Dollopp 0 Posted July 31, 2019 Share Posted July 31, 2019 What are the colors of that Garuda? I love it and I don't know which palettes are used Link to post Share on other sites
Archaeopelta 203 Posted July 31, 2019 Share Posted July 31, 2019 12 minutes ago, [DE]Megan said: Fixed the Sonicor and Opticor having an overly bright FX Just for this as a start I'm already happy, keep fixing overly bright / intrusive / opaque FXs please. Just to keep naming a few weapons: The projectile impact creates a white blast FX that has nothing to do with the energy colors of the weapon: Plasmor Arca, Catchmoon, Their explosion FX with bright colors are extremely eye hurting and they can induce to headaches: both Simulor, Staticor. Fully opaque clouds don't let you see the enemies: Mutalist Cernos, Pox. 1 Link to post Share on other sites
spiralmenace 1,187 Posted July 31, 2019 Share Posted July 31, 2019 20 minutes ago, [DE]Megan said: Fixed misaligned Certus Brace and Propa Scaffold when building an Amp. mmmm, nope. patently untrue, all three fortuna braces are exactly as backwards as they were before and now ALL SEVEN amp scaffolds are twisted broken as well. try again Link to post Share on other sites
-Damocles- 1,207 Posted July 31, 2019 Share Posted July 31, 2019 Isn't itzals penumbra supposed to be an air brake? I use it whenever I'm going too fast 1 Link to post Share on other sites
Phoenixsolaron 28 Posted July 31, 2019 Share Posted July 31, 2019 Thank you for the attractive monkey skins! Link to post Share on other sites
SirinCorium 33 Posted July 31, 2019 Share Posted July 31, 2019 (edited) 14 minutes ago, Lord_Khaavren said: “Random colour now chooses across multiple palettes!” This should have been added as an option, not just universally applied. Even worse, it makes for mostly awful combinations as many of the individual palettes are designed to contrast their specific colors nicely when used by themselves. Now, selecting across all palettes actually results far more often in two or more similar colors, deadening any sort of the vividly contrasting color schemes. I am not impressed with this "feature" at all. Edited July 31, 2019 by SirinCorium Link to post Share on other sites
[DE]Megan 91,683 Posted July 31, 2019 Author Share Posted July 31, 2019 3 minutes ago, Descent-of-Damocles said: Isn't itzals penumbra supposed to be an air brake? I use it whenever I'm going too fast It still brakes as intended! Just cleaned up the animation a bit. 5 Link to post Share on other sites
Richsterswag 4 Posted July 31, 2019 Share Posted July 31, 2019 Think i may have found a bug when rearranging the colours in favourites, when i move a colour it sorta lags a bit then freezes and the exit/esc button wont work. Link to post Share on other sites
PolyVoid 8 Posted July 31, 2019 Share Posted July 31, 2019 17 minutes ago, MurchiK42 said: I was trying to swap my favorite colors and my interface was frozen (but not the game). All I could do was press alt+f4/ same here, trying to move favorites around consistently softlocks the game, only way out of it is force-closing the game Link to post Share on other sites
Kwikwilyaqa 286 Posted July 31, 2019 Share Posted July 31, 2019 Nasty little bug in the favorites menu (for colours): if you "hold" a color to move its position you will lock your UI and is only fixable restarting the game. Link to post Share on other sites
Milinko 347 Posted July 31, 2019 Share Posted July 31, 2019 So what happened to " melee 3.0 will ship with wukong deluxe? " Link to post Share on other sites
MetalGearPup 2 Posted July 31, 2019 Share Posted July 31, 2019 Thank you DE! Link to post Share on other sites
garbenzine 39 Posted July 31, 2019 Share Posted July 31, 2019 33 minutes ago, [DE]Megan said: Random colour now chooses across multiple palettes! Hallelujah, for quite a while I thought the RNG function was broken for the color randomizer until I realized what it was doing. Link to post Share on other sites
