Jump to content
Sign in to follow this  
[DE]Taylor

Whip Files Now Available!

Recommended Posts

You read that right -- whips are officially available in the Steam Workshop. Without further ado, let's dive into technical specifications. The full guide can be found here: http://www.warframe.com/steamworkshop/help/index.php?page=creating-a-whip-skin

===

With the way our melee weapons are set up, we are able to do complete mesh swaps for them per weapon type! This lets our players use these skins for a variety of melees, unlike our weapon-exclusive primary and secondary skins.

Whips are one of the more complex melee weapon types, and as a result it needs its own guide to make creation and implementation as easy as possible!

Technical Specs and Restrictions:

  • Triangle budget: 6000
  • Maps: Authored at 2048 x 1024. In-game will be 1024 x 512, so please keep this in mind with the fidelity of your details. Requires a full set of textures as per our texturing guide here.
  • You cannot edit the cord’s mesh, it can be retextured. 
  • The handle and cord need to be offset in a specific way for the animations to work seamlessly. Take note of how these are positioned in the Scoliac example below:
     
Spoiler

WhipTemplate.jpg


Some tips:

  • Keep the original model visible as you work on your concept. You will need to have the cord and blade in the same positions and be at the same scale, so design with those constraints in mind.
  • If you want to add a special scrolling texture to your emissives, you need to provide us with the file!
  • For custom FX, please make sure it’s set up on a separate mesh that fits within the triangle budget, with its own material set/UV unwrap.
  • You can take your piece and change the faction and art style quite heavily.

Checklist:
Prior to submission, please refer to the handy checklist below to make sure your Whip skin meets all the TennoGen criteria:

Spoiler

Melee Mesh Swap Checklist.jpg

Happy creating!

  • Like 3
  • Haha 1

Share this post


Link to post
Share on other sites
On 2019-08-06 at 3:13 PM, [DE]Taylor said:

Technical Specs and Restrictions:

  • You cannot edit the cord’s mesh, it can be retextured. 

Just clarifying here, since another creator asked: you can edit the UVs as well as the textures for the cord.

Share this post


Link to post
Share on other sites

A few creators have been asking if the cord mesh is considered in the total tri count, and it is! The total tri count for whips is 6K including any FX, the cord, and your custom handle/blade.

  • Applause 1

Share this post


Link to post
Share on other sites
Posted (edited)

Well, this is great and all but, errr... What are we supposed to use it on? 👀

Spoiler

Prime whip when? I just want my Saryn Prime to fully become Soulcalibur's Ivy!

0f8.gif

j/k, can't wait to see what crazyness comes out of this 😄

Edited by NightmareT12

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...