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[DE]Megan

Wukong Deluxe: Update 25.5.0 + 25.5.0.1

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2 hours ago, [DE]Megan said:
  • Fixed Revenant’s Danse Macabre doing Corrosive Damage to Infested.

But why though? I thought it's supposed to adapt to the enemie's weakness? Corrosive is the best element you can take against them. +75% on ancients and mutalists aka the "big bois" and neutral against the smaller ones. Meanwhile gas does nothing to the big ones and also gets HEAVILY decreased through the existence of toxic ancients.

May this be thought over to adapt with corrosive damage to the ancients/mutalists at least?

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Thank you for the update.

The following bugs remain:

- When performing a Ship Reactor Sabotage via the "Fire" path (re-introducing the Fuel cell), the expanding wall of flame emanating from the reactor and the eventual meltdown of the whole ship no longer occur. This makes the fire path very low-risk, and since I don't think I saw patch notes removing this. Some people say there is a "hidden timer" that counts down to mission failure after the sabotage is completed. If that is true, it's not really fair because nothing in the mission informs us about it.

- During Hive missions, after destroying a Hive the Lotus no longer explains what environmental effects are triggered.

- Several enemies still do not have Codex Entries. Some of these are: Vapos Bioengineer, Coildrives, Terra Turrets, Mite Raknoids. There are many more.

- During Operation Plague Star events, when talking to Nakak for the Operational Supply shop, she can be heard speaking but her lips do not move.

- When applying a Stradavar Tekelu Skin on Stradavar Prime, the clip does not rotate while firing as it does on the regular Stradavar.

- After hacking Reactor Consoles on Grineer Reactor Sabotage missions and Portal Consoles in Void Sabotage missions, the textures on the consoles become scrambled, as you can see below. (Also note the missing blue holograms on the Orokin Console - bug is detailed further down)

Spoiler

 

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- Grineer Articula offers only Frontier Grineer options for customization regardless of how many others were scanned

 

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- Kitgun clip remains attached to left hand after reload

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- This one Thermia Fracture during the Exploiter bossfight always shows up but can never be interacted with using the coolant canister:

Spoiler

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- An extra clip gets attached to kitguns when switching from the gun to an ability (such as Balefire) or carrying an object/datamass and then back to the gun.

 

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- Rhino's Iron Skin creates these crystals on the warframe when it is cast; this does not occur with Rhino Prime:

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- When a downed Warframe or NPC is using a dual secondary, the animations will always be that of the one-handed secondary:

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- Tusk Eviscerators cannot use the Ramparts on the Plains. Here you can see them going to them, but being unable to mount the emplancement and becoming stuck

 

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- Reload animation and Dynamic Clip not working Soma Prime with a Skin

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- Danaus Sword and Shield skin is still bugged:

 

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- Perla Pistol Skin bullet tracer origins are bugged. This happens notably when the skin is applied to Sicarus Prime or Dex Furis, as well as other secondaries.

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- Camera is bugged when talking to Little Duck SPECIFICALLY when the syndicate console is used to go directly to her room in Fortuna. This also happens with several other characters and vendors, such as Hok in Cetus.

 

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- The new Syndicates interface sometimes causes distortions of the faces of the various characters

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- The Conclave Lobby screen frequently removes the heads of the various Warframes

 

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- The holographic writings are missing from Orokin Consoles (both Lua and Void)

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- Using Magus Lockdown makes Kela de Thaym fall down and renders her unable to get up for the entirety of the boss battle:

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- Archwing Ogma and Gox, as well as the Tusk Firbolgs are duplicated in Codex Diorama

 

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- Orokin Defense laser countdown timer is bugged

 

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- Grineer Turrets on the Kuva Fortress are all named Senta Turret regardless of their type; this is a Corpus name, however.

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- Some of the Corpus computer screens in the Gas City still use the old opaque texture

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- Gara's Zamariu Helmet does not lose its glass decorations while using the Splinter Storm

 

Spoiler

260K91S.jpg

 

Edited by LordPreda
  • Upvote 3

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HUGE PROBLEM, DE. And I mean this is big!

The Corpus Flox Syandana is bugged and will not open like other syandanas that open. It is an amazing syandana when open and looks like 'Dora the Explorer's' backpack when closed. I am not going for Dora the Explorer fashionframe... 

Hopefully this gets seen 😄 

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2 hours ago, [DE]Megan said:

Random colour now chooses across multiple palettes!

