Jump to content
MrRixter

Can something be done about Saryn?

Recommended Posts

il y a 23 minutes, Sahansral a dit :

Well, I read over "L2Play" because it usually marks the end of any further meaningful discussion in any game forum thread.
(Just on a site note, Saryn imho isn't a very complex frame with a high skill ceiling. The real irony here is, the more experience and synergies you put into Saryn the worse it gets for other frames, especially the ones that have indeed a higher skill ceiling, like harrow, Sonar-Banshee).

 

There's a difference between "Learn to play" and "Learn the game"... gameplay and mechanics much?

il y a 23 minutes, Sahansral a dit :

And about players staying only because of one frame: Perhaps they prefer her even more after some tweaks. Who knows? DE did some drastic changes to the aforementioned frames in the past. Sometimes successfull, sometimes ... less successfull. DE doesn't shy away from demanding from their players to adapt to changes despite protests. Member Mirage + Simulor?  Another great example! The rage on both sides before and after the changes. I member. 😋

It's not just about one frame, it's about what's possible in the game... Some react like Op, some chase that power... That's why Arbitration was nerfed right ? All this "the game is too easy thingie" they had to nerf because people can't handle challenge? So "despite protest", nope you're wrong... 

I've no doubt someone like you feed himself trough negative emotions...

Share this post


Link to post
Share on other sites

"If the battle seems out of control, Tenno you are not going fast enough"

Combined with Simaris' "Do not relent", "Kill faster"

Get the message already. DE wants us to be fast.

Share this post


Link to post
Share on other sites

I'd like to say that while being extremely powerful, I don't think these frames need as much a Nerf, but a change to game state. Right now mass nukes/mass kill frames are the meta. However, if we have more events in which killing, and crowd control. Or more crowd control focused encounters, then you would probably see less nukes, and more enemies to kill or deter. In addition, the fun of Warframe is that despite having a kill frame meta every frame has a use, not everything can be solved by a saryn per se. There will be a need for frames like Nova, rhino, chroma, volt, limbo, hyldren, ivara, Loki, frost, gara, inaros, harrow, mirage, Trinity, oberon etc. Also, you will tend to rotate frames anyway. 

Share this post


Link to post
Share on other sites
1 hour ago, (XB1)Adaptabilty said:

I'd like to say that while being extremely powerful, I don't think these frames need as much a Nerf, but a change to game state. Right now mass nukes/mass kill frames are the meta. However, if we have more events in which killing, and crowd control. Or more crowd control focused encounters, then you would probably see less nukes, and more enemies to kill or deter. In addition, the fun of Warframe is that despite having a kill frame meta every frame has a use, not everything can be solved by a saryn per se. There will be a need for frames like Nova, rhino, chroma, volt, limbo, hyldren, ivara, Loki, frost, gara, inaros, harrow, mirage, Trinity, oberon etc. Also, you will tend to rotate frames anyway. 

What are "crowd control focused encounters"? There's nothing you can't implement that needs CC which the players can't destroy en masse, not unless DE adds missions where enemy levels are so high that DPS and nuke frames are worthless. The other problem faced here is that it makes said frames and any non-CC frames worthless and narrows down frame diversity.

Back in the day, CC used to be the meta. I remember seeing this played out trying to do Phoenix Intercept tactical event where we had to fight level 100 enemies (before power creep made players crazy OP), and the only way to win was to lock the enemies down with CC. Trying that again today would be laughingly easy. However, barring rare events like Phoenix Intercept, DPS and support frames still weren't non-viable.

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
2 hours ago, Xepthrichros said:

Get the message already. DE wants us to be fast.

We'll be faster once the doors start opening up faster. I swear, it's like DE forgot that 95% of the game isn't open world maps.

Share this post


Link to post
Share on other sites
1 minute ago, Blexander said:

We'll be faster once the doors start opening up faster. I swear, it's like DE forgot that 95% of the game isn't open world maps.

Friendship doors are, and always will be, our greatest enemy.

  • Like 1

Share this post


Link to post
Share on other sites
il y a 59 minutes, Pizzarugi a dit :

What are "crowd control focused encounters"? There's nothing you can't implement that needs CC which the players can't destroy en masse, not unless DE adds missions where enemy levels are so high that DPS and nuke frames are worthless. The other problem faced here is that it makes said frames and any non-CC frames worthless and narrows down frame diversity.

