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Posted (edited)

-When switching back from operator to warframe the first time game thinks R is constantly pressed and instead of doing actions it launches all abilities.

-When launching the Archwing in the open world areas you get clipped into the ground. Jumping before activating it works as a workaround.

-When crashing against something with your hoverboard you often ragdoll through the ground of the map where you fall... and fall... and fall xD

-The game crashes sometimes when using the onscreen keyboard.

-Performance while fighting the Profit Taker is still really bad.

-Text appears faulty/ formatted in the foundry and the decorator mode. (At least in german)

-Warframes like Valkyr and Mesa sometimes  get stuck while leaving their abilities. Unable to move or to fight.

-Since Jovian Concord there are pink boxes instead of bushes on Cetus & plains of Eidolon. When you get close the bushes reappear.

-Since Jovian Concord it seems impossible to modify your market whislist - the option to add or remove items seems to be missing.

-Gas city remastered still has a bad framerate & resolution. (Worse than Plains of Eidolon)

-There are energy/color bugs when using melee weapons or really bright energy light sources that make big chunks of the screen pixelated.

-When you aren't the host you can't catch flying animals. They first get stuck in mid air, then appear on the ground but pressing the button prompt does nothing.

-There is no working preview for the operator voice in the character editor.

-Lua can be seen from within the ship, even when you never went there yet. (it's a big spoiler !)

-There is a lightning bug in some dojo garden rooms where shadows disappear when looking up.

-Voice-chat does not work with USB headsets or via usb controllers. (It works in Paladins, Fortnite etc.)

-Motion controls with pro controller are extremely weak. (With single joycons and in Handheldmode it works great, but with the pro controller it's almost non-existant) Maybe just increase sensitivity or add two options like in fortnite.

-The Motion controls drift correction for the joycons is too aggressive. Maybe add a slider from disabled to strong or a recenter/recalibrate button (it drifts back to it's last position when moving the joycons slowly - it's impossible to aim precisely like for to catch animals)

 

Suggestions:

?-Add an unstuck button in game options or a feature to warp to another player. (Many people don't know you can unstuck via the chat, so they either try to get out for 10 minutes or leave) 

-?You could save recources by using lower polygons enemy and/or object models.

-?Maybe offer the option to download less compressed assets for better quality and shorter loading times.

 

Fixed:

+Operator faces and hair are normal again.

-The player marker on the minimap is back.

-Animal captures and mining are possible again. (Tracks and Spots are visible)

+Crashes in Orb Vallis seem to be finally gone.

+The framerate is back where it was before the jovian concord (or even better ?)

+Ambient Occlusion and Volumetric Lightning are back !

+ Nightwave works again, but we had two weeks of really slow progress because of the bugs.

-The blackscreen that was there for around 10-20sec before every loading screen since the Jovian Concord is gone.

Edited by (NSW)Hermy
All new Bugs fixed, old ones remain
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Just want to add to the Archwing launcher getting stuck in the ground.
This made the MR25 mastery test frustrating as every launcher stuck you in the platforms unless you hopped beforehand.

Coupled with sprint speed being toggled with every transition from frame > archwing > frame, also made for a less than fun experience.

I'd wish for Always-Sprint to be a function at this point.

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vor 2 Minuten schrieb (NSW)SuperLorro:

Just want to add to the Archwing launcher getting stuck in the ground.
This made the MR25 mastery test frustrating as every launcher stuck you in the platforms unless you hopped beforehand.

Coupled with sprint speed being toggled with every transition from frame > archwing > frame, also made for a less than fun experience.

I'd wish for Always-Sprint to be a function at this point.

It's already in the list 🙂 (the second bug) but your description of it is more accurate and detailed ^^

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Yeah just wanted to reiterate how frustrating it is nearly failing the MR test because you cannot move. At least you can get by with Itzal blink or melee-cancel and hope you have not wasted the other launcher yet.
Cannot use the gear wheel launcher either which I've ingrained the habit of bullet jump prior to activating for the long standing issue of being eaten by the floor.

 

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My perfect captures all counted fine, minus one.

Sometimes using the virtual keyboard can cause a crash. This has existed since day one, and many other keen players have noticed it. Likely a buffer overflow.

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I have experienced this bug just this afternoon when fighting the thumper on plains of eidolon when it jumped it suddenly disappeared but actually its still there its just you can't see it.. ( Or does it have that ability? I dont fight im too much) especially you need to kill 2 of this things this week.  

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vor 2 Stunden schrieb M1tchster:

My perfect captures all counted fine, minus one.