PLEASE say we can randomize WITHIN a pallet?

  • Upvote 1

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can you please REMOVE excess "Fomorian Disruptor Blueprint" and "Razorback Cipher Blueprint"? just 1 of each blueprint is enough, yet over the year I started playing, I now have 5 and 6 of them, respectively. 

also, please let us sell kubrow eggs for credits, or even to other players. because while using a pet companion, it is impossible to breed any new pet. unless … unless you have plans to let us have a pet companion and breed another simultaneously

...

one more thing: please fix/optimize solo play mod. many things are not correctly in solo mod, like getting lagged in a solo mission (yep you heard right) and some ghost objects like support capsule in kuva survival.

 

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3 hours ago, [DE]Megan said:

Fixed the Itzal’s Penumbra Ability resulting in a ‘ugly insta stop’ animation.

Please don't let this mean what I think it means, because this is actually very useful...

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3 hours ago, [DE]Megan said:

Fixed the Itzal’s Penumbra Ability resulting in a ‘ugly insta stop’ animation.

Ololol. Is this really a problem? I'd honestly like to 'stop' when I want to ready a shot. But sure. I'll give it a try. I can't think of any problems so far on my end

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3 hours ago, WarOverlord said:

Wait, does this mean penumbra is no longer a handbrake?  

If so, that’s a SERIOUS loss to qol.

I guess you guys really want to nerf itzal.

Handbrake still works.....just not an ugly animation anymore.

 

Thank you DE for fixing the "Help Clem" weekly alert along with the other fixes.

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Are there any plans for fixing tools -> melee -> primary/secondary instead of tools -> melee -> tools? It's frustrating to have to use melee to kill something real quick with melee during mining/conservation/fishing/scanning only to be sent back to weapons and having to pull that weapon out again.

  • Upvote 2

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4 hours ago, [DE]Megan said:

Fixed Flameblade enemy variants often missing their first attack even against a stationary player. 

All of their attacks can hit now if the player is contacting them, but it seems their chosen melee engagement distance is further than their weapons actually reach.

flameblade.gif

The dude just stays here in an infinite loop trying this. Since this is the attempted engagement range for the enemy, if I move closer and get hit he will actually back away to this range again, I guess he thinks it's the right range to hit me from.

  • Like 1
  • Haha 2
  • Upvote 2

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3 hours ago, GA-Bulletproof said:

Wukong Deluxe has the worst textures ever! OMG i can't believe how bad it is.

it actually has the best, they are just using the worse color scheme for default...... like the worse scheme

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Fix the color zones on the wukong deluxe skin, it's weird that the primary color affects the head and tail glow bits yet on the syandana it's the tertiary that affects it. Also I do not like that for the color pallete ui you need to go out of your way to click to access favorite tab. I don't recall if the old one needed to click but I notice it in this one way more than old one or at least it didn't need that much movement to click on the tab.

Edited by Xazur

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Why does every UI change involve putting less info on the screen, this one isn't big but why remove the names off the pallets.

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4 hours ago, [DE]Megan said:

Any summoned allied Specters in a Nightmare mission will now have a reddish distorted glow to indicate that they have turned against you and you’ve made a huge mistake in trusting them. 

Thats all kind of #*!%ed up... and i LOVE it! This made me laugh so hard. I mean thats fair its nightmare and supposed to be irritating (though a challenge for younger level players). As crule as it is i just cant help but see it as really funny. GG DE, GG.

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2 hours ago, Foroeight said:

Please don't let this mean what I think it means, because this is actually very useful...

1 hour ago, Videntis said:

Ololol. Is this really a problem? I'd honestly like to 'stop' when I want to ready a shot. But sure. I'll give it a try. I can't think of any problems so far on my end

Itzal still stops when Penumbra is used. They just wasted time fixing an animation bug for an ability that makes said animation invisible, that's all.

Edited by Athgaar

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So the skin itself looks very good (the whole molten obsidian aesthetic tugs at my heartstrings like something fierce), besides the uncolorable white spots and jiggle physics on some parts of the helm, but why couldn't anyone that had a hand in it have given the accessories (syandana and whip skin) a quick pass and made sure their textures were the same as the frame skin, and not massively cheapened-down supersoaker-plastic-looking knockoffs?

If you've got people working on the same pack of items, why isn't anyone charged with checking to make sure they actually look like they belong together before greenlighting it? I mean the difference is actually, astoundingly bad. 

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