Jump to content
Echoes of Duviri: Share Bug Reports and Feedback Here! ×
  • 1

Archwing mods



2 answers to this question

Recommended Posts

  • 0

Off the top of my head, the best thing you probably won't have from normal playing is Combustion Rounds, so you can make radiation archgun builds. You can get dual stat status mods like magma chamber, searing steel, contamination casing, etc from razorback and fomorian, when those come around. The physical damage mods & the orb heist specific mods are also pretty rare and good to have.

Aside from that, efficient transferal, system reroute, morphic transformer/primed morphic transformer from baro ki'teer are pretty good.

Link to comment
Share on other sites

  • 0


Electrified Barrels & Combustion Rounds for Radiation (Profit Taker)

Hollowed Bullets, Critical Focus & Parallax Scope for crit (Critical Focus is only available from Profit though)

Sabot Rounds & Rubedo-Lined Barrels for base damage

Ammo Chain to reduce Archgun Deployer downtime

Dual Rounds for multishot

Automatic Trigger for fire rate on slow weapons (e.g. velocitus)

Generally for most archwing missions only the base damage, crit and multishot mods are needed, maybe fire rate but thats preference.


Hyperion Thrusters for speed (makes it a breeeeze on open world)

Efficient Transferral for duration

Energy Amplifier for range (must have on Itzal)

Auxillary Power for +energy

System Reroute for efficiency

Morphic Transformer for strength


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...