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MrRixter

Can something be done about Saryn?

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stop playing for 5minutes or 5rounds and start playing for endurance you will appreciate the nukers. but yeah most players are considered bite size nowadays

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1 hour ago, InfinitusPhoenix said:

I think it would be best if DE just completely rework her.

 

Her damage is too ridiculous and should be fixed, but DE could also make her more tanky instead. Reworking her 2 ability to a healing ability, like getting heals from inflicting toxin on enemy for example.

That way she will have more variation in building her, instead of being a boring nuke.

because you are fighting lvl 50 below enemies. 

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4 minutes ago, (PS4)wildcats1369my said:

stop playing for 5minutes or 5rounds and start playing for endurance you will appreciate the nukers. 

Sigh. No comment. Just laughing. 

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2 hours ago, InfinitusPhoenix said:

I think it would be best if DE just completely rework her.

 

Her damage is too ridiculous and should be fixed, but DE could also make her more tanky instead. Reworking her 2 ability to a healing ability, like getting heals from inflicting toxin on enemy for example.

That way she will have more variation in building her, instead of being a boring nuke.

How about, delete this thread (':
Saryn has been a nuker and reworked 3 times since her release. We don't need another tanky frame. She HAS HEALS in the form of molt augment. 
If you think she's a "boring nuker" then I guess you also slam dunk mesa, gara (who can nuke and tank), nova, etc, in the trash. 

Do you know what this game is? 
It's a horde looter shooter m8
You need to kill in mass quantity to get anywhere. 

Also ANY AND EVERY FRAME is gonna look OP if it's not a survival past 80-100 mins. Which no one does anymore every since the void rework. 
If the enemy level is sortie level and under, everything dies without effort. That's just how it is. 

Saryn falls off at point, she's mostly used in ESO cause she's most effective there. 
Saryn has always had a spot where she meets her end in enemy level. 
The higher the armor scaling, the longer it takes to strip off with her 1. To a point where she is not not effective. Where guns end up killing quicker than she can help.
Using x4 CP? then the only saving thing is the DoT that was NERFED awhile back, it takes too long to ramp up and falls off QUICKLY if there's no enemies around.
Use her 4 for viral? the damage is okay at high level because of the viral proc, but other than that lol?

I've mained Saryn since I first got her in update 9. Back then she was a press 4 to nuke but her damage stopped real quick at about level 65 enemies. Wouldnt have even done a sortie back then. 

If you're judging a frame based on the STAR MAP / low timed runs.
Do some long-term things and bring in data. 
There are frames that can do the same job Saryn does. 
She's good where she is.
and with the TAU system coming out soon?
I'd like a frame to enjoy playing during the sentient horde. 

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2 minutes ago, (XB1)Zweimander said:

My take on that is trinity is meant to be a support and she was immortal on top on nuking everything to death maybe? I'm nuetral on that change as I never really did that strat to be fair though. Now do I want her to be more useful in todays meta... Absolutley! Maybe make her first ability some form of large area scaling damage to match what we need in warframe at the moment? Any way I slice it I do want more variaty and scaling damage on most frames so everyone is useful, I would much prefer that over sweeping changes to all the mass killing abilities people tend to complain about.

I see you're using a claw hammer, if you wish to shove some nails into Warframe's coffin then may I recommend a mallet? Jolly useful implement at times.

Homogenisation of kits aka "everyone gets scaling damage" is not variety, it's arguably the death of variety. Ultimately frames become nothing more than a skin as every frame becomes a DPS frame that does the exact same job, kills things infinitely. You can argue that frames would retain their other unique abilities, like allowing people to heal or to take a few extra hits or provide them with extra energy, but realistically that's not even necessary now. When you reach this level you're self sufficient, you don't need an ally for healing or energy, you take care of it yourself whilst you kill everything.

It's also one of the reasons that we can never have an endgame, no matter how much people squawk about it. It's virtually impossible to provide an endgame for characters that scale. By definition an endgame is set in stone, it's the stuff that keeps you busy during the last portion of the game, generally in MMO's this is represented by the content that you do after reaching maximum level. But how, in this context, do you create content for characters that have scaling damage, and thus have no maximum level of performance?

Boiled down, I disagree entirely with your opinion that Trinity, and every other frame, should have a form of AoE scaling damage, as I strongly feel that it will be to the detriment of the game in the long run. I know you want every frame to be useful, and I respect that, but I can't imagine a poorer way of going about making it happen.

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I don't mind a good saryn nuke when I don't need to kill 100 eximus enemies for my NW challenge. Since I like to farm them quickly on ESO.

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Dear DE,

Please remove every frame that isn't Inaros

Thank you~

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1 hour ago, Giantconch said:

I was hesitant to post similar feelings. Given how the OP was posting in that other Saryn thread, I was actually close to just calling this whole thread low quality bait.

It is bait, no reason to be hesitant about it.

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5 minutes ago, Oreades said:

Dear DE,

Please remove every frame that isn't Inaros

Thank you~

Inaros can clean a whole map faster than Saryn(but if you are playing under level 50) because he doesn't care about hits and you just need a good melee weapon with good range. after level 200 inaros can spam maiming strike and saryin can contribute to damage only...

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*sighs*

Learn to play the frames and then come back to give feedback on them. You'd think with a forum date in 2015 the OP would know better.

FFS just stop whining and learn to play the game.

"This frame out DPS's me!!!! Nerf it!!!!"

News Flash! :: It's not the frame out DPSing you, it's the player using that frame. Don't like it? Get better, or play solo.

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Easy fix to nuke frames will be give the same treatment as our old friend Excalibur. (Remember those days of spamming his on 4 ?)

