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Posted (edited)

U.25.4 + Dog Days Hotflix

- Bugs identified in Bold indicate their impairments on gameplay, necessitating attention.

- Entries in strikethrough indicate bugs that have been resolved in latent mainline updates/hotflixes.

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  • Conculyst's model missing its arms when accessing its codex entry; the corresponding entry is also absent from the Simulacrum.
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  • Umbra's chest armor and syandana cosmetics bugged when scarf features are toggled off with an equipped skin.
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Any chest armor equipped on Umbra appear to be displaced from his chest while his scarves are disabled, unlike Excalibur's as it's more appropriately placed. The same issue goes to syandanas as well.

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  • Duplicate Kitguns appearing on the holster after equipping it, if a equipped Glaive weapon is present in the arsenal.
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  • Players frozen in the air after driving the Ropalolyst into the capacitors, before transitioning into normal gameplay.
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  • Ropalolyst's synovia 'sparking' excessively during its cinematic introduction.
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  • Bald Operator + Disfigured facial textures.
  • Minimap lacking the center arrow indicative to the player's location.
  • Lotus's headgear texture glitched on the lower-left side, from the front.
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  • Decoration panels displaying the text as <DOJO_SELECTION_(Rotate, Push/Pull, etc.)>
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  • Zhuge Prime arrows lopsided and perpendicular to the weapon when displayed with a Warframe articula.
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  • Spira Prime knives clipping underneath the pouch when set with a Warframe articula.
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  • Patches of purple sporadically appearing within the Plains of Eidolon when looking from a great distance, overlapping bushes and terrain.
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  • Animal trail markings invisible when attempting conservation in the the Orb Vallis/Plains.
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When panning the screen to where the tracks should be, you can see the tracks appear on the lower edge of the screen.

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Attempting to view the tracks directly will cause them to dissapear.

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  • New Strange diorama incorrectly displaying the player's Warframe + Effigy's head missing.
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  • NPC facial textures excessively shaded. (Someone help out Konzu, please.)
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  • Business's 5th Mem fragment absent from the codex when scanned and completed, while the associated image is still accessible if used for posters.
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  • Mania Acolyte's Lacera weapon not equipped with its Scorn skin.
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  • Time-based text displayed with ITIMEI when viewed from the Foundry, Animal capture notes, etc.
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  • Wolf Salute and Howl emotes frozen after playing the first parts of their animations. 
  • Cinematic cutscenes + Nightwave dioramas playing much more slowly than they should, causing de-syncing in audio or a lapse in sequenced events.
  • Orb Vallis cave texture bugs [the misplaced textures seem to be more common within cave entrances in the Vallis, and there are likely some spots I may have overlooked. Overall, this might extend to all cave entrances in the map, give or take some unaffected exceptions]:
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1.

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2.

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3.

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4.

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5.

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6.

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7.

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8.

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9.

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10.

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11.

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12.

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13.

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14.

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15.

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16.

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17.

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18.

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19.

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20.

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21. (Cave is almost impossible to detect when seen.)

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  • Scoring a win in the Dog Days missions with 0-0 points if no kills are scored between either teams, after the timer expires.
  • 2 Trinity Aura Helmet Blueprints within the Nightwave Cred Offerings menu.
  • Volumetric lights within the Transference room bleeding through the Somatic machine.
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  • Riven menu overlapping the screen after quickly entering and exiting the Riven Cycling menu, making it impossible to see the player’s actions. Accessing navigation from the menu returns the display to normal.
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  • Corpus strut platform missing the Corpus decorative logo, within the Gas City Lobby tileset and its corresponding Captura.
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This bug seems to have a similar issue with the invisible animal track bug, as viewing the platform at the edge of the screen shows the “Korpus” logo. This happens while a mission is underway should the tileset generate.

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Viewing the same platform within the Captura scene in the same way only shows a discolored tile.

