Delibird Posted August 3, 2019 Share Posted August 3, 2019 I love that we can extract whenever we want it's the greatest feature added to-date in my opinion, however it's allowed people to trigger a host migration at will and it can be timed with endless mission reward times to cause everyone but the host to have their rewards for that rotation deleted because the game sees we don't have reactant at that time. Can we fix this somehow? Like maybe keeping the reactant until after we've gotten to the rewards screen? I don't know the technical stuff but I feel like this should fix the problem for clients. Link to comment Share on other sites More sharing options...
JeskeCouriano Posted August 8, 2019 Share Posted August 8, 2019 (edited) I got one better - I extracted *during* a host-migrate and it voided ALL my rewaards from that session. Only thing I kept was NW progress; everything else - drops, void relic drops, affinity, focus - was voided. EDIT ) The prime-part loss-prevention mail just came, but the point still stands. Extraction timers should NOT keep running during a host-migrate. At all. Edited August 8, 2019 by JeskeCouriano Got the loss-prevention mail Link to comment Share on other sites More sharing options...
ZagRocketkick Posted August 9, 2019 Share Posted August 9, 2019 Sometimes during host migration I lose my squad and return to my Orbiter, and thus lose ALL my work. Link to comment Share on other sites More sharing options...
ScyPhan790 Posted August 10, 2019 Share Posted August 10, 2019 I got one better. The host extracted at the 5 round mark on Helene, and after host migration I got put into a Defection mission (on Neptune I think). Funny thing was, there was also another person there that got host migrated from a different survival mission. Lost all rewards and all mastery rank experience. Link to comment Share on other sites More sharing options...
Caine2112 Posted August 22, 2019 Share Posted August 22, 2019 Hosting missions instead of just using micro dedicated mission servers is the absolute bane of this game. So many issues would be solved if all party members connected to a server that hosted the match instead of a player. In 2019, we shouldn't be using 1999 tech anymore akin to the days of Diablo 1 and Starcraft. Link to comment Share on other sites More sharing options...
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