(NSW)galvanicabacus Posted August 2, 2019 Share Posted August 2, 2019 When doing conservation in the Orb Vallis after the latest update, I can't see the animal footprints unless my camera is at a very particular angle. When the camera is angled approximately parallel to the ground, the tracks are visible; if I'm looking at the ground they disappear. This showed up for the first time after the latest update. Link to comment Share on other sites More sharing options...
(NSW)NBSgamesAT Posted August 2, 2019 Share Posted August 2, 2019 Can confirm, it is really annoying, especially since you need it for Nightwave right now. The described behavior matches with mine. The are visible when the camara is angled at approximately parallel to the ground, otherwise invisible. The issue didn't exists before Update 25.4.0. Link to comment Share on other sites More sharing options...
(NSW)Nintendork3D Posted August 2, 2019 Share Posted August 2, 2019 This has to be the most broken update released. It's....embarrassing. Link to comment Share on other sites More sharing options...
(NSW)FE-ROYal Posted August 3, 2019 Share Posted August 3, 2019 I can't see the animals' footprints any longer since the last update...please fix it! Link to comment Share on other sites More sharing options...
Tuttikiwi Posted August 3, 2019 Share Posted August 3, 2019 Confirming this. You can see a bit of them when aiming the camera at a weird angle, but most times it's not consistent enough to complete the tracking. Link to comment Share on other sites More sharing options...
(NSW)timebrkr Posted August 3, 2019 Share Posted August 3, 2019 So, I am not the only one, plus it feels like the tranquilizer misses too much, but I don't know if that's just my aiming. Link to comment Share on other sites More sharing options...
Iynize_The_Wolf Posted August 4, 2019 Share Posted August 4, 2019 It might be related to the issue with your operator’s hair? Link to comment Share on other sites More sharing options...
(NSW)mbennett2000 Posted August 6, 2019 Share Posted August 6, 2019 I would like to say this issue has appeared for me as well. If this could be fixed that would be awesome! Thanks! Link to comment Share on other sites More sharing options...
(NSW)Kadet Posted August 12, 2019 Share Posted August 12, 2019 I had the same problem with the last nightwave, couldnt find the capture footprints. However, there was one attempt where the footprints were on a small ledge about chest high, and there I could see them if I got the camera angle juuuust riiight. It was acting as if the footprint textures were slightly underneath the ground textures instead of slightly on top. Link to comment Share on other sites More sharing options...
(NSW)Yagami_Sama_000 Posted August 13, 2019 Share Posted August 13, 2019 This is happening since the last updated. The footprints are gone. The same goes to the fishes. They are not "shining" anymore after use a specific item. Which made fish a lot worse for me. Link to comment Share on other sites More sharing options...
[DE]JoshB Posted August 13, 2019 Share Posted August 13, 2019 22 hours ago, (NSW)Kadet said: I had the same problem with the last nightwave, couldnt find the capture footprints. However, there was one attempt where the footprints were on a small ledge about chest high, and there I could see them if I got the camera angle juuuust riiight. It was acting as if the footprint textures were slightly underneath the ground textures instead of slightly on top. Wow good catch! You're spot on with the issue. This turned out to be an issue with our depth bias, and affected a number of things. I'm so sorry for the issues everybody, and that we couldn't release a fix sooner. We're sitting on a real fix and should be able to push it to public soon Link to comment Share on other sites More sharing options...
(NSW)Kadet Posted August 13, 2019 Share Posted August 13, 2019 6 minutes ago, [DE]JoshB said: Wow good catch! You're spot on with the issue. This turned out to be an issue with our depth bias, and affected a number of things. I'm so sorry for the issues everybody, and that we couldn't release a fix sooner. We're sitting on a real fix and should be able to push it to public soon Awesome to hear. Thanks for the confirmation. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now