 
  • "Spazzing" Orbiter floor and glass textures after some missions.
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  • Sargas Ruk's head occasionally clipping through his helmet during his respective boss fight.
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  • Bugged reflections in glass-based textures.
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  • Ventkid Skeg band members becoming frozen when changing to the Operator in Fortuna.
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Before:

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After:

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  • Glowing textures on Warframes/NPCs bugged.
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  • Strong light sources creating 'sunspots' while sporadically flashing the screen with random, blinding colors.
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  • Warframes left hands misplaced from their held weapons, while choosing weapon skins (typically rifles).
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  • Zealot Herald's left hands misplaced below their weapons during their idle animations (similar to above issue).
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  • Grineer facial expressions "jittering" whilst having deformed textures when killed (similarly to the Operator post-update.)
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  • Erroneous sky textures in Orb Vallis.
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  • Graphic errors within the Corpus secure area bases in Venus (seen within the Enrichment Labs location, near the data terminal).
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  • Alad V and Zanuka frozen in place throughout his respective mission.
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While Zanuka appears to be idling by, Alad stands in a T-pose. Both are immobile, but remain vulnerable to damage and passive to players.

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His introductory cutscene is also absent prior to the fight itself, as his name tag appears during the Liset arrival cinematic, indicative of the bug's occurrence. 

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  • Razorback Gas City transports clipping through the Razorback itself, within the hall adjacent to Alad V's laboratory.
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  • Grineer submersible enemies appearing on land within Uranus missions.
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  • Pakal chest armor visuals bugged on the left side.
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Left (bugged):

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Right (normal):

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  • Shadow Stalker's War sword colored to its default palette rather than its custom colors.
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  • Orbiter radio graphics bugged after logging in/exiting missions.
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  • Spira Prime projectiles not corresponding to the main weapon's customized palettes.
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  • Gas City secret lab console ''shape'' signs absent from the shutters above, only reappearing when approached closely.
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  • Wukong Prime's Iron Staff's appearance defaulting with its non-primed variant, as his Cloud Walker and Defy abilities are used.
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  • K-Drive Fatboys Jet module not corresponding to customized palettes of the main board itself (further testing may be needed for other jet modules).
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  • Camera clipping through the walls of one of the Grineer Galleon starting tilesets (see images below).
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  • Grineer Galleon light fixtures spazzing when viewed at various camera angles.
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  • Headless Umbra doppelgänger generated when exiting from Transference in open world hubs (Cetus/Fortuna).
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Edited by (NSW)Glaive-012
  • Upvote 4

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Adding some:

- When decorating the orbiter, button controls are not visible (shows a text string instead, which is confusing) (I'll get a picture next time)

- Valkyr Mithra and Frost Ion tennogen skins suddenly removed (maybe others?)

- In the void some panels near the ceiling quickly flashing between blue red and other primary colors. (I'll get a picture next time)

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Same here getting stuck in the walls and not getting loot at the end of mission and no hair here all 8 guys i play with same thing it feels so broken rn I hope de can fix it fast been with out my guys hair for almost a week now 

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4 hours ago, (NSW)ohgodzilla said:

Adding some:

- When decorating the orbiter, button controls are not visible (shows a text string instead, which is confusing) (I'll get a picture next time)

- Valkyr Mithra and Frost Ion tennogen skins suddenly removed (maybe others?)

- In the void some panels near the ceiling quickly flashing between blue red and other primary colors. (I'll get a picture next time)

Did you purchase the Tennogen bundle included with these missing skins(Bundle XXXVIII)?

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14 hours ago, (NSW)Glaive-012 said:

Did you purchase the Tennogen bundle included with these missing skins(Bundle XXXVIII)?

No I didn't, but I remember previewing Mithra recently in the Arsenal. This week she's no longer there. 

