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[DE]Rebecca

Wukong Deluxe: Hotfix 25.5.4

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16 minutes ago, Nox_Terminus said:

So no change to the cost of Nakak items. With all due respect do you guys actually read feedback?

hi, please reduce the cost of the items to be less god awful grindfest

please and thanks. I'm adult with only so much time in the day.

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17 minutes ago, [DE]Rebecca said:

 

  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 
  • As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert! 

Very good change. Hopefully this will help combat afker that decide to not go solo.

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12 minutes ago, Nox_Terminus said:

Majority of players also asked for items in Nakak's store to not be exorbitantly overpriced. One kill for a pearl sounds great until you realize how many pearls you actually need. This is bandaid instead of a cure.

This change effectively - at minimum - halves the price of everything in the store. 50 kills per match to double pearly payout is consistently easy and attainable, even in a pug of 4. Prices are considerably better now with this change.

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Posted (edited)
20 minutes ago, [DE]Rebecca said:
  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 

Can you make kill stealing not a thing?

It's totally a thing now.

Edited by ThreeTowSloth
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1 minute ago, Sean said:

 

It could even track assists and reward any/all players that damaged a target, the game already knows overall "damage dealt" after all.

Agreed this would also solve the problem of kill stealing

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Good fix for solo plays.

Kills = pearls are for yourself.
KSed or if you do most dmg but don't get final shot = No Pearls.

Solo is the better option right now. IMO

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OK so testing it out you are awarded 1 nakak Pearl on a kill. The kill-stealing is absolutely insane so I think I'm going to be running this one solo.

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Looks like I jumped the gun on excitement. The extra pearls are individually rewarded. So now we have the added "benefit" of competing against each other >.< That's not exactly what we meant by extra pearls. Spent most of the time trying to not take my teammates kills from them while having other teammates take my kills >.< *sigh*

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ty for the hotfix now i have anotice that the vault with the balls breakes the AI if you stay inside they just run around the vault and cant kill you  not sure if its a bug but still give a look at that too 

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vor 21 Minuten schrieb [DE]Rebecca:

Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 

it only counts personal kills so its a killstealing event 
pls make it count group kills 

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If I wasn't so hot here I'd be in game right now spraying things down and pearl diving.

 

...

 

Yes I know what I said 😛

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3 hours ago, [DE]Rebecca said:

Dog Days Tactical Alert Changes:

 

  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 

giphy.gif

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Test mission results:
Public squad win

143 - 12
my score, 2nd best: 32
best score: 62
obtained pearls: 50+32

Guy went full killsteal on the whole team, without having significant damage dealt percentage.
Good, but i'd rather get the full team score than the base + after only my own kills.
Maybe we should get our team scores and the base 50 pearls - tenno deaths

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Looks like a good middle-ground would be assists also giving the extra pearls, not just on kill then. And if a premade squad ends up piggybacking off each other, waiting for each player to damage a target, that's a win-win too. It brings back the teamplay and removes the afk incentive. 

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Everything is cool... Except I think I should get all the points for the kills I already scored while playing this event
It shouldn't be hard, they are actually all counted as mission score... >.<

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Can we please change that to squad kills instead of personal kills? I'd really like to do that goofy fun mission with friends but this is actually discouraging.

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27 minutes ago, [DE]Rebecca said:

Dog Days Tactical Alert Changes:

 

  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 
  • As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert! 

Fixes:

  • Fixed Virtuous Shadow not being an option for a rank up reward with the Quills. 
     

ty for the hotfix now i have noticed that the vault with the balls breakes the AI and if you stay inside they just run around the vault and cant kill you not sure if its a bug but still pls give a look at that too 

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still no fix for disappearing vent kid races in the orb vallis when you spawn in. makes completing nightwaves race challenge pointless

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hace 25 minutos, [DE]Rebecca dijo:

Dog Days Tactical Alert Changes:

 

  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 

 

that's good, but i already have +1k kills, and there people with more pearls than i and only 100 kills FeelsBadMan

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28 minutes ago, [DE]Rebecca said:

Dog Days Tactical Alert Changes:

 

  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 
  • As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert!

Sounds like good changes from here.

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