(PSN)SolsticeAmhainNu Posted August 2, 2019 Share Posted August 2, 2019 When I got around (finally) to playing Vodyanoi (and having to spend "judgement points" to access it) I noticed that like the previous tileset, Yam there seemed to be a different play style required. The Grineer in both missions seemed more aggressive, more intelligent and responsive to player tactics and actions, altogether a more challenging experience. This seems to be a break away from the rest of the game, where the difficulty is in how much more of a bullet sponge higher level enemies (Grineer, Corpus, Corrupted, Infested) appear to be!! So, I got to thinking what if the difficulty of Vodyanoi and Yam were part of a "game + mode" across the entire Star Chart for seasoned/veteran players? To have enemies that were tactically and intelligently aggressive, responded to player choice and scaled appropriately to weapons and abilities? How would that work, and feel to play? Now I love Warframe, a lot!! And while there are things (for me) yet to be done, (Zaws, Kit Guns, Arcanes, Eidolon Hunting etc) and things to be discovered, (fragments of lore, Captures scenes, etc) I have to admit reluctantly that aside from Yam, Vodyanoi, Mot and Arbitration, the game as a whole is starting to lack challenge. What I think is required is an extra game mode. When you take your first Warframe through the Star Chart for the first time, mod it, forma it, etc you experience the best Warframe has to offer, everything after, your first Prime Warframe that you build, the Prime weapons that you build, cannot match that first run through. Because all ya need do is a few runs of Hydron, or any survival/defense mission to rank up a Warframe a weapon of any type. What do the good TENNO of the Warframe Forum think? Respectfully Yours, R Link to comment Share on other sites More sharing options...
Firetempest Posted August 2, 2019 Share Posted August 2, 2019 You are energy starved on Rathuum, have no companions or consumables. Also you have a ton of possible modifiers weakening you further or buffing the enemy. They are really no more intelligent than average goons. The arena maps just have better pathing for them to constantly move though while having better gear and powers. Its pretty easy to make the game harder by taking away what you farmed for. Usually the problem people have with DEs harder content. Link to comment Share on other sites More sharing options...
(PSN)SolsticeAmhainNu Posted August 10, 2019 Author Share Posted August 10, 2019 Fair point. But couldn't those modifiers be applied across the board? With differing degrees of effectiveness depending on the level of your enemy, just to balance the oft insane powers and abilities Warframes (and Companions, plus weapons) have at their disposal? The resources could remain, you would just use/consume items more frequently. Link to comment Share on other sites More sharing options...
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