy Pull In addition, enemies hit have a 25/40/55/70% chance to drop an item from their loot table. Only works once per enemy. (Adds another farming frame to the game, so why not?) Ivara - Infiltrate Remove the movement speed boost, and instead just allow full parkour and sprinting. Completely unrestricted movement. (This may have been OP at the Augment's original release, but Octavia can already stay invisible without any interruption forever, and with full mobility. I don't see it making Ivara OP.) Garuda - Dread Ward Make the invulnerability timer stack up to 30 seconds. (again, may seem op, but at content where death is actually a constant threat, it is really hard to pull off this ability reliably. So if you manage to keep the timer from running out, you deserve to not die) Just as is the idea with the original Dev workshop, let's focus on skills that are fine, but have room for improvement with their augments. Bad skills (see: Valkyr's Rip Line as a great example, fight me) need a rework themselves before looking at augments. GO! GO! GO! 1 Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted July 31, 2019 Share Posted July 31, 2019 11 minutes ago, BillyMancer said: Ivara - Infiltrate Remove the movement speed boost, and instead just allow full parkour and sprinting. Completely unrestricted movement. (This may have been OP at the Augment's original release, but Octavia can already stay invisible without any interruption forever, and with full mobility. I don't see it making Ivara OP.) You forget she has literal perma-invis. So yes, it would be OP. Hard no from me Link to comment Share on other sites More sharing options...
BillyMancer Posted July 31, 2019 Author Share Posted July 31, 2019 2 minutes ago, Hawk_of_the_Reborn said: You forget she has literal perma-invis. So yes, it would be OP. Hard no from me I'm confused. Did you miss "Octavia can already stay invisible without any interruption forever, and with full mobility"? Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted July 31, 2019 Share Posted July 31, 2019 Just now, BillyMancer said: I'm confused. Did you miss "Octavia can already stay invisible without any interruption forever, and with full mobility"? There's more to octavia than invis. Frankly, I think she needs a nerf, because she's too damn OP. Link to comment Share on other sites More sharing options...
(PSN)santospizarro Posted July 31, 2019 Share Posted July 31, 2019 1 hour ago, Hawk_of_the_Reborn said: There's more to octavia than invis. Frankly, I think she needs a nerf, because she's too damn OP. not everyone knows how to perform the hidden gestures and your partymembers aren't just going to get down or duck to gain coolpoints so i dont think octavia needs any nerfs, shes actually can use alot of improvements. I feel like a pokemon master using her skills, crafting songs does't really givie you any special power ups or changes, the ball isnt going to do a shockwave on recast or do anything extra cool like bust out a shield, invisibility is completely optional and not to be a reliable game mechanic, such as nekros casting or spamming a ability which he cant use ...4 of them honestly with really long casting times, octavia recast the same abilities and gets nothing just like nekros, they are complete like the new wukong, that S#&$ is perfect. you throw the ball the enemy, it takes no damage, doesnt break or malfunction or explode, idk the list can be endles, am just saving you a headache of complains, she used to be my favorite dollframe, ranks should get you more default instruments and mods or augments, glam, ideally. Link to comment Share on other sites More sharing options...
000l000 Posted July 31, 2019 Share Posted July 31, 2019 (edited) Permanent duration on Equinox duality augment. The clone is way too fragile anyway, we don't need duration on this one. Same thing with Inaros sand clones, or a way longer duration at worse. Edited July 31, 2019 by 000l000 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 31, 2019 Share Posted July 31, 2019 Blinding Reave. It’s the only thing that’s worse than Revenant himself. Link to comment Share on other sites More sharing options...
A-keras Posted July 31, 2019 Share Posted July 31, 2019 (edited) 6 hours ago, 000l000 said: Permanent duration on Equinox duality augment. The clone is way too fragile anyway, we don't need duration on this one. Same thing with Inaros sand clones, or a way longer duration at worse. Or make the duration match her form buffs, and make it optional by holding the button to her 1st Ability to summon her other half. And make Energy Transfer no longer a mod but innately part of her kit, for both her 4 and 3. Edited July 31, 2019 by A-keras Link to comment Share on other sites More sharing options...
