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Magnum force on Mesa's Regulators


WoodedSkate89
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Il y a 18 heures, WoodedSkate89 a dit :

I've been getting to know mesa and I was wondering if magnum force (which reduces accuracy on pistols) affects mesa's 4th ability

If your mesa is built properly and has a decent power strenght, any base damage mod becomes suboptimal because of how her mechanic's work. 

Her lasso provides a 25% additive base dmg modifier to all guns (including peacemakers). Her ramp up also provides an additive dmg bonus up to 150%. Both scale off power strenght, so for example if you have 200% strenght you're getting +350% dmg from her kit. 

At which point slotting hornet strike only nets you a +49% dmg modifier because they all stack additively, and for example anemic agility gives you a +68% dmg modifier while also giving you +68% procs per second and faster ramp up time. 

il y a 33 minutes, Zakkhar a dit :

Do not use another %dmg mod. Use fire rate mod instead.

Yep

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3 hours ago, Autongnosis said:

If your mesa is built properly and has a decent power strenght, any base damage mod becomes suboptimal because of how her mechanic's work. 

Her lasso provides a 25% additive base dmg modifier to all guns (including peacemakers). Her ramp up also provides an additive dmg bonus up to 150%. Both scale off power strenght, so for example if you have 200% strenght you're getting +350% dmg from her kit. 

At which point slotting hornet strike only nets you a +49% dmg modifier because they all stack additively, and for example anemic agility gives you a +68% dmg modifier while also giving you +68% procs per second and faster ramp up time. 

Yep

I don't understand any of this... 😞

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il y a 40 minutes, Lutesque a dit :

I don't understand any of this... 😞

It's about additive modifiers. 

Each modifier stack with itself if it is the same type. So multishot, base dmg, elemental dmg etc need to be weighted if you want to properly assess benefits. 

 

Let's say you start modding your gun. You slot hornet strike. Now you gained +220% dmg, or a 3.2x multiplier. If you slow magnum force, your base damage modifier goes from +220% to +385%. So the weighted increase in total dmg is no longer +165%, it's (1 + 3.85) / (1 + 2.2) = 1.52 = +52%

So for example when modding a gun, you need to consider how much of any given modifier you have. If you already have 2 90% elementals and two base dmg mods, a third of each will most probably be less impactful than a multishot mod. 

Let's put it on pistols again. Say you have Hornet Strike and magnum force slotted and 2*90% elementals, and you need to decide between a 3rd elemental or augur pact. Their base values are the same (+90%) but weighted they become:

- +385% dmg to +475% dmg, for an increase of (1 + 4.75) / (1 + 3.85) = 1.19 = +19% for augur pact

- +180% elemental dmg to +270%, increase of (1 + 2.7) / (1 + 1.8) = 1.33 = +33% for a third elemental

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