Casardis 10,742 Posted July 31, 2019 Share Posted July 31, 2019 Thanks for the update. Bugged since THE SACRIFICE, the idle animation of Blind Justice still hasn't been fixed. That's well over a year now. Link to post Share on other sites
xXDeadsinxX 8,252 Posted July 31, 2019 Share Posted July 31, 2019 Thank you! Wukong deluxe looks so good, well done! Link to post Share on other sites
Duality52 3,543 Posted July 31, 2019 Share Posted July 31, 2019 29 minutes ago, [DE]Megan said: Fixed missing Codex entries for the MK-1 weapons, Braton Vandal and Lato Vandal. So close to more Codex fixing 😐 Are there any more Codex fixes in the future? There are a number of things that should be fixed/balanced: Plains animal scans got wiped and are no longer scanned into the Codex since the Jovian Concord. Several Vapos Corpus entries aren't there (the Vapos Ranger variants as well as their Nullfier and Eximus variants) Vapos Eximus scans are too high for their frequency, especially the Vapos Prodman Crewman Eximus. Link to post Share on other sites
Lsai 3 Posted July 31, 2019 Share Posted July 31, 2019 Where did the melee stance filter go? Link to post Share on other sites
GA-Bulletproof 912 Posted July 31, 2019 Share Posted July 31, 2019 Wukong Deluxe has the worst textures ever! OMG i can't believe how bad it is. Link to post Share on other sites
xRufus7x 7,690 Posted July 31, 2019 Share Posted July 31, 2019 5 minutes ago, Milinko said: So what happened to " melee 3.0 will ship with wukong deluxe? " It was never a thing. The most they said is that Wukong's rework is pulling from Melee 3.0 for his new stance. 1 Link to post Share on other sites
FIERCE-GOD 0 Posted July 31, 2019 Share Posted July 31, 2019 The latest skin range BUG, Link to post Share on other sites
Vinidy 10 Posted July 31, 2019 Share Posted July 31, 2019 34 minutes ago, [DE]Megan said: Random colour now chooses across multiple palettes! finallly......for me this is this is bigger than anything the game will ever add....finally DE yasssssss....!!!! Link to post Share on other sites
Lsai 3 Posted July 31, 2019 Share Posted July 31, 2019 2 minutes ago, Lsai said: Where did the melee stance filter go? through more research, I can't find stance mods at all, now. Link to post Share on other sites
FIERCE-GOD 0 Posted July 31, 2019 Share Posted July 31, 2019 (edited) 3 minutes ago, T.T.S_MENGLE said: The latest skin range BUG, The riven range is ineffective Edited July 31, 2019 by T.T.S_MENGLE Link to post Share on other sites
LSG501 11,711 Posted July 31, 2019 Share Posted July 31, 2019 (edited) 38 minutes ago, [DE]Megan said: We have released substantial improvements to the Colour Customization of Warframe! You can now view your Palettes in a redesigned screen that allows for more convenient browsing of your options. The old single-column design took a long time to scroll, and the new two-column cleaner design is much more streamlined. Random colour now chooses across multiple palettes! Any Legacy colours cannot be saved as favourite - this is to fix a bug that would prevent any and all customization saving. +5 new ‘Favourite’ Colour slots! Added new ‘drag’ functionality to the Favourites grid so you can move colour around! Added focus sound to swatch grid, and select sound when toggling favorites! Would have been nice to get the option to default to our 'favourites' palette.... and the ability to copy and paste our customisation from one frame to another.... edit: and I still don't like the look of wukong deluxes 'stone texture'... Edited July 31, 2019 by LSG501 1 Link to post Share on other sites
LokiTheCondom 842 Posted July 31, 2019 Share Posted July 31, 2019 37 minutes ago, [DE]Megan said: Revenant Fixes: Fixed Armored enemies affected by Revenant's Danse Macabre continuing to take Corrosive Damage after the Armor has gone, resulting in less damage because Flesh is stronger to Corrosive than Armor is. So what damage type would Danse Macabre actually deal once armor is completely stripped? Link to post Share on other sites
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