Avienas Posted July 31, 2019 Share Posted July 31, 2019 10 hours ago, Hawk_of_the_Reborn said: There's more to octavia than invis. Frankly, I think she needs a nerf, because she's too damn OP. Someone already stated it but Octavia`s requires a huge amount of interaction and if you do not have someone running some kind of vanilla easy to use song, you need to get used to timing actions with the beat, which can differ depending on the song, crouching being the easiest to work with. Octavia also is one of the FEW FRAMES that fits the nichie if a warframe gets powerful abilities, its squishie as a trade off. You can easily patch it up with certain mods & arcanes, but its still going to be overall easier to get nuked, when compared to frames like Ash or Excalibur who have some durability, but are not full on easy innate tanks like Inaros, Rhino, etc. Lets not forget to mention that Octavia is also one of those frames you cant be focusing fully on only one stat between duration/range/power str, without the range her CC kit is shot, without the duration her abilities last too shortly to even work, without power str, those damage reflection, buffs and amp up stats wont be that viable, she literally has to be built in a balanced way to even work. Meaning unless your trying to run a STEALTH octavia (which ivara & loki, even ash in that regard, are much more suited for that) or a Nuker octavia (which was especially a possible thing with eidolons, probably still can be, since you can just set a field for anyone to use & is rather easy to spot and is less of a hassle to up-keep unlike Chroma vex armor). Ivara has multiple restrictions at least such as breaking stealth with loud guns, slowed to walking speed, cant parkour freekly with a bonus drain if you try to roll cheese the slow away and a energy drain, it would be nice if one of them was tacked off, maybe the movement part, with maybe infilitrate`s bonus stat being able to pick-pocket up to 3 enemies at the same time with a +25% range to its reach(honestly alot of augments need to not only have a modifier gimmick but add raw stats to that specific ability to make them actually stand out better then nichie things due to how certain particular mods might just out-right shut down the idea of using those augments because you CANT SLOT THEM IN EXILUS slot). 1 hour ago, A-keras said: Or make the duration match her form buffs, and make it optional by holding the button to her 1st Ability to summon her other half. And make Energy Transfer no longer a mod but innately part of her kit, for both her 4 and 3. I have preached this for a long time because ORIGINALLY, energy transfer was suppose to have a slow drain on maim/mend stacks but greatly increase the gain speed by around 4 times its amount, basically being a perfect compliment to maim bombs quick stack and detonate playstyle. Granted, Mend needs a slight rework, such as just give it a health regen that becomes stronger as you more damage is dealt to enemies in the field and detonating it will give a overshield stack based on how much was stocked, But overall, Equinox NEEDS his active modes on 3 & 4 to carry over when she mode changes with 1, Simply swapping the effects over. Though in all honesty: Alot of frames have plenty of mass field CC shenigans yet Equinox`s Night-form 3rd ability has to get some weird reduction of effectiveness on its damage reduction as enemies are further away, which does not work if your dealing with enemies that most of the time, are going to shoot you from a distance, kind of why the augment for the slow effect is a million times more useful since actually hampers them, where the base effect might only scratch off 10~20% damage because they stand 8 to 10 meters away from you. Duality should definitely work by a push & hold incase someone does not want to spawn the thing every time they want to switch to night to sleep enemies then switch back to day form for maim nukes, would also be cool if maybe it added a base % duration increase to both the clone & the form buff to help further make it useful, since unlike Octavia, Equinox is stuck in a odd spot where she cant utilize all her abilities effectively with a balanced kit, which makes even particular augments not worth using due to plenty of particular things. Link to comment Share on other sites More sharing options...
A-keras Posted July 31, 2019 Share Posted July 31, 2019 (edited) 3 hours ago, Avienas said: I have preached this for a long time because ORIGINALLY, energy transfer was suppose to have a slow drain on maim/mend stacks but greatly increase the gain speed by around 4 times its amount, basically being a perfect compliment to maim bombs quick stack and detonate playstyle. Granted, Mend needs a slight rework, such as just give it a health regen that becomes stronger as you more damage is dealt to enemies in the field and detonating it will give a overshield stack based on how much was stocked, But overall, Equinox NEEDS his active modes on 3 & 4 to carry over when she mode changes with 1, Simply swapping the effects over. Though in all honesty: Alot of frames have plenty of mass field CC shenigans yet Equinox`s Night-form 3rd ability has to get some weird reduction of effectiveness on its damage reduction as enemies are further away, which does not work if your dealing with enemies that most of the time, are going to shoot you from a distance, kind of why the augment for the slow effect is a million times more useful since actually hampers them, where the base effect might only scratch off 10~20% damage because they stand 8 to 10 meters away from you. Duality should definitely work by a push & hold incase someone does not want to spawn the thing every time they want to switch to night to sleep enemies then switch back to day form for maim nukes, would also be cool if maybe it added a base % duration increase to both the clone & the form buff to help further make it useful, since unlike Octavia, Equinox is stuck in a odd spot where she cant utilize all her abilities effectively with a balanced kit, which makes even particular augments not worth using due to plenty of particular things. There's a lot of us who love Equinox, but wish she had some Quality of Life tweaks to make her kit and abilities match with modern warframe design. Although they're not a bad warframe, it wouldn't hurt if they had the flaws in their gameplay ironed out, like the flaw in how their abilities react to swapping forms, which is their main gimmick. They should have their abilities not only have synergy with each other in one form, but also have synergy with the abilities of their opposite forms whenever they switch. Having that will encourage people to use the metamorphosis mechanic more in general gameplay, and not just for duality. For example, when swapping from Day to Night while having your 3rd ability active, it not only stays active and swaps to Night's version of the ability, but also gains an bonus effect to reflect incoming damage for a set duration. A offensive bonus effect to Night Form's defensive abilities when swapping from Day Form for a set duration, and vice versa when swapping from Night Form to Day Form. I believe this idea would fit with their original concept of them working together, despite being polar opposites. Also Pacify should just target and buff both Equinox and their allies defensively, instead of targeting and debuffing the enemies offense, and have the drain be similar to provoke. Edited July 31, 2019 by A-keras Link to comment Share on other sites More sharing options...
