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Wukong Deluxe: Hotfix 25.5.3


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Wukong Deluxe: Hotfix 25.5.3


Dog Days Tactical Alert Fixes:
 

  • Fixed an exploit where the mission timer would continue to run when paused in Solo mode which awarded players victory & rewards for the score.
  • Fixed a progstop that would occur if viewing mission progress right when extraction is enabled. This impacted missions beyond Dog Days as well! 
  • Fixed an issue with the Abysso Skin among other rewards not appearing in Chat link (Captura Scenes overall still not linkable). 

Fixes:

  • Improved handling of certain crashes. 
  • Fixed for crash related to certain icons. 
  • Fixed missing subtitles after first login due to a Daily Tribute bug. 
  • Fixed an issue with a foliage/vegetation shaders not looking properly lit compared to the terrain below it. 
  • Fixed an issue where Hydroid players could progstop the Ropalolyst fight if picked up while in Undertow. 


 

Edited by [DE]Rebecca
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2 minutes ago, [DE]Rebecca said:

Wukong Deluxe: Hotfix 25.5.3


Dog Days Tactical Alert Fixes:
 

  • Fixed an exploit where the mission timer would continue to run when paused in Solo mode which awarded players victory & rewards for the score.


 

Does this still mean I can still jump into a tree, afk the 5 minutes and have it count as completed? 

Top kek. 

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vor 2 Minuten schrieb [DE]Rebecca:

Fixed an exploit where the mission timer would continue to run when paused in Solo mode which awarded players victory & rewards for the score.

Ok but how about actually making an incentive to be active in the mission?

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3 minutes ago, sleepychewbacca said:

Does this still mean I can still jump into a tree, afk the 5 minutes and have it count as completed? 

Top kek. 

^ yeah this when will be fix? @[DE]Rebecca

And Kavat third color customization with cetus skin is again bugged 😞

EDIT 2: 0 kill counter allow to win again?

Edited by dw3t
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The amount of "work" required to get the all the items from the event really does not seem to be inline with changes made to Nightwave for example.

 

I would not mind doing this event if

  • There were rewards for each run
  • and/or if the amount of kills removed time from the timer
  • and/or adjusting the cost of items slightly

 

At this moment the rewards are not really coming in a balanced way.

 

I think several people would be happy with some tweaking of the event stats

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rip no more pausing time to hide instead.

 

Suggestions on how to improve the event when it comes back:

1. Enemies drop pearls on kill. (Maybe even balls at a 0.05% droprate)

2. Pick up different water guns to cater to ur playstyle. Maybe even water balloons?

 

Edit. Dear Redtext guy imagine shaming players for making an unbearably boring grindfest of an event that has no incentive to be actively played less painful

Edited by Radagosh
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