Mesa? She maybe OP but she can't kill mobs if the enemy behind a wall...

 

Now for OP... HP regen? llike others said she has Regenerative Molt for that 🙂 

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Saryn serves one purpose. To take care of the enemy before you can get to it. It was fun only for so long playing as saryn just destroying maps with ease, after a while it does get boring and then I wanted to play a frame that was more challenging.  

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Stop asking for frames to be nerfed. If you ever wanted to do high level content you would sorely miss having Saryn as powerful as she is. Instead ask why other frames aren't at her level. Next you would complain about frames being too weak and then asking for more reworks.

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4 minutes ago, Ryim_Drykeon said:

FFS just stop whining and learn to play the game.

"This frame out DPS's me!!!! Nerf it!!!!"

News Flash! :: It's not the frame out DPSing you, it's the player using that frame. Don't like it? Get better, or play solo.

 

...Except all of the frames are completely unequal, damage wise. Even an experienced Vauban or Nyx player wont be able to outdamage an Equinox, Saryn, or Volt.

Saryn was one of the very few frames I simply levelled and sold. While I was levelling her on Hydron (with a very minimal amount modding), I kept my ability usage as low as I possibly could, unless the pod became swarmed; when my squad and I became overwhelmed, I cast Spores and miasma. The amount of infected actually went from zero to one hundred in almost no time at all. That was enough to tip the highest amount of damage dealt in my favour. So from what I have personally seen, Saryn does not require a 200 I.Q to play. A  monkey randomly pressing buttons on a controller could play Saryn as adequately as a "experienced veteran of the game".

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10 minutes ago, bibmobello said:

Inaros can clean a whole map faster than Saryn(but if you are playing under level 50) because he doesn't care about hits and you just need a good melee weapon with good range. after level 200 inaros can spam maiming strike and saryin can contribute to damage only...

It's sarcasm, OP is baiting with essentially "homogenize everything into tank frames" so I picked everyone favorite #1 Tanky Boi.

That said Maiming strike is boring and tedious but I give zero heccs if someone else want's to use it. 

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23 minutes ago, DeMonkey said:

I see you're using a claw hammer, if you wish to shove some nails into Warframe's coffin then may I recommend a mallet? Jolly useful implement at times.

Homogenisation of kits aka "everyone gets scaling damage" is not variety, it's arguably the death of variety. Ultimately frames become nothing more than a skin as every frame becomes a DPS frame that does the exact same job, kills things infinitely. You can argue that frames would retain their other unique abilities, like allowing people to heal or to take a few extra hits or provide them with extra energy, but realistically that's not even necessary now. When you reach this level you're self sufficient, you don't need an ally for healing or energy, you take care of it yourself whilst you kill everything.

It's also one of the reasons that we can never have an endgame, no matter how much people squawk about it. It's virtually impossible to provide an endgame for characters that scale. By definition an endgame is set in stone, it's the stuff that keeps you busy during the last portion of the game, generally in MMO's this is represented by the content that you do after reaching maximum level. But how, in this context, do you create content for characters that have scaling damage, and thus have no maximum level of performance?

Boiled down, I disagree entirely with your opinion that Trinity, and every other frame, should have a form of AoE scaling damage, as I strongly feel that it will be to the detriment of the game in the long run. I know you want every frame to be useful, and I respect that, but I can't imagine a poorer way of going about making it happen.

Warframe varation is dead. Support frames  easily be  replaced by a simple pod, mod, and mainly my operator. I mean, Equinox is only mainly played by one side. Her night side offers a refreshing take on dmg. But no one hardly uses it. We live in a era were it makes sense for frames to have scaling dmg and ablities. Trin losing her nerf does nothing more but kill frame varation. The thing that made me love playing this game. Plus, it was so nice to see a trin back then.

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3 minutes ago, _JustSomeone_ said:

(Remember those days of spamming his on 4 ?)

Thinking back on Vivergate and how hard DE clamped down on the community and the frames for it, it's almost hard to believe that we're playing the same game now. The capabilities of single frames now far outweigh what was achievable by a meta group grinding as hard as they could.

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1 minute ago, (PS4)The1stAzrael said:

 

...Except all of the frames are completely unequal, damage wise. Even an experienced Vauban or Nyx player wont be able to outdamage an Equinox, Saryn, or Volt.

No duh!

Not every frame is DPS, and a full squad of DPS frames is worthless in endurance runs. It's a Co-Op game, not a contest to see who can get the most damage (unless you want to do that with your friends). Work for the squad and completing the objective instead of just trying to get the most kills.

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1 minute ago, moostar95 said:

We live in a area were it makes sense for frames to have scaling dmg and ablities.

We don't have to.

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What they need to do in order to get frames like saryn inline is simply cutting back on the range mania. Mesa would need to get her own treatment to her 4 in order to get her inline because a range nerf wouldnt really solve it. Just give her exalted guns that never run out of ammo but use the regular cursor instead along with regular movement.

I wouldnt mind if range took a massive beating from the nerfbat. 

Debuff frames could keep their range, but the damage frames are just beyond silly. It is at the point right now where I'll barely play things like Saryn, Volt or Enox besides in very special cases.

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Saryn is a shortcut. Shortcut to high kill count quickly. Shortcut to making the mission that much easier. To living longer and making it further to get to the next reward rotation. We like our shortcuts. If there is an efficient way, we will find it. Doesn't mean it will make our reward better in the end, because who cares, we got our reward, right? 

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3 minutes ago, DeMonkey said:

We don't have to.

well, we do. Support is niche and unneeded for the most part. People play nukes to by pass the grind. Come on man, you know  this.

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