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Wukong Deluxe: Hotfix 25.5.4


[DE]Rebecca

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I am really wondering what line of logic lead to not adding an incentive to actually play the game from the bedinning.

Really glad it's OK now, and even more so considering there is no nerfs to base gain.

My ball pit will be glorious.

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Thank you for the update.

The following bugs remain:

- When performing a Ship Reactor Sabotage via the "Fire" path (re-introducing the Fuel cell), the expanding wall of flame emanating from the reactor and the eventual meltdown of the whole ship no longer occur. This makes the fire path very low-risk, and since I don't think I saw patch notes removing this. Some people say there is a "hidden timer" that counts down to mission failure after the sabotage is completed. If that is true, it's not really fair because nothing in the mission informs us about it.

- During Hive missions, after destroying a Hive the Lotus no longer explains what environmental effects are triggered.

- Several enemies still do not have Codex Entries. Some of these are: Vapos Bioengineer, Coildrives, Terra Turrets, Mite Raknoids. There are many more.

- During Operation Plague Star events, when talking to Nakak for the Operational Supply shop, she can be heard speaking but her lips do not move.

- When applying a Stradavar Tekelu Skin on Stradavar Prime, the clip does not rotate while firing as it does on the regular Stradavar.

- After hacking Reactor Consoles on Grineer Reactor Sabotage missions and Portal Consoles in Void Sabotage missions, the textures on the consoles become scrambled, as you can see below. (Also note the missing blue holograms on the Orokin Console - bug is detailed further down)

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- Grineer Articula offers only Frontier Grineer options for customization regardless of how many others were scanned

 

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- Kitgun clip remains attached to left hand after reload

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- This one Thermia Fracture during the Exploiter bossfight always shows up but can never be interacted with using the coolant canister:

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- An extra clip gets attached to kitguns when switching from the gun to an ability (such as Balefire) or carrying an object/datamass and then back to the gun.

 

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- Rhino's Iron Skin creates these crystals on the warframe when it is cast; this does not occur with Rhino Prime:

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- When a downed Warframe or NPC is using a dual secondary, the animations will always be that of the one-handed secondary:

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- Tusk Eviscerators cannot use the Ramparts on the Plains. Here you can see them going to them, but being unable to mount the emplancement and becoming stuck

 

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- Reload animation and Dynamic Clip not working Soma Prime with a Skin

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- Danaus Sword and Shield skin is still bugged:

 

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- Perla Pistol Skin bullet tracer origins are bugged. This happens notably when the skin is applied to Sicarus Prime or Dex Furis, as well as other secondaries.

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- Camera is bugged when talking to Little Duck SPECIFICALLY when the syndicate console is used to go directly to her room in Fortuna. This also happens with several other characters and vendors, such as Hok in Cetus.

 

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- The new Syndicates interface sometimes causes distortions of the faces of the various characters

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- The Conclave Lobby screen frequently removes the heads of the various Warframes

 

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- The holographic writings are missing from Orokin Consoles (both Lua and Void)

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- Using Magus Lockdown makes Kela de Thaym fall down and renders her unable to get up for the entirety of the boss battle:

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- Archwing Ogma and Gox, as well as the Tusk Firbolgs are duplicated in Codex Diorama

 

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- Orokin Defense laser countdown timer is bugged

 

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- Grineer Turrets on the Kuva Fortress are all named Senta Turret regardless of their type; this is a Corpus name, however.

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- Some of the Corpus computer screens in the Gas City still use the old opaque texture

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- Gara's Zamariu Helmet does not lose its glass decorations while using the Splinter Storm

 

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- Ostrons' heads disappear when they are close to the edge of the camera

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- The Stratos Emblem doesn't show the central Tenno numeral for anyone other than the player Warframe - thus kind of invalidating it as a bragging rights reward

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- The control console of Plains Armored Vaults sometimes appears as black and untextured

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8 minutes ago, [DE]Rebecca said:
  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 

All my yes, thanks A LOT for giving it an incentive to put in effort and make it less toxic!

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it's an improvement, but only just; pearls on kills changes little when the gun is this unusable. POOL NOODLE MELEE

 

EDIT: so uh, did you intend to induce toxicity by counting only one's own kills for pearls, thus leading to infighting, killstealing, salt over both of those, etc, etc? just clarifying, because it seems like this is 2 different iterations of this event that are best played solo-only.

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Still doesn't change the fact the event boring...

So is this bonus group bonus or individual bonus points for kills... if it's individual it's just going to make it even more annoying when you lose 'your kill' because someone else gets that last hit on the enemy... it's not like the water guns are accurate or anything... not to mention the only people that are really going to make any progress with that are the conclave players. 

Would have been better to have just halved the time per mission and/or doubled the rewards imo.

edit: appears it's personal kills... DE did you not learn anything from the 'conclave' events where players who didn't do conclave were basically geting screwed over... this is the exact same situation.

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11 минут назад, [DE]Rebecca сказал:

Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 

Just tested that. Personal performance. Now instead of AFKers we will have kill stealers... Not so hyped about the change now.

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2 minutes ago, Bioness said:

It appears to be personal kills.

Hmm, seems a bit imbalanced towards the players who are either better at aiming or super aggressive, and less to the people who are just not able to keep up. It's a step away from afks, but now kill stealing actually makes an impact on everyone else instead of being co-op. Bad move imo.

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9 minutes ago, Nox_Terminus said:

So no change to the cost of Nakak items. With all due respect do you guys actually read feedback?

- this a ltm so id say its better to make prices higher since the whole point is to grind it not to just play a few games and call it a day

- secondly adding 1 nakak pearl per kill is almost the same as dropping prices for nakak items

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4 minutes ago, -Ordis_Prime- said:

 

great , more and more AFK sh t in public team.

When will DE Handling afk ?

Are you choosing to be ignorant to the changes?

This change encourages players to not AFK because you earn more points when you actually play.

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