Sometimes using the virtual keyboard can cause a crash. This has existed since day one, and many other keen players have noticed it. Likely a buffer overflow.

didn't hear about the second bug, is it happening often ? the one with the perfect captures for Nightwave is something many players have, myself included. it never counted. and when you can't even see the traces anymore it's just way to hard.

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Posted (edited)
5 hours ago, (NSW)Hermy said:

When switching back from operator to warframe the first time game thinks R1 is constantly pressed and instead of doing actions it launches all abilities.

You might want to put "R". There is no "R1" on a Nintendo Switch controller.

Also

Quote

Motion controls with pro controller don't work. (With joycons or in Handheldmode it works great, but with the pro controller it's almost non-existant) Maybe just increase sensitivity or add two options like in fortnite.

Motion controls work for me and my Pro Controller. Slight gyro drifting is still an issue though.

Edited by (NSW)sfried

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Hi Hermy!

Thanks for the list, and we're glad you have seen some improvements since the last update. Just a quick question:

7 hours ago, (NSW)Hermy said:

 -There are energy/color bugs when using melee weapons or really bright energy light sources that make big chunks of the screen pixelated.

Can you please give us a few examples of some weapons that you're seeing this issue with? We should be able to get them fixed up, but we just need to know which ones are causing you problems. 

We're also in the process of looking over the other issues you mentioned.

Thanks in advance!

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45 minutes ago, [DE]Linkski said:

Hi Hermy!

Thanks for the list, and we're glad you have seen some improvements since the last update. Just a quick question:

Can you please give us a few examples of some weapons that you're seeing this issue with? We should be able to get them fixed up, but we just need to know which ones are causing you problems. 

We're also in the process of looking over the other issues you mentioned.

Thanks in advance!

I for example see this when I use my SIlva & Aegis prime modded for radiation. 

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Could you add the bug where the vent kids are absent from the Orb Vallis? I can't do Nightwave as when I approach the marker for the race it disappears and the NPC is not standing where it should be.

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vor einer Stunde schrieb [DE]Linkski:

Hi Hermy!

Thanks for the list, and we're glad you have seen some improvements since the last update. Just a quick question:

Can you please give us a few examples of some weapons that you're seeing this issue with? We should be able to get them fixed up, but we just need to know which ones are causing you problems. 

We're also in the process of looking over the other issues you mentioned.

Thanks in advance!

Nice to hear that you are looking over the other issues too 🙂 Especially the ones with the archwing getting stuck in the grund, coming back from operator mode and only beeing able to use abilities and the aggressive joycon drift prevention are really bothersome. (They force you to adapt & play the game differently)

Well i noticed it especially with paracesis using the mythra skin, but last time i fought Eidolons the bug was there too. My theory is that it affects all really bright light sources when the framerate & resolution are very low.05iPIKF.jpgJxSoD70.jpgrI3jSv0.jpg

Here is the lightning error in the dojo too: (when looking down/ looking up)0aLg6EL.jpgQ6d4P6r.jpg

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I want to add that when i was host my girlfriend didn't see any of the mission objectives during quests in orb vallis. Also we did all 5 for Nightwave but it only counted 2 😅

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Posted (edited)
21 hours ago, [DE]Linkski said:

Hi Hermy!

Thanks for the list, and we're glad you have seen some improvements since the last update. Just a quick question:

Can you please give us a few examples of some weapons that you're seeing this issue with? We should be able to get them fixed up, but we just need to know which ones are causing you problems. 

We're also in the process of looking over the other issues you mentioned.

Thanks in advance!

Just letting you guys know how much we appreciate the improvements on performance the recent patch had on areas such as Cetus! It looks so much sharper AND runs so much smoother than it did back at launch! (Are the folks at Panic Button still helping out? Because I'd also like to extend the appreciation to them as well if they are involved.)

Edited by (NSW)sfried
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Posted (edited)

I also can't fulfill the daily nightwave quest "Mark 5 Mods or Recources" because the light beacons after collecting them are gone and marking them before collecting them doesn't count. -After rebooting the game they where back 🙂

Edited by (NSW)Hermy

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Our biggest issues are crashes. I completed profit taker for nightwave and as soon as I went for extraction it crashed and 'undid' the completion for example. Yes the virtual keyboard crash is frequent. Try booting and chatting for an hour or so, without a USB keyboard. Acrash will likely occur without ever leaving the orbiter. Several friends and I have noted it, but it hasn't gotten a lot of publicity, likely due to the randomness of the crashing. Pretty sure it never happens with a USB keyboard.

