lainverse Posted August 7, 2019 Share Posted August 7, 2019 1 minute ago, Engilore said: 1 pearl for kill ,wow what an improvement I know, right? Why it wasn't there from the beginning, though, boggles my mind. It's like one of the most obvious things. Effort must be rewarded or people will look for the most effortless way to do it. Link to comment Share on other sites More sharing options...
Naruse321 Posted August 7, 2019 Share Posted August 7, 2019 你就繼續修復吧!不挂機是不可能的,我依然還是選擇挂機! 武器就真的是水槍,沒有一點傷害,很大的彈道,誰想玩? Link to comment Share on other sites More sharing options...
R4Z3C Posted August 7, 2019 Share Posted August 7, 2019 3 hours ago, [DE]Rebecca said: Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! Congratulations now you got yourselfves a event where people complain of KS Link to comment Share on other sites More sharing options...
Bladereap3r Posted August 7, 2019 Share Posted August 7, 2019 ....cheers. Link to comment Share on other sites More sharing options...
Totorochan Posted August 7, 2019 Share Posted August 7, 2019 3 hours ago, [DE]Rebecca said: More kills, more Pearls! Thank the powers that be. Fantastic change, should've been that way from the start. Not that this supposed 'grind' was ever hard. Slightly over an hour a day for the duration of the event, that's it. Easy peasy. The only problem was that performance changed nothing about your rewards. Now we're actually properly rewarded for scoring kills. Should've been this way from day 1. I mean, the 'loot' isn't even random this time. There's no need to run a mission over and over, hoping this time you get the drop you want. You can just buy the drops you want, no duplicates, no fuss. The only way it could possibly be easier is if DE mailed you the rewards for logging in. People will complain about anything I guess. Link to comment Share on other sites More sharing options...
Chara Posted August 7, 2019 Share Posted August 7, 2019 Can we get some fixes for the Spore Ephemera cover? Most frames are half-covered. Link to comment Share on other sites More sharing options...
Chara Posted August 7, 2019 Share Posted August 7, 2019 Double post- my bad Link to comment Share on other sites More sharing options...
Naruse321 Posted August 7, 2019 Share Posted August 7, 2019 I want to ask what is the significance of this activity? ???? Link to comment Share on other sites More sharing options...
C486 Posted August 7, 2019 Share Posted August 7, 2019 Got what I wanted from the event, doesn't affect me. Link to comment Share on other sites More sharing options...
Ovakyn Posted August 7, 2019 Share Posted August 7, 2019 Now what will be done about the rampant kill steals. Before at least people shared in the fun, now people attack anything with a low healthbar, stealing a pearl from people who put in the work. Link to comment Share on other sites More sharing options...
DogManDan Posted August 7, 2019 Share Posted August 7, 2019 thank you for this. significant update Link to comment Share on other sites More sharing options...
SandDune Posted August 7, 2019 Share Posted August 7, 2019 1 hour ago, lainverse said: Technically they did it indirectly. I mean, in 5 minutes average team usually scores about 80+ points, so pearl per kill means you exit with 130+ points. That's about 20 minutes of active gameplay per 500 points ball while before you had to suffer for an hour and 2-3 missions per 300 point ball. Would be nice to drop that down even further, but it isn't quite as bad already. At this point I'd rather have more weapons there and less broken default gun. Except then you realize that pearls given from kills arn't shared and only given to those who get the final shot, so your estimated 130 pearls per run goes down to like 60-80 per run depending on how much you get KS'ed or not. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted August 7, 2019 Share Posted August 7, 2019 4 hours ago, [DE]Rebecca said: Fixes: Still no fix for Link to comment Share on other sites More sharing options...
ItsDaKoolaidDude Posted August 7, 2019 Share Posted August 7, 2019 I think they found out about us BS'ing the mission just by hiding in the trees and bouys Link to comment Share on other sites More sharing options...
Tellakey Posted August 7, 2019 Share Posted August 7, 2019 I still think the store is way overpriced, and I'm amazed that you opened the event with such horrendous numbers, but I do appreciate you listening to some feedback, DE. EDIT: See my next comment. Link to comment Share on other sites More sharing options...
