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Is Using Armor Piercing Worth It When Fighting Infested?


Quasar-Sandwich
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If you're fighting Infested enemies exclusively, stick with fire instead of AP. Aim at Ancients' lower legs and arms and Crawlers' heads (and lower legs and arms, but those are annoyingly hard to hit), since armor doesn't apply to damage dealt there. Chargers have armor, but the double damage boost from Fire attacks should be enough to outweigh the boost you'd get from the cut-in-half AP damage. Runners and Leapers don't have armor, so fire is a direct upgrade from AP against them.

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well im using ogris, and ive got 2 polarities on it at the moment and I'm wondering if i should add the AP or something like Electricity.

 

Got all the fire and ice on atm

 

Is electricity more useless?

AP would probably be better than Electricity since it's more forgiving against high-leveled Chargers and protected Ancient body parts.

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Sufficient amounts of AP damage combined with sufficient base damage will allow you to headshot ancients for more damage than their really hard to hit unarmored thighs.

 

Unfortunately, "sufficient amounts" does not include the paltry 60% AP damage on rifles.  Use Fire and shoot for thighs when using Rifles.  All else, go AP and shoot for headshots.  Light infested fall easily to melee weapons and dont have that much HP compared to ancients, so doing more damage to ancients in exchange for less damage to light infested is a good trade in my book.

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It's still good to use on ancients. They take full damage of AP. But if you're not going somewhere with high-level contents (60+ infested) It's better to stick with fire damage because their armor won't be that huge.

Actually, you don't even need fire damage to kill <60 lvl infested, they are extremely weak.

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No. Use Fire instead. Keep Armor Piercing for Grineer and Corpus.

Bad advice man. Eventually, enemies will have enough armor, every last enemy, that the 3x damage from fire becomes a mere 0.3x damage from fire, less than 1 percent damage, often ignoring the damage outright. Armor Piercing is like Serrated Blade, Physics Impact, or Poison, it's one of the forms of Armor Ignoring damage.
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Wow... tons of people really confused here...

 

The real question is whether to use AP or Fire damage. Obviously you wouldn't want to replace AP for anything else.

 

The answer is to use fire, if you're able to hit ancients in their lower legs (or lower arms) with most of your shots. If you do, then you'd better go fire, because of the extra damage (and armor is ignored anyways). If you can't/don't want to aim there (for example if you're using the Ogris, or an inaccurate weapon), pick AP, because that's the only way you'll be dealing any real damage to the protected body parts of the ancients.

 

How much damage you do to Runners/Leapers/Chargers just doesn't matter in higher levels. Those will be pretty much 1 shot by any power, or the next Ogris shot, or whatever anyways.

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Bonus damage, people. Regardless if you do high, mid or low level missions you always want bonus damage.

 

If you're doing trivial content you don't really need the extra power. Damage, Multishot and an element is usually enough to make short work of anything weak. If enemies are strong, AP is the only element really worth considering, unless Moas are giving you trouble or something. There certainly is middle ground, but utility mods can be just as useful as more damage.

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More damage, more betterer. Seriously, if you've got a Potatoed weapon you usually have enough to fit a rainbow build into there. A rainbow build, by the way, is damage mod+all elements and multishot if you can fit it. This is generally the best build unless you have one of the rare weapons where critical hit is actually high enough to build upon.

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