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vor 5 Stunden schrieb M1tchster:

Our biggest issues are crashes. I completed profit taker for nightwave and as soon as I went for extraction it crashed and 'undid' the completion for example. Yes the virtual keyboard crash is frequent. Try booting and chatting for an hour or so, without a USB keyboard. Acrash will likely occur without ever leaving the orbiter. Several friends and I have noted it, but it hasn't gotten a lot of publicity, likely due to the randomness of the crashing. Pretty sure it never happens with a USB keyboard.

So it crashes when you use the onscreen virtual keyboard a lot ?

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On 2019-08-07 at 4:13 AM, (NSW)sfried said:

Motion controls work for me and my Pro Controller. Slight gyro drifting is still an issue though.

That isn't the issue, the issue is that the pro controller is far less sensitive than the joycons, particularly on yaw axis.

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6 hours ago, (NSW)Hermy said:

So it crashes when you use the onscreen virtual keyboard a lot ?

At least by my standards, yes. It's not every day, as it's feels like a 1\1000 chance every character you type in the keyboard. Some days I log in just to chat a little bit with clanmates, and it will crash on my orbiter several times those days. Unless it got patched in the last two updates (and I doubt it has), it'll happen again.

I'm fairly certain it's the on-screen keyboard (I don't have a debugger hooked up to my switch to trace it to be certain), but I'm pretty experienced at finding bugs. My instinct says it has to do with the switch's native keyboard function calls and the parameters passed to them, but as I only have experience with the Wii I'm uncertain how that could go wrong. I could be mistaken entirely.

Still I recommend people pay keen attention to their exact last actions as well as those around them during a crash.

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vor 23 Minuten schrieb M1tchster:

At least by my standards, yes. It's not every day, as it's feels like a 1\1000 chance every character you type in the keyboard. Some days I log in just to chat a little bit with clanmates, and it will crash on my orbiter several times those days. Unless it got patched in the last two updates (and I doubt it has), it'll happen again.

I'm fairly certain it's the on-screen keyboard (I don't have a debugger hooked up to my switch to trace it to be certain), but I'm pretty experienced at finding bugs. My instinct says it has to do with the switch's native keyboard function calls and the parameters passed to them, but as I only have experience with the Wii I'm uncertain how that could go wrong. I could be mistaken entirely.

Still I recommend people pay keen attention to their exact last actions as well as those around them during a crash.

That's possible, i just use the keyboard rarely from the orbiter/ in the dojo. Almost never during missions xP I will add it to the list 🙂

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Posted (edited)

Out of curiosity, were your perfect animal captures a "recovered act"? I had a issue with a perfect animal capture myself, during the last weekly; One didn't count for me as well I believe.

...But even worse would be the recent issues stemming from the latest updates. These issuest involve recovered nightwave acts turning off and on, especially with chat use and loading scenes. Viewing newsfeeds on your orbiter appears to -sometimes restore them. For completeness I recommend reading some of the bug reports by me and others about it and consider adding it to the list.

Edited by M1tchster

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Am 10.8.2019 um 05:06 schrieb M1tchster:

Out of curiosity, were your perfect animal captures a "recovered act"? I had a issue with a perfect animal capture myself, during the last weekly; One didn't count for me as well I believe.

...But even worse would be the recent issues stemming from the latest updates. These issuest involve recovered nightwave acts turning off and on, especially with chat use and loading scenes. Viewing newsfeeds on your orbiter appears to -sometimes restore them. For completeness I recommend reading some of the bug reports by me and others about it and consider adding it to the list.

Yeah the animal capture is buggy right now xP

But i added these:

-When crashing against something with your hoverboard you often ragdoll through the ground of the map where you fall... and fall... and fall xD

-The game crashes sometimes when using the onscreen keyboard.

-Recovered Nightwave acts disappear. (Maybe just a visual bug)

-Performance while fighting the Profit Taker is still really bad.

 

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The night wave acts disappearing is much worse than a visual bug. Because of it turning off and on I ended up doing 16 syndicate missions for 10 to count. I wish it were just visual. A lot of others are having problems due to it as well, most just don't use the forum.

Ah yes the hoverboard issue, I forgot about that one lol. Also frustrating on races. Good work with the list. Some of these can also apply to other platforms.

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SwuIEIj.jpg

Nightwave goes completely crazy now... New week but only 3 challenges available and unfulfillable... 😅 Last week i already couldn't play recovered acts and the week before captures where almost impossible...

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Bump, Bump, Bump.

I would add:

-black screen before load screen probably due to asset compression (23gb -->  15gb with the Jovian concord.)  some of us have large microsd cards, could an option exist for us to download uncompressed assets?

 

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