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Posted (edited)

I'd like to add these ones too:

  • One of the moons of Jupiter in the Orbiter background looks like it was superimposed incorrectly or in the wrong "layer", resulting in a weird "Venn diagram" like odd shading where Jupiter's shape intersects it.
  • Some interactive textures, like Elevators buttons, will sometimes appear overlit when interacted with. (Judging from how widespread the texture glitches are, I'd say it could be a texture memory leak or incorrect calls?)
  • Sometimes returning to Cetus from the Plains of Eidolon right after a host migration will result in the "The software has been suspended because it encountered an error." notification from the Nintendo Switch OS.
  • Certain Relays exhibit incorrect tone mapping/brightness when returning from certain menu items such as the Inventory, Clan, and other related Pause menu items that take up the entire screen.

Also thanks @(NSW)Glaive-012 for listing and screencapping some of the more obscure ones too!

Edited by (NSW)sfried

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15 hours ago, (NSW)sfried said:

I'd like to add these ones too:

  • One of the moons of Jupiter in the Orbiter background looks like it was superimposed incorrectly or in the wrong "layer", resulting in a weird "Venn diagram" like odd shading where Jupiter's shape intersects it.
  • Some interactive textures, like Elevators buttons, will sometimes appear overlit when interacted with. (Judging from how widespread the texture glitches are, I'd say it could be a texture memory leak or incorrect calls?)
  • Sometimes returning to Cetus from the Plains of Eidolon right after a host migration will result in the "The software has been suspended because it encountered an error." notification from the Nintendo Switch OS.
  • Certain Relays exhibit incorrect tone mapping/brightness when returning from certain menu items such as the Inventory, Clan, and other related Pause menu items that take up the entire screen.

Also thanks @(NSW)Glaive-012 for listing and screencapping some of the more obscure ones too!

 

2 hours ago, (NSW)MrMistopheles said:

Kubrow Armors are also buggy. Will try and get pictures next time my kid goes down for a nap.

Thank you for these, I'll also look for screenshots whenever possible.

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Posted (edited)

Significant Nightwave bug as reported in this thread a couple days ago: 

and

 

I started taking screenshots last night:

 

And these are the tasks that keep randomly appearing and vanishing without tracking progress:

 

Edited by (NSW)Gunz
Correction
  • Upvote 1

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Posted (edited)

U.25.6

Spoiler
  • Eidolon Cave Glitches (See images below)
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1:

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2:

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3.

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  • Pursuit Courier ship flying sideways whilst evading the player, making it much harder to hit its weak points.
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  • Noggle statues suspended above their podiums slightly below their feet. (Wolf, Acolytes, Devotees, etc.)
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  • Orvius emissive colors not customizing while equipped with the Orvius Dax Skin.
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  • Corpus Eximus body textures deformed across their body and faces.
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In the case of the Terra Provisor and Trencher Eximii, shooting their helmets off seems to restore their graphics to normal.

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  • Gas City stair textures glitching sporadically.
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  • Player & Archwing invisible upon completion of the Jordas Assassination mission, as the victory cinematic plays behind the completion screen.
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  • ''Mosaic'' graphics in all reflective textures.
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  • Gox appearing alongside a smaller Gox within it's codex.
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  • Accessing item/mod links from the chat while in the dojo menu screen causes both to visibly overlap.
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  • Garasu Oculus exhibiting excessive glare.
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Edited by (NSW)Glaive-012

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When entering the Plains from the starchart at night, the Teralyst will occasionally not spawn, and attempting to exit to Cetus crashes the game when that happens (host migration causes it to happen more reliably)

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Valkyr + Saryn Prime Access

- Bugs identified in Bold indicate their impairments on gameplay, necessitating attention.

Spoiler
  • Undying Flyer’s arms missing portions of itself, including its left arm and right hand. This can be noted when viewing the enemy’s codex picture. There are inconsistencies between the picture and the enemy model itself.
Spoiler

