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Euphona Prime alt fire animation is not working


Gene_Freak
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I added to a report of this well over a year ago but I can't find the post anymore. I've tried this across three different computers running bespoke installs, and in every one the alt-fire for the Euphona Prime does not play the correct animation (the flip-spin), instead using a standard pistol recoil animation. Aside from being detrimental to the feel of the weapon, it throws off your ability to time follow-up shots - the weapon will sit idle for a beat since the incorrect animation doesn't line up with the actual firing behaviors.

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