(XBOX)AMONGTHEWEAK Posted July 31, 2019 Share Posted July 31, 2019 If you want to move fast with any slow frame run a dagger with no stance and add fury mods to it, youll shoot forward real quick on swings haha, i play nyx assimilate this way to get around quickly Link to comment Share on other sites More sharing options...
Avienas Posted July 31, 2019 Share Posted July 31, 2019 (edited) 27 minutes ago, A-keras said: There's a lot of us who love Equinox, but wish she had some Quality of Life tweaks to make her kit and abilities match with modern warframe design. Although they're not a bad warframe, it wouldn't hurt if they had the flaws in their gameplay ironed out, like the flaw in how their abilities react to swapping forms, which is their main gimmick. They should have their abilities not only have synergy with each other in one form, but also have synergy with the abilities of their opposite forms whenever they switch. Having that will encourage people to use the metamorphosis mechanic more in general gameplay, and not just for duality. For example, when swapping from Day to Night while having your 3rd ability active, it not only stays active and swaps to Night's version of the ability, but also gains an bonus effect to reflect incoming damage for a set duration. A offensive bonus effect to Night Form's defensive abilities when swapping from Day Form for a set duration, and vice versa when swapping from Night Form to Day Form. I believe this idea would fit with their original concept of them working together, despite being polar opposites. Also Pacify should just target and buff both Equinox and their allies defensively, instead of targeting and debuffing the enemies offense, and have the drain be similar to provoke. Pretty much the idea of a burst effect when `flowing` between different forms would also be nice. Make it play less of two frame modes with 3 abilities each and more like the scum i see on games of League of legends where certain characters are all about cycling between 2 forms to pull off wombos or have multiple actions work together. We already got more `simple` and newer frames doing that in the most ridiculous of fashion for some, why can`t our frame about cycling do the same? It would definitely help if the abilities work to more particular designs. For example, Just as the 2nd ability only really applies to enemies in both states, make the 3rd ability ONLY apply to allies, more controlled drain & just make it only drain on warframes, but give a free no-drain pass to allies like specters, defense targets, etc. Night form would just give a plain damage reduction to all allies within range, not debuff enemies to reduce thar damage, aka one of the reasons Goatman hates O.G. Spookie boi, because his renewal gets more drain per friendly present, n Nekros just loves bringing half a dozen to a dozen constant hp draining mobs out. As for the 4th ability, Have night centered around USEFUL effects for allies and USEFUL debuffs for enemies on day form, they should honestly just get rid of the slash DoT(since the procs are garbo generic damage & does not really seem to contribute to the stacking part) and have it that equinox applies a damage vulnerability debuff to enemies to compliment the maim bomb gag honestly, even if they have to lower the stack up speed by about 30% to compensate and make this damage vulnerability scale only by how much damage stockpile on enemies(which it should since equinox is not about stacking power str currently), i feel like it would have better synergy and let her really shine as a warframe about those wide spread field effects. Heck, they might be able to make energy transfer good, give the stockpile effect by default but make the augment consume 50% of your maim/mend stack to apply a 1.5x multiplied burst effect of the detonation to whichever state you are changing to, basically a overshield restore when turning to night as part of that other idea i had and a maim bomb nuke when changing to day. Sadly i can`t expect them to revamp equinox into a wide spread heal slash cc sort of team-mate, but here to hoping she does not get left in the dust like how mag & ember currently are, which i hope will get some rework love too, after vooben gets ANOTHER revamp to his kit. Edited July 31, 2019 by Avienas Link to comment Share on other sites More sharing options...
TaylorsContraction Posted July 31, 2019 Share Posted July 31, 2019 nyx mind control augment, mind phreak to grant enemy speed. not just movement speed but all action speed akin to the speed nova buff. Link to comment Share on other sites More sharing options...
A-keras Posted August 1, 2019 Share Posted August 1, 2019 2 hours ago, Avienas said: Pretty much the idea of a burst effect when `flowing` between different forms would also be nice. Make it play less of two frame modes with 3 abilities each and more like the scum i see on games of League of legends where certain characters are all about cycling between 2 forms to pull off wombos or have multiple actions work together. We already got more `simple` and newer frames doing that in the most ridiculous of fashion for some, why can`t our frame about cycling do the same? Yeah, that's what I was going for in my last post. I'm really hoping for DE to do this for Equinox whenever they plan on reworking them. I honestly think it would be a fitting and fun idea that can engage the player and make them more involved gameplay wise. They would not only think about how Equinox's abilities in combo together in one form, but also how their currently active abilities would be effected when changing forms through Metamorphosis. If this happened, I imagine Equinox would become an "Easy to play, fun to master" Warframe. By the way, there's an archived thread on suggestions for Equinox, dunno if you already looked at it, but it's an interesting read. 1 Link to comment Share on other sites More sharing options...
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