MoondustStar Posted August 7, 2019 Share Posted August 7, 2019 It's a good fix, I guess, though I still need to do 12 more of the fourth mission to get the final item, and even if I'm not the best at killing things, at least I'm still getting the pearls that I'm needing. Link to comment Share on other sites More sharing options...
Tellakey Posted August 7, 2019 Share Posted August 7, 2019 Whoa whoa whoa, hold on a second! The extra pearls you get are only attached to your kills, not the overall team score, which would earn you maybe an extra 20 pearls per run of constant running around. Compare that to 50 pearls of a moment's gameplay followed by AFK waiting. You do the math. I hate being hyperbolic but DE, is this a joke to you? What is this thinly-veiled attempt at silencing criticism by providing the bare minimum of communication? Link to comment Share on other sites More sharing options...
PollexMessier Posted August 7, 2019 Share Posted August 7, 2019 This is barely an improvement to the event. is it better? yes, but its still an unreasonably huge amount of grind time. it's at best reduced the time by 1/3rd, which is significant yes, but not good enough. it should be that you get a pearl for every kill across the whole team, ie whatever the final score is. this would make the grind at minimum 3x faster and even then it would still feel like a bit much. especially to anyone busy with other things in their lives which DE consistently seems to downright hate. Nobody wants to spend an hour every day for a week doing nothing but this extremely repetative event. It's a fun little change of pace to the base game to just do a round here and there, but when you make it this grindy it stops being fun real fast and becomes a chore, a chore that players will slog through for no other reason than the satisfaction of never having to do it again. This is exactly what happened with fissures. Link to comment Share on other sites More sharing options...
IronBerryPie Posted August 7, 2019 Share Posted August 7, 2019 so the game mode now has kill stealing? Link to comment Share on other sites More sharing options...
SenorClipClop Posted August 7, 2019 Share Posted August 7, 2019 6 hours ago, Nox_Terminus said: So no change to the cost of Nakak items. With all due respect do you guys actually read feedback? Reading feedback =/= doing everything players demand. Link to comment Share on other sites More sharing options...
JawNuts Posted August 7, 2019 Share Posted August 7, 2019 Link to comment Share on other sites More sharing options...
DoTengri Posted August 7, 2019 Share Posted August 7, 2019 Its amazing how they are able to bring in the one solution that moves the event from boring (afk) to toxic (still afk plus now kill stealing). Link to comment Share on other sites More sharing options...
Fire2box Posted August 7, 2019 Share Posted August 7, 2019 I'm happy that kills get rewarded, but I see zero reason to apply full out effort when at most I can only earn maybe 25-27 if I try hard during the entire match. I'll kill 10 and then just run to avoid death. The game mode is fun and silly, but not when you are forced to do it dozens of times for 5 orbitor balls. All of you at DE know full well people aren't going to do one dog days event then like 3 missions, dog days, repeat. It's going to be dog days until they get bored after the 3rd or 5th run then possibly log out of warframe. Link to comment Share on other sites More sharing options...
Killa_Byte Posted August 7, 2019 Share Posted August 7, 2019 I'm completely a noob and what I'm about to post has nothing to do bout this hot -fix but i just want to post because I have no life ... and I think it will better me, I have no common sense, or I would not be here .... so I just sit in my parents basement and post away... Link to comment Share on other sites More sharing options...
aznstifler Posted August 7, 2019 Share Posted August 7, 2019 @[DE]Rebecca In order to satisfy the requirements of: 1) No AFK'rs / leechers and 2) active gameplay: I propose a solution of giving a pearl to everyone that 'kills' a target. This way the afk/ leechers will get nothing, and if a player does any damage that does damage to a target, then that player and all players that attacked that target gets a personal kill/ extra pearl. I AGREE that the entire party should NOT share in the kills of everyone in the party simply because i KNOW that will cause even MORE leechers to join pub matches and make every active player furious. I believe that this solution would promote active gameplay. Even if someone just runs around tagging everything just to get credit, that's better than just hiding in a tree. Also.. if you really want to get rid of the afk issue.. simply remove all of the hiding spots in trees and water buoys and just make them cosmetic, and don't let 'leechers' get any credit if they die more than say 15 times in a match. Thanks again for this interesting game-mode. Link to comment Share on other sites More sharing options...
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