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  • Emissary Mobile Defense objectives obstructed by locked doors which are unable to open, making it impossible to complete the respective mission.
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  • Sentient Conculyst colors erroneously red throughout its whole body, compared to the additional white colors other Sentient variants share. (Including Decaying variants).
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  • Manic Bombard in Uranus Sabatoge still ‘bound’ even after it is killed when applying the toxin, as one of the alternative objectives for completing the mission.
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  • Rayleigh scattering effects of the Plains background briefly fading and reappearing when using Transference.
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  • Thermal sludge canister suspended in the air above the road in the Vallis (see image below).
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  • Scaffold component of the Operators amp not setting properly when used, causing it to clip into their arm. (A Shraksun Scaffold is shown exhibiting this error in the image below.)
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  • Reddish light source emitting from the Lua ‘executor hall’ tile-set above the entrance.
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  • Texture glitches within the Endurance Test tiles result in rainbow-like effects spanning across one of the walls. (See below)
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  • Possible to jump back into the shaft section of the Lotus’s Chambers Captura scene, resulting in the player walking above the chamber's "ceiling".
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  • Secondary weapons (Singular and akimbo weapons alike) suspended above the player warframe's hands during the second to last cutscenes in the Second Dream quest, as the Stalker is strangling the Operator. (Also occurs if Glaives and pistols are equipped in tandem)
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  • A Carrier Prime flying in the background of the orbiter during one of the War Within cinematics (after reaching the Twin Queens chamber). After the cinematic ends, the equipped Carrier reverts to normal.
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  • Kazeru Prime sugatra ‘stiffened’ when displayed with a Warframe articula.
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  • Electrical hazard within one of the water-filled tilesets in the Orokin/Emissary Derelicts inactive. (See below)
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  • Erroneous Uranus sky textures.
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  • Sporadic texture glitches across multiple tilesets (see below). This issue might be related to previous bugs that have been similarly noted beforehand. It is especially significant for trees, too.
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  • Orokin/Emissary Derelict doors displaying incorrect graphics during Sabotage based missions.
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vs.

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  • Saya’s body flickering and glowing during nighttime in Cetus.
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  • Lt. Lech Kril’s hammer invisible during his introductory cinematic.
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  • Facial graphics of Perrin Sequence Operatives bugged, looking tile-like in appearance (tested by clipping the camera through their helmets).
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  • Lynx dialogue window displaying inconsistent colors on its model compared to the actual field boss.
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  • Odonata Prime’s ability menu displaying the basic variant rather then the Primed version.
Spoiler

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  • Color palette menu overlapping item information when accessing a specific item link from chat, while also customizing equipment colors. This applies to relics, weapons, and likely warframes.
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  • Customizing and exiting the UI options menu while in Operator form leaves them stuck in a kneeling position, unable to move at all. Using transference fixes this.
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  • Bright lighting effects surrounding the Landing craft when selecting colors in the Appearance screen.
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  • Two Mow ‘em Down Nightwave Daily challenges in the syndicate’s screen.
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Edited by (NSW)Glaive-012
  • Like 1

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On 2019-08-08 at 2:38 AM, (NSW)ohgodzilla said:

- In the void some panels near the ceiling quickly flashing between blue red and other primary colors. (I'll get a picture next time)

I’ve seen this on a reflective tile in the void it’s very annoying.

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On 2019-08-24 at 8:02 AM, (NSW)Gunz said:

When entering the Plains from the starchart at night, the Teralyst will occasionally not spawn, and attempting to exit to Cetus crashes the game when that happens (host migration causes it to happen more reliably)

The Teralyst typically spawns in the Plains, it simply necessitates the usage of an Archwing to make it easier to detect, until the creature's column of light is seen from afar. 

As for the crashes, do you exit to Cetus via the pause menu, or through the main gate itself?

Edited by (NSW)Glaive-012

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On 2019-09-20 at 12:01 AM, (NSW)Glaive-012 said:

The Teralyst typically spawns in the Plains, it simply necessitates the usage of an Archwing to make it easier to detect, until the creature's column of light is seen from afar. 

As for the crashes, do you exit to Cetus via the pause menu, or through the main gate itself?

The teralyst will simply not spawn on occasion at all. I have spent entire nights flying around the entire map to confirm.

As for the crashes, they're specifically when exiting via the gate.

I have not tested either of these since the Saint of Altra update

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