AbeoLogos Posted August 1, 2019 Share Posted August 1, 2019 (edited) After the update I ran into an odd situation where after swapping between my primary and secondary weapons, in either direction, I would sometimes not be able to fire them or use melee attacks. I could still switch between weapons as reflected in my UI, but using them was impossible. My warframe's arms looked like the might be stuck mid reload animation, but I can't be sure. Moving between run and sprint animations also seemed stilted. Using a warframe ability would break out of the glitch. The issues was reproducible, happening over a dozen times in one mission, but I couldn't nail down how to do it on command. It seemed to happen more often when switching weapons immediately after a reload, but still didn't happen every time. I was using a Corinth, Catchmoon kitgun, telos boltace, and Wisp with her noble animation set. Was doing a orokin vault run in derelict exterminate, with all 4 keys equipped, if that matters. I think this is an animation lock issue, hope this helps track down the issue, and sorry I couldn't be more exact. Update: I did a bit more testing with the same loadout except the Fulmin instead of the Corinth. First, going operator mode also breaks out of the fire lock. I confirmed that the effect almost always triggers if I swap my weapons ~.2 seconds after a reload, or the Fulmin hitting max charge. It still triggers other times, but it seems almost random. Last, if I triggered the effect by reloading and switching away from my kitgun, the fulmin wouldn't fire, and if I switched back to the kitgun it wouldn't fire. However, if I triggered the effect by recharging and switching away from the fulmin, the kitgun wouldn't fire, and if I switched back to the fulmin it would fire like normal. Hope that helps. Edited August 1, 2019 by AbeoLogos Additional bug information Link to comment Share on other sites More sharing options...
MerlinSorcerer Posted August 1, 2019 Share Posted August 1, 2019 12 hours ago, AbeoLogos said: After the update I ran into an odd situation where after swapping between my primary and secondary weapons, in either direction, I would sometimes not be able to fire them or use melee attacks. I could still switch between weapons as reflected in my UI, but using them was impossible. My warframe's arms looked like the might be stuck mid reload animation, but I can't be sure. Moving between run and sprint animations also seemed stilted. Using a warframe ability would break out of the glitch. The issues was reproducible, happening over a dozen times in one mission, but I couldn't nail down how to do it on command. It seemed to happen more often when switching weapons immediately after a reload, but still didn't happen every time. I was using a Corinth, Catchmoon kitgun, telos boltace, and Wisp with her noble animation set. Was doing a orokin vault run in derelict exterminate, with all 4 keys equipped, if that matters. I think this is an animation lock issue, hope this helps track down the issue, and sorry I couldn't be more exact. Update: I did a bit more testing with the same loadout except the Fulmin instead of the Corinth. First, going operator mode also breaks out of the fire lock. I confirmed that the effect almost always triggers if I swap my weapons ~.2 seconds after a reload, or the Fulmin hitting max charge. It still triggers other times, but it seems almost random. Last, if I triggered the effect by reloading and switching away from my kitgun, the fulmin wouldn't fire, and if I switched back to the kitgun it wouldn't fire. However, if I triggered the effect by recharging and switching away from the fulmin, the kitgun wouldn't fire, and if I switched back to the fulmin it would fire like normal. Hope that helps. I want to add to this. I could reproduce this problem with zenith and khora easily. Not always as mentioned above but its quite easy to not be able to use weapons at all when using an animation which "hides" the weapon. Like khora 1 or 4. How i did this: Setting zenith to semi, shoot a few bullets, reload and immediately spam khora 1 1 1 1 and the semi-auto change button at the same time can make the zenith stuck, and not able to shoot or reload or do anything until its changed again and reloaded properly. It can happen during reload + ctrl-space jumps too. Im happy that its not just a zenith related bug, but sad, because a lot of weapons has different fire modes, but in that way a single weapon can become useless because it could not be used if we hit the buttons too fast after a reload. (and thats what they want... to hit the buttons fast or else you die.!) Link to comment Share on other sites More sharing options...
[DE]Tweep Posted August 1, 2019 Share Posted August 1, 2019 We are aware of the issues and are looking into fixes, thank you Tenno! Link to comment Share on other sites More sharing options...
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