Back in the day, CC used to be the meta. I remember seeing this played out trying to do Phoenix Intercept tactical event where we had to fight level 100 enemies (before power creep made players crazy OP), and the only way to win was to lock the enemies down with CC. Trying that again today would be laughingly easy. However, barring rare events like Phoenix Intercept, DPS and support frames still weren't non-viable.

I'll assume you mean "can" here... Proceed to say something is impossible... Demonstrate something like that was done in the past...

Well they would have to up the level that's all... Can't wait for complaint about "we can't do it if we don't have a CC in public" ;)

Whenever DE adds something not "nuker" related (arbitration), players go directly asking for nerfs... Funny DE did that too right ? So what's the plan? We can't nuke and we can't have challenge anymore ? That would be "so much" fun to play...

Share this post


Link to post
Share on other sites

Saryn doesn't need a nerf or a change yet.

She does only one thing well. Everything else there are clearly better choices or comparable choices.
The majority of people crying or complaining are crying because they are low level players seeing a Saryn press 4 in their low level game thinking Saryn is op. That's just wrong and born of inexperience and ignorance.

The others then revising their illusions to be that Saryn is OP at endgame are also wrong. She can't clear the truly endgame content because she doesn't have the survivability or damage output of the truly endgame frames.

Saryn's only saving grace is that she can do low level content decently with her spores tacking on damage to kill those low level enemies.
And that she can do SO/ESO solo with ease because of her 1.

Her 4 doesn't factor into how to play her at all. Saryn is all about her 1 and 3.

You can clear content with Saryn at 90% of Saryn's peak performance using only 1 and 3. Her 4 amounts to that last 10%, if that.

You can clear ESO with only 1 and 3. You can't clear it with only her 4.
And to the few of you who think her 2 is good, look again. Her 2 is worthless and I'm sorry you spent time modding for it. If you did polarize for it at least it'll be a nice umbral Saryn build with one of the other augments for her 1 or 3 instead.

============

TLDR
I hope DE doesn't listen to the inexperienced players on here asking for a nerf on Saryn. She's fine as is.
Everyone who thinks Saryn needs a nerf can only supply their opinions and has failed to give any proof as to why she's too strong.

I played over 100 missions today. I saw 3 Saryns. I outperformed them all save for the Mobile Defense sortie when I was afk Limbo. Even then, it can be argued that I was infinitely more useful and effective than the Saryn that did ~350ish kills.

If you're not at SO/ESO and a Saryn is outperforming you or is making the game an afk zone for you then consider maybe actually learning to play the game before you start your whining.

  • Upvote 2

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, Pizzarugi said:

There's nothing you can't implement that needs CC which the players can't destroy en masse, not unless DE adds missions where enemy levels are so high that DPS and nuke frames are worthless.

Look here. Someone clearly still hasn't bothered with Arbitrations and Disruption and Orb Mothers. Just a Hydron main complaining about his one low level farming mission being farmable.

Edited by Xepthrichros

Share this post


Link to post
Share on other sites
2 hours ago, Pizzarugi said:

What are "crowd control focused encounters"? There's nothing you can't implement that needs CC which the players can't destroy en masse, not unless DE adds missions where enemy levels are so high that DPS and nuke frames are worthless. The other problem faced here is that it makes said frames and any non-CC frames worthless and narrows down frame diversity.

Back in the day, CC used to be the meta. I remember seeing this played out trying to do Phoenix Intercept tactical event where we had to fight level 100 enemies (before power creep made players crazy OP), and the only way to win was to lock the enemies down with CC. Trying that again today would be laughingly easy. However, barring rare events like Phoenix Intercept, DPS and support frames still weren't non-viable.

What I mean by CC based encounters are events in which you maybe need to restrict enemy movement, or enemy effectiveness as opposed to just killing them or that you need to subdue them before they can be eliminated, or just can't be killed. Something. That or update all cc frames with damage abilites. For instance Khora CCs enemies and still does a lot of